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-rw-r--r--src/World.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/World.cpp b/src/World.cpp
index e208cfe91..012ba915b 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -46,7 +46,6 @@
#include "Generating/Trees.h"
#include "Bindings/PluginManager.h"
#include "Blocks/BlockHandler.h"
-#include "Vector3d.h"
#include "Tracer.h"
@@ -103,7 +102,7 @@ protected:
{
for (;;)
{
- LOG("%d chunks to load, %d chunks to generate",
+ LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
m_World->GetStorage().GetLoadQueueLength(),
m_World->GetGenerator().GetQueueLength()
);
@@ -155,7 +154,7 @@ protected:
{
for (;;)
{
- LOG("%d chunks remaining to light", m_Lighting->GetQueueLength()
+ LOG("" SIZE_T_FMT " chunks remaining to light", m_Lighting->GetQueueLength()
);
// Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
@@ -2454,14 +2453,14 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
{
cTracer LineOfSight(this);
- float ClosestDistance = a_SightLimit;
- cPlayer* ClosestPlayer = NULL;
+ double ClosestDistance = a_SightLimit;
+ cPlayer * ClosestPlayer = NULL;
cCSLock Lock(m_CSPlayers);
for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Vector3f Pos = (*itr)->GetPosition();
- float Distance = (Pos - a_Pos).Length();
+ double Distance = (Pos - a_Pos).Length();
if (Distance < ClosestDistance)
{
@@ -2980,9 +2979,9 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
-int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed)
+int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem a_Item, const Vector3d * a_Speed)
{
- cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed);
+ cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
if (Projectile == NULL)
{
return -1;
@@ -3005,18 +3004,18 @@ void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Resul
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr)
{
- size_t LastSpace = a_Text.find_last_of(" "); //Find the position of the last space
+ size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space
- std::string LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); //Find the last word
- std::string PlayerName ((*itr)->GetName());
- std::size_t Found = PlayerName.find(LastWord); //Try to find last word in playername
+ AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word
+ AString PlayerName ((*itr)->GetName());
+ size_t Found = PlayerName.find(LastWord); // Try to find last word in playername
- if (Found!=0)
+ if (Found == AString::npos)
{
- continue; //No match
+ continue; // No match
}
- a_Results.push_back((*itr)->GetName()); //Match!
+ a_Results.push_back(PlayerName); // Match!
}
}