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-rw-r--r--src/Bindings/AllToLua.pkg1
-rw-r--r--src/Bindings/CMakeLists.txt2
-rw-r--r--src/Bindings/LuaFunctions.h2
-rw-r--r--src/Bindings/LuaState.cpp46
-rw-r--r--src/Bindings/LuaState.h3
-rw-r--r--src/Bindings/ManualBindings.cpp163
-rw-r--r--src/Bindings/ManualBindings.h18
-rw-r--r--src/Bindings/ManualBindings_RankManager.cpp1007
-rw-r--r--src/Bindings/Plugin.h3
-rw-r--r--src/Bindings/PluginLua.cpp25
-rw-r--r--src/Bindings/PluginLua.h3
-rw-r--r--src/Bindings/PluginManager.cpp23
-rw-r--r--src/Bindings/PluginManager.h4
-rw-r--r--src/Bindings/gen_LuaState_Call.lua28
-rw-r--r--src/BlockArea.cpp4
-rw-r--r--src/Blocks/BlockBigFlower.h6
-rw-r--r--src/Blocks/BlockCake.h2
-rw-r--r--src/Blocks/BlockDirt.h2
-rw-r--r--src/Blocks/BlockFarmland.h5
-rw-r--r--src/Blocks/BlockFenceGate.h1
-rw-r--r--src/Blocks/BlockFire.h30
-rw-r--r--src/Blocks/BlockFlower.h2
-rw-r--r--src/Blocks/BlockGlowstone.h6
-rw-r--r--src/Blocks/BlockHandler.cpp6
-rw-r--r--src/Blocks/BlockMelon.h4
-rw-r--r--src/Blocks/BlockNewLeaves.h42
-rw-r--r--src/Blocks/BlockNote.h13
-rw-r--r--src/Blocks/BlockOre.h40
-rw-r--r--src/Blocks/BlockPlanks.h3
-rw-r--r--src/Blocks/BlockPortal.h8
-rw-r--r--src/Blocks/BlockPressurePlate.h4
-rw-r--r--src/Blocks/BlockQuartz.h1
-rw-r--r--src/Blocks/BlockRedstone.h4
-rw-r--r--src/Blocks/BlockRedstoneRepeater.h6
-rw-r--r--src/Blocks/BlockStairs.h20
-rw-r--r--src/Blocks/BlockSugarcane.h1
-rw-r--r--src/Blocks/BlockTorch.h4
-rw-r--r--src/Blocks/BlockTrapdoor.h9
-rw-r--r--src/Blocks/BlockTripwireHook.h10
-rw-r--r--src/Blocks/BlockVine.h6
-rw-r--r--src/Blocks/CMakeLists.txt2
-rw-r--r--src/ByteBuffer.cpp2
-rw-r--r--src/CMakeLists.txt17
-rw-r--r--src/Chunk.cpp27
-rw-r--r--src/Chunk.h2
-rw-r--r--src/ChunkDef.h2
-rw-r--r--src/ClientHandle.cpp71
-rw-r--r--src/CompositeChat.cpp24
-rw-r--r--src/CompositeChat.h2
-rw-r--r--src/DeadlockDetect.cpp4
-rw-r--r--src/Entities/Player.cpp279
-rw-r--r--src/Entities/Player.h54
-rw-r--r--src/FastRandom.h2
-rw-r--r--src/Generating/CMakeLists.txt2
-rw-r--r--src/Generating/Caves.cpp3
-rw-r--r--src/Generating/ChunkGenerator.cpp1
-rw-r--r--src/Generating/ComposableGenerator.cpp9
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp279
-rw-r--r--src/Generating/DungeonRoomsFinisher.h52
-rw-r--r--src/Generating/HeiGen.cpp10
-rw-r--r--src/Globals.h2
-rw-r--r--src/Group.cpp41
-rw-r--r--src/Group.h44
-rw-r--r--src/GroupManager.cpp227
-rw-r--r--src/GroupManager.h36
-rw-r--r--src/HTTPServer/HTTPConnection.cpp3
-rw-r--r--src/HTTPServer/HTTPFormParser.cpp8
-rw-r--r--src/Inventory.cpp2
-rw-r--r--src/Items/ItemGoldenApple.h2
-rw-r--r--src/Items/ItemShovel.h1
-rw-r--r--src/LightingThread.cpp6
-rw-r--r--src/Log.cpp169
-rw-r--r--src/Log.h30
-rw-r--r--src/Logger.cpp145
-rw-r--r--src/Logger.h73
-rw-r--r--src/LoggerListeners.cpp322
-rw-r--r--src/LoggerListeners.h31
-rw-r--r--src/MCLogger.cpp267
-rw-r--r--src/MCLogger.h95
-rw-r--r--src/Mobs/Monster.cpp2
-rw-r--r--src/Noise.cpp5
-rw-r--r--src/OSSupport/File.cpp7
-rw-r--r--src/OSSupport/File.h7
-rw-r--r--src/PolarSSL++/SslContext.cpp1
-rw-r--r--src/Protocol/MojangAPI.cpp25
-rw-r--r--src/Protocol/MojangAPI.h26
-rw-r--r--src/Protocol/Protocol17x.cpp104
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp28
-rw-r--r--src/Protocol/ProtocolRecognizer.h2
-rw-r--r--src/RankManager.cpp1837
-rw-r--r--src/RankManager.h246
-rw-r--r--src/Root.cpp43
-rw-r--r--src/Root.h11
-rw-r--r--src/Server.cpp30
-rw-r--r--src/Server.h2
-rw-r--r--src/SetChunkData.cpp3
-rw-r--r--src/StringUtils.h1
-rw-r--r--src/WebAdmin.cpp32
-rw-r--r--src/WebAdmin.h3
-rw-r--r--src/World.cpp35
-rw-r--r--src/World.h2
-rw-r--r--src/WorldStorage/FastNBT.h4
-rw-r--r--src/main.cpp2
103 files changed, 4790 insertions, 1583 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 88faa9dfc..37e6aecd2 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -67,7 +67,6 @@ $cfile "../Root.h"
$cfile "../Cuboid.h"
$cfile "../BoundingBox.h"
$cfile "../Tracer.h"
-$cfile "../Group.h"
$cfile "../BlockArea.h"
$cfile "../Generating/ChunkDesc.h"
$cfile "../CraftingRecipes.h"
diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt
index 54152668a..7a1769e9a 100644
--- a/src/Bindings/CMakeLists.txt
+++ b/src/Bindings/CMakeLists.txt
@@ -11,6 +11,7 @@ SET (SRCS
LuaState.cpp
LuaWindow.cpp
ManualBindings.cpp
+ ManualBindings_RankManager.cpp
Plugin.cpp
PluginLua.cpp
PluginManager.cpp
@@ -96,7 +97,6 @@ set(BINDING_DEPENDENCIES
../Entities/HangingEntity.h
../Entities/ItemFrame.h
../Generating/ChunkDesc.h
- ../Group.h
../Inventory.h
../Item.h
../ItemGrid.h
diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h
index 2ea37d7a4..be1d9aaa9 100644
--- a/src/Bindings/LuaFunctions.h
+++ b/src/Bindings/LuaFunctions.h
@@ -1,6 +1,6 @@
#pragma once
-#include "../MCLogger.h"
+#include "Logger.h"
#include <time.h>
// tolua_begin
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index e123a87c9..9fe93ccc2 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -460,7 +460,43 @@ void cLuaState::Push(const Vector3d & a_Vector)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3d");
+ tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<double>");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const Vector3d * a_Vector)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<double>");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const Vector3i & a_Vector)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)&a_Vector, "Vector3<int>");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const Vector3i * a_Vector)
+{
+ ASSERT(IsValid());
+
+ tolua_pushusertype(m_LuaState, (void *)a_Vector, "Vector3<int>");
m_NumCurrentFunctionArgs += 1;
}
@@ -708,11 +744,11 @@ void cLuaState::Push(TakeDamageInfo * a_TDI)
-void cLuaState::Push(Vector3i * a_Vector)
+void cLuaState::Push(Vector3d * a_Vector)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Vector, "Vector3i");
+ tolua_pushusertype(m_LuaState, a_Vector, "Vector3<double>");
m_NumCurrentFunctionArgs += 1;
}
@@ -720,11 +756,11 @@ void cLuaState::Push(Vector3i * a_Vector)
-void cLuaState::Push(Vector3d * a_Vector)
+void cLuaState::Push(Vector3i * a_Vector)
{
ASSERT(IsValid());
- tolua_pushusertype(m_LuaState, a_Vector, "Vector3d");
+ tolua_pushusertype(m_LuaState, a_Vector, "Vector3<int>");
m_NumCurrentFunctionArgs += 1;
}
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index afac77ce8..eeb93fd4d 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -186,6 +186,9 @@ public:
void Push(const HTTPRequest * a_Request);
void Push(const HTTPTemplateRequest * a_Request);
void Push(const Vector3d & a_Vector);
+ void Push(const Vector3d * a_Vector);
+ void Push(const Vector3i & a_Vector);
+ void Push(const Vector3i * a_Vector);
// Push a value onto the stack (keep alpha-sorted):
void Push(bool a_Value);
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 23651b0e1..b2c57e52d 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -168,7 +168,7 @@ static AString GetLogMessage(lua_State * tolua_S)
static int tolua_LOG(lua_State * tolua_S)
{
// If the param is a cCompositeChat, read the log level from it:
- cMCLogger::eLogLevel LogLevel = cMCLogger::llRegular;
+ cLogger::eLogLevel LogLevel = cLogger::llRegular;
tolua_Error err;
if (tolua_isusertype(tolua_S, 1, "cCompositeChat", false, &err))
{
@@ -176,7 +176,7 @@ static int tolua_LOG(lua_State * tolua_S)
}
// Log the message:
- cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), LogLevel);
+ cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), LogLevel);
return 0;
}
@@ -186,7 +186,7 @@ static int tolua_LOG(lua_State * tolua_S)
static int tolua_LOGINFO(lua_State * tolua_S)
{
- cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), cMCLogger::llInfo);
+ cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llInfo);
return 0;
}
@@ -196,7 +196,7 @@ static int tolua_LOGINFO(lua_State * tolua_S)
static int tolua_LOGWARN(lua_State * tolua_S)
{
- cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), cMCLogger::llWarning);
+ cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llWarning);
return 0;
}
@@ -206,7 +206,7 @@ static int tolua_LOGWARN(lua_State * tolua_S)
static int tolua_LOGERROR(lua_State * tolua_S)
{
- cMCLogger::GetInstance()->LogSimple(GetLogMessage(tolua_S).c_str(), cMCLogger::llError);
+ cLogger::GetInstance().LogSimple(GetLogMessage(tolua_S).c_str(), cLogger::llError);
return 0;
}
@@ -1803,49 +1803,30 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
-static int tolua_cPlayer_GetGroups(lua_State * tolua_S)
+static int tolua_cPlayer_GetPermissions(lua_State * tolua_S)
{
- cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
-
- const cPlayer::GroupList & AllGroups = self->GetGroups();
+ // Function signature: cPlayer:GetPermissions() -> {permissions-array}
- lua_createtable(tolua_S, (int)AllGroups.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPlayer::GroupList::const_iterator iter = AllGroups.begin();
- while (iter != AllGroups.end())
+ // Check the params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cPlayer") ||
+ !L.CheckParamEnd (2)
+ )
{
- const cGroup * Group = *iter;
- tolua_pushusertype(tolua_S, (void *)Group, "const cGroup");
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
+ return 0;
}
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlayer_GetResolvedPermissions(lua_State * tolua_S)
-{
- cPlayer * self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL);
- cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
-
- lua_createtable(tolua_S, (int)AllPermissions.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPlayer::StringList::iterator iter = AllPermissions.begin();
- while (iter != AllPermissions.end())
+ // Get the params:
+ cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
+ if (self == NULL)
{
- std::string & Permission = *iter;
- lua_pushlstring(tolua_S, Permission.c_str(), Permission.length());
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
+ LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
+ return 0;
}
+
+ // Push the permissions:
+ L.Push(self->GetPermissions());
return 1;
}
@@ -1902,6 +1883,40 @@ static int tolua_cPlayer_OpenWindow(lua_State * tolua_S)
+static int tolua_cPlayer_PermissionMatches(lua_State * tolua_S)
+{
+ // Function signature: cPlayer:PermissionMatches(PermissionStr, TemplateStr) -> bool
+
+ // Check the params:
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cPlayer") ||
+ !L.CheckParamString (2, 3) ||
+ !L.CheckParamEnd (4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL);
+ if (self == NULL)
+ {
+ LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self);
+ return 0;
+ }
+ AString Permission, Template;
+ L.GetStackValues(2, Permission, Template);
+
+ // Push the result of the match:
+ L.Push(self->PermissionMatches(StringSplit(Permission, "."), StringSplit(Template, ".")));
+ return 1;
+}
+
+
+
+
+
template <
class OBJTYPE,
void (OBJTYPE::*SetCallback)(cPluginLua * a_Plugin, int a_FnRef)
@@ -2399,6 +2414,62 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L)
+static int tolua_cMojangAPI_MakeUUIDDashed(lua_State * L)
+{
+ // Function signature: cMojangAPI:MakeUUIDDashed(UUID) -> string
+
+ // Check params:
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cMojangAPI") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString UUID;
+ S.GetStackValue(2, UUID);
+
+ // Push the result:
+ S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDDashed(UUID));
+ return 1;
+}
+
+
+
+
+
+static int tolua_cMojangAPI_MakeUUIDShort(lua_State * L)
+{
+ // Function signature: cMojangAPI:MakeUUIDShort(UUID) -> string
+
+ // Check params:
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cMojangAPI") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString UUID;
+ S.GetStackValue(2, UUID);
+
+ // Push the result:
+ S.Push(cRoot::Get()->GetMojangAPI().MakeUUIDShort(UUID));
+ return 1;
+}
+
+
+
+
+
static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
{
tolua_Error tolua_err;
@@ -3295,9 +3366,9 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cPlayer");
- tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups);
- tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions);
- tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
+ tolua_function(tolua_S, "GetPermissions", tolua_cPlayer_GetPermissions);
+ tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow);
+ tolua_function(tolua_S, "PermissionMatches", tolua_cPlayer_PermissionMatches);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cLuaWindow");
@@ -3340,6 +3411,8 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "GetPlayerNameFromUUID", tolua_cMojangAPI_GetPlayerNameFromUUID);
tolua_function(tolua_S, "GetUUIDFromPlayerName", tolua_cMojangAPI_GetUUIDFromPlayerName);
tolua_function(tolua_S, "GetUUIDsFromPlayerNames", tolua_cMojangAPI_GetUUIDsFromPlayerNames);
+ tolua_function(tolua_S, "MakeUUIDDashed", tolua_cMojangAPI_MakeUUIDDashed);
+ tolua_function(tolua_S, "MakeUUIDShort", tolua_cMojangAPI_MakeUUIDShort);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cItemGrid");
@@ -3347,6 +3420,8 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_endmodule(tolua_S);
tolua_function(tolua_S, "md5", tolua_md5);
+
+ BindRankManager(tolua_S);
tolua_endmodule(tolua_S);
}
diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h
index 36161c6a2..1b6e65654 100644
--- a/src/Bindings/ManualBindings.h
+++ b/src/Bindings/ManualBindings.h
@@ -1,8 +1,24 @@
#pragma once
struct lua_State;
+
+
+
+
+
+/** Provides namespace for the bindings. */
class ManualBindings
{
public:
- static void Bind( lua_State* tolua_S);
+ /** Binds all the manually implemented functions to tolua_S. */
+ static void Bind(lua_State * tolua_S);
+
+protected:
+ /** Binds the manually implemented cRankManager glue code to tolua_S.
+ Implemented in ManualBindings_RankManager.cpp. */
+ static void BindRankManager(lua_State * tolua_S);
};
+
+
+
+
diff --git a/src/Bindings/ManualBindings_RankManager.cpp b/src/Bindings/ManualBindings_RankManager.cpp
new file mode 100644
index 000000000..2e93ad264
--- /dev/null
+++ b/src/Bindings/ManualBindings_RankManager.cpp
@@ -0,0 +1,1007 @@
+
+// ManualBindings_RankManager.cpp
+
+// Implements the cRankManager Lua bindings
+
+#include "Globals.h"
+#include "ManualBindings.h"
+#include "../Root.h"
+#include "tolua++/include/tolua++.h"
+#include "LuaState.h"
+
+
+
+
+
+/** Binds cRankManager::AddGroup */
+static int tolua_cRankManager_AddGroup(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:AddGroup(GroupName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Read the params:
+ AString GroupName;
+ S.GetStackValue(2, GroupName);
+
+ // Add the group:
+ cRoot::Get()->GetRankManager().AddGroup(GroupName);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::AddGroupToRank */
+static int tolua_cRankManager_AddGroupToRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:AddGroupToRank(GroupName, RankName) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Read the params:
+ AString GroupName, RankName;
+ S.GetStackValues(2, GroupName, RankName);
+
+ // Add the group to the rank:
+ S.Push(cRoot::Get()->GetRankManager().AddGroupToRank(GroupName, RankName));
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::AddPermissionToGroup */
+static int tolua_cRankManager_AddPermissionToGroup(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:AddPermissionToGroup(Permission, GroupName) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Read the params:
+ AString GroupName, Permission;
+ S.GetStackValues(2, Permission, GroupName);
+
+ // Add the group to the rank:
+ S.Push(cRoot::Get()->GetRankManager().AddPermissionToGroup(Permission, GroupName));
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::AddRank */
+static int tolua_cRankManager_AddRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:AddRank(RankName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 5) ||
+ !S.CheckParamEnd(6)
+ )
+ {
+ return 0;
+ }
+
+ // Read the params:
+ AString RankName, MsgPrefix, MsgSuffix, MsgNameColorCode;
+ S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
+
+ // Add the rank:
+ cRoot::Get()->GetRankManager().AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::GetAllGroups */
+static int tolua_cRankManager_GetAllGroups(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetAllGroups() -> arraytable of GroupNames
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the groups:
+ AStringVector Groups = cRoot::Get()->GetRankManager().GetAllGroups();
+
+ // Push the results:
+ S.Push(Groups);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetAllPermissions */
+static int tolua_cRankManager_GetAllPermissions(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetAllPermissions() -> arraytable of Permissions
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the permissions:
+ AStringVector Permissions = cRoot::Get()->GetRankManager().GetAllPermissions();
+
+ // Push the results:
+ S.Push(Permissions);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetAllRanks */
+static int tolua_cRankManager_GetAllRanks(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetAllRanks() -> arraytable of RankNames
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Get the ranks:
+ AStringVector Ranks = cRoot::Get()->GetRankManager().GetAllRanks();
+
+ // Push the results:
+ S.Push(Ranks);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetDefaultRank */
+static int tolua_cRankManager_GetDefaultRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetDefaultRank() -> string
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamEnd(2)
+ )
+ {
+ return 0;
+ }
+
+ // Return the rank name:
+ S.Push(cRoot::Get()->GetRankManager().GetDefaultRank());
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetGroupPermissions */
+static int tolua_cRankManager_GetGroupPermissions(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetGroupPermissions(GroupName) -> arraytable of permissions
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString GroupName;
+ S.GetStackValue(2, GroupName);
+
+ // Get the permissions:
+ AStringVector Permissions = cRoot::Get()->GetRankManager().GetGroupPermissions(GroupName);
+
+ // Push the results:
+ S.Push(Permissions);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetPlayerGroups */
+static int tolua_cRankManager_GetPlayerGroups(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetPlayerGroups(PlayerUUID) -> arraytable of GroupNames
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString PlayerUUID;
+ S.GetStackValue(2, PlayerUUID);
+
+ // Get the groups:
+ AStringVector Groups = cRoot::Get()->GetRankManager().GetPlayerGroups(PlayerUUID);
+
+ // Push the results:
+ S.Push(Groups);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetPlayerMsgVisuals */
+static int tolua_cRankManager_GetPlayerMsgVisuals(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetPlayerMsgVisuals(PlayerUUID) -> string, string, string
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString PlayerUUID;
+ S.GetStackValue(2, PlayerUUID);
+
+ // Get the permissions:
+ AString MsgPrefix, MsgSuffix, MsgNameColorCode;
+ if (!cRoot::Get()->GetRankManager().GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode))
+ {
+ return 0;
+ }
+
+ // Push the results:
+ S.Push(MsgPrefix);
+ S.Push(MsgSuffix);
+ S.Push(MsgNameColorCode);
+ return 3;
+}
+
+
+
+
+
+/** Binds cRankManager::GetPlayerPermissions */
+static int tolua_cRankManager_GetPlayerPermissions(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetPlayerPermissions(PlayerUUID) -> arraytable of permissions
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString PlayerUUID;
+ S.GetStackValue(2, PlayerUUID);
+
+ // Get the permissions:
+ AStringVector Permissions = cRoot::Get()->GetRankManager().GetPlayerPermissions(PlayerUUID);
+
+ // Push the results:
+ S.Push(Permissions);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetPlayerRankName */
+static int tolua_cRankManager_GetPlayerRankName(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetPlayerRankName(PlayerUUID) -> string
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString PlayerUUID;
+ S.GetStackValue(2, PlayerUUID);
+
+ // Get the rank name:
+ AString RankName = cRoot::Get()->GetRankManager().GetPlayerRankName(PlayerUUID);
+
+ // Push the result:
+ S.Push(RankName);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetRankGroups */
+static int tolua_cRankManager_GetRankGroups(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetRankGroups(RankName) -> arraytable of groupnames
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString RankName;
+ S.GetStackValue(2, RankName);
+
+ // Get the groups:
+ AStringVector Groups = cRoot::Get()->GetRankManager().GetRankGroups(RankName);
+
+ // Push the results:
+ S.Push(Groups);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetRankPermissions */
+static int tolua_cRankManager_GetRankPermissions(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetRankPermissions(RankName) -> arraytable of permissions
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString RankName;
+ S.GetStackValue(2, RankName);
+
+ // Get the permissions:
+ AStringVector Permissions = cRoot::Get()->GetRankManager().GetRankPermissions(RankName);
+
+ // Push the results:
+ S.Push(Permissions);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::GetRankVisuals */
+static int tolua_cRankManager_GetRankVisuals(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GetRankVisuals(RankName) -> MsgPrefix, MsgSuffix, MsgNameColorCode
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString RankName;
+ S.GetStackValue(2, RankName);
+
+ // Get the visuals:
+ AString MsgPrefix, MsgSuffix, MsgNameColorCode;
+ if (!cRoot::Get()->GetRankManager().GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode))
+ {
+ // No such rank, return nothing:
+ return 0;
+ }
+
+ // Push the results:
+ S.Push(MsgPrefix);
+ S.Push(MsgSuffix);
+ S.Push(MsgNameColorCode);
+ return 3;
+}
+
+
+
+
+
+/** Binds cRankManager::GroupExists */
+static int tolua_cRankManager_GroupExists(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:GroupExists(GroupName) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString GroupName;
+ S.GetStackValue(2, GroupName);
+
+ // Get the response:
+ bool res = cRoot::Get()->GetRankManager().GroupExists(GroupName);
+
+ // Push the result:
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::IsGroupInRank */
+static int tolua_cRankManager_IsGroupInRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:IsGroupInRank(GroupName, RankName) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString GroupName, RankName;
+ S.GetStackValues(2, GroupName, RankName);
+
+ // Get the response:
+ bool res = cRoot::Get()->GetRankManager().IsGroupInRank(GroupName, RankName);
+
+ // Push the result:
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::IsPermissionInGroup */
+static int tolua_cRankManager_IsPermissionInGroup(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:IsPermissionInGroup(Permission, GroupName) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString GroupName, Permission;
+ S.GetStackValues(2, Permission, GroupName);
+
+ // Get the response:
+ bool res = cRoot::Get()->GetRankManager().IsPermissionInGroup(Permission, GroupName);
+
+ // Push the result:
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::IsPlayerRankSet */
+static int tolua_cRankManager_IsPlayerRankSet(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:IsPlayerRankSet(PlayerUUID) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString PlayerUUID;
+ S.GetStackValue(2, PlayerUUID);
+
+ // Get the response:
+ bool res = cRoot::Get()->GetRankManager().IsPlayerRankSet(PlayerUUID);
+
+ // Push the result:
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::RankExists */
+static int tolua_cRankManager_RankExists(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RankExists(RankName) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString RankName;
+ S.GetStackValue(2, RankName);
+
+ // Get the response:
+ bool res = cRoot::Get()->GetRankManager().RankExists(RankName);
+
+ // Push the result:
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::RemoveGroup */
+static int tolua_cRankManager_RemoveGroup(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RemoveGroup(GroupName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString GroupName;
+ S.GetStackValue(2, GroupName);
+
+ // Remove the group:
+ cRoot::Get()->GetRankManager().RemoveGroup(GroupName);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::RemoveGroupFromRank */
+static int tolua_cRankManager_RemoveGroupFromRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RemoveGroupFromRank(GroupName, RankName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString GroupName, RankName;
+ S.GetStackValues(2, GroupName, RankName);
+
+ // Remove the group:
+ cRoot::Get()->GetRankManager().RemoveGroupFromRank(GroupName, RankName);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::RemovePermissionFromGroup */
+static int tolua_cRankManager_RemovePermissionFromGroup(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RemovePermissionFromGroup(Permission, GroupName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString GroupName, Permission;
+ S.GetStackValues(2, Permission, GroupName);
+
+ // Remove the group:
+ cRoot::Get()->GetRankManager().RemovePermissionFromGroup(Permission, GroupName);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::RemovePlayerRank */
+static int tolua_cRankManager_RemovePlayerRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RemovePlayerRank(PlayerUUID)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString PlayerUUID;
+ S.GetStackValue(2, PlayerUUID);
+
+ // Remove the player's rank:
+ cRoot::Get()->GetRankManager().RemovePlayerRank(PlayerUUID);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::RemoveRank */
+static int tolua_cRankManager_RemoveRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RemoveRank(RankName, [ReplacementRankName])
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ // Param 3 is otpional, defaults to nil -> empty string
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString RankName, ReplacementRankName;
+ S.GetStackValues(2, RankName, ReplacementRankName);
+
+ // Remove the rank:
+ cRoot::Get()->GetRankManager().RemoveRank(RankName, ReplacementRankName);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::RenameGroup */
+static int tolua_cRankManager_RenameGroup(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RenameGroup(OldName, NewName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString OldName, NewName;
+ S.GetStackValues(2, OldName, NewName);
+
+ // Remove the group:
+ bool res = cRoot::Get()->GetRankManager().RenameGroup(OldName, NewName);
+
+ // Push the result:
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::RenameRank */
+static int tolua_cRankManager_RenameRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:RenameRank(OldName, NewName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 3) ||
+ !S.CheckParamEnd(4)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString OldName, NewName;
+ S.GetStackValues(2, OldName, NewName);
+
+ // Remove the rank:
+ bool res = cRoot::Get()->GetRankManager().RenameRank(OldName, NewName);
+
+ // Push the result:
+ S.Push(res);
+ return 1;
+}
+
+
+
+
+
+/** Binds cRankManager::SetDefaultRank */
+static int tolua_cRankManager_SetDefaultRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:SetDefaultRank(RankName) -> bool
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2) ||
+ !S.CheckParamEnd(3)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString RankName;
+ S.GetStackValue(2, RankName);
+
+ // Set the rank, return the result:
+ S.Push(cRoot::Get()->GetRankManager().SetDefaultRank(RankName));
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::SetPlayerRank */
+static int tolua_cRankManager_SetPlayerRank(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:SetPlayerRank(PlayerUUID, PlayerName, RankName)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 4) ||
+ !S.CheckParamEnd(5)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString PlayerUUID, PlayerName, RankName;
+ S.GetStackValues(2, PlayerUUID, PlayerName, RankName);
+
+ // Set the rank:
+ cRoot::Get()->GetRankManager().SetPlayerRank(PlayerUUID, PlayerName, RankName);
+ return 0;
+}
+
+
+
+
+
+/** Binds cRankManager::SetRankVisuals */
+static int tolua_cRankManager_SetRankVisuals(lua_State * L)
+{
+ // Function signature:
+ // cRankManager:SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode)
+
+ cLuaState S(L);
+ if (
+ !S.CheckParamUserTable(1, "cRankManager") ||
+ !S.CheckParamString(2, 5) ||
+ !S.CheckParamEnd(6)
+ )
+ {
+ return 0;
+ }
+
+ // Get the params:
+ AString RankName, MsgPrefix, MsgSuffix, MsgNameColorCode;
+ S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
+
+ // Set the visuals:
+ cRoot::Get()->GetRankManager().SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
+ return 0;
+}
+
+
+
+
+
+void ManualBindings::BindRankManager(lua_State * tolua_S)
+{
+ // Create the cRankManager class in the API:
+ tolua_usertype(tolua_S, "cRankManager");
+ tolua_cclass(tolua_S, "cRankManager", "cRankManager", "", NULL);
+
+ // Fill in the functions (alpha-sorted):
+ tolua_beginmodule(tolua_S, "cRankManager");
+ tolua_function(tolua_S, "AddGroup", tolua_cRankManager_AddGroup);
+ tolua_function(tolua_S, "AddGroupToRank", tolua_cRankManager_AddGroupToRank);
+ tolua_function(tolua_S, "AddPermissionToGroup", tolua_cRankManager_AddPermissionToGroup);
+ tolua_function(tolua_S, "AddRank", tolua_cRankManager_AddRank);
+ tolua_function(tolua_S, "GetAllGroups", tolua_cRankManager_GetAllGroups);
+ tolua_function(tolua_S, "GetAllPermissions", tolua_cRankManager_GetAllPermissions);
+ tolua_function(tolua_S, "GetAllRanks", tolua_cRankManager_GetAllRanks);
+ tolua_function(tolua_S, "GetDefaultRank", tolua_cRankManager_GetDefaultRank);
+ tolua_function(tolua_S, "GetGroupPermissions", tolua_cRankManager_GetGroupPermissions);
+ tolua_function(tolua_S, "GetPlayerGroups", tolua_cRankManager_GetPlayerGroups);
+ tolua_function(tolua_S, "GetPlayerMsgVisuals", tolua_cRankManager_GetPlayerMsgVisuals);
+ tolua_function(tolua_S, "GetPlayerPermissions", tolua_cRankManager_GetPlayerPermissions);
+ tolua_function(tolua_S, "GetPlayerRankName", tolua_cRankManager_GetPlayerRankName);
+ tolua_function(tolua_S, "GetRankGroups", tolua_cRankManager_GetRankGroups);
+ tolua_function(tolua_S, "GetRankPermissions", tolua_cRankManager_GetRankPermissions);
+ tolua_function(tolua_S, "GetRankVisuals", tolua_cRankManager_GetRankVisuals);
+ tolua_function(tolua_S, "GroupExists", tolua_cRankManager_GroupExists);
+ tolua_function(tolua_S, "IsGroupInRank", tolua_cRankManager_IsGroupInRank);
+ tolua_function(tolua_S, "IsPermissionInGroup", tolua_cRankManager_IsPermissionInGroup);
+ tolua_function(tolua_S, "IsPlayerRankSet", tolua_cRankManager_IsPlayerRankSet);
+ tolua_function(tolua_S, "RankExists", tolua_cRankManager_RankExists);
+ tolua_function(tolua_S, "RemoveGroup", tolua_cRankManager_RemoveGroup);
+ tolua_function(tolua_S, "RemoveGroupFromRank", tolua_cRankManager_RemoveGroupFromRank);
+ tolua_function(tolua_S, "RemovePermissionFromGroup", tolua_cRankManager_RemovePermissionFromGroup);
+ tolua_function(tolua_S, "RemovePlayerRank", tolua_cRankManager_RemovePlayerRank);
+ tolua_function(tolua_S, "RemoveRank", tolua_cRankManager_RemoveRank);
+ tolua_function(tolua_S, "RenameGroup", tolua_cRankManager_RenameGroup);
+ tolua_function(tolua_S, "RenameRank", tolua_cRankManager_RenameRank);
+ tolua_function(tolua_S, "SetDefaultRank", tolua_cRankManager_SetDefaultRank);
+ tolua_function(tolua_S, "SetPlayerRank", tolua_cRankManager_SetPlayerRank);
+ tolua_function(tolua_S, "SetRankVisuals", tolua_cRankManager_SetRankVisuals);
+ tolua_endmodule(tolua_S);
+}
+
+
+
+
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h
index 39d53674b..c9a53346d 100644
--- a/src/Bindings/Plugin.h
+++ b/src/Bindings/Plugin.h
@@ -73,7 +73,7 @@ public:
virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) = 0;
virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
- virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
+ virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) = 0;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
@@ -91,6 +91,7 @@ public:
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
+ virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 0f3f25d75..2c2d05547 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -835,14 +835,14 @@ bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_Block
-bool cPluginLua::OnPlayerMoved(cPlayer & a_Player)
+bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
- m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ m_LuaState.Call((int)(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res);
if (res)
{
return true;
@@ -1193,6 +1193,26 @@ bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity
+bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
cCSLock Lock(m_CriticalSection);
@@ -1570,6 +1590,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded";
case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
+ case cPluginManager::HOOK_SERVER_PING: return "OnServerPing";
case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index 2cea644c1..eda65b76c 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -98,8 +98,8 @@ public:
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override;
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
- virtual bool OnPlayerMoved (cPlayer & a_Player) override;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
+ virtual bool OnPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) override;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
@@ -117,6 +117,7 @@ public:
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
+ virtual bool OnServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 89bfe3566..f62e6ae02 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -849,14 +849,14 @@ bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, i
-bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player)
+bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition)
{
FIND_HOOK(HOOK_PLAYER_MOVING);
VERIFY_HOOK;
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
- if ((*itr)->OnPlayerMoved(a_Player))
+ if ((*itr)->OnPlayerMoving(a_Player, a_OldPosition, a_NewPosition))
{
return true;
}
@@ -1189,6 +1189,25 @@ bool cPluginManager::CallHookProjectileHitEntity(cProjectileEntity & a_Projectil
+bool cPluginManager::CallHookServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon)
+{
+ FIND_HOOK(HOOK_SERVER_PING);
+ VERIFY_HOOK;
+
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnServerPing(a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
{
FIND_HOOK(HOOK_SPAWNED_ENTITY);
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 44a94e316..cef6619d7 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -120,6 +120,7 @@ public:
HOOK_PRE_CRAFTING,
HOOK_PROJECTILE_HIT_BLOCK,
HOOK_PROJECTILE_HIT_ENTITY,
+ HOOK_SERVER_PING,
HOOK_SPAWNED_ENTITY,
HOOK_SPAWNED_MONSTER,
HOOK_SPAWNING_ENTITY,
@@ -206,7 +207,7 @@ public:
bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward);
bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel);
bool CallHookPlayerJoined (cPlayer & a_Player);
- bool CallHookPlayerMoving (cPlayer & a_Player);
+ bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
@@ -225,6 +226,7 @@ public:
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
+ bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
diff --git a/src/Bindings/gen_LuaState_Call.lua b/src/Bindings/gen_LuaState_Call.lua
index 17bae82b3..2d8630d12 100644
--- a/src/Bindings/gen_LuaState_Call.lua
+++ b/src/Bindings/gen_LuaState_Call.lua
@@ -54,6 +54,7 @@ local Combinations =
{9, 2},
-- Special combinations:
+ {5, 5},
{7, 3},
{8, 3},
{9, 5},
@@ -182,6 +183,33 @@ for _, combination in ipairs(Combinations) do
WriteOverload(f, combination[1], combination[2])
end
+-- Generate the cLuaState::GetStackValues() multi-param templates:
+for i = 2, 6 do
+ f:write("/** Reads ", i, " consecutive values off the stack */\ntemplate <\n")
+
+ -- Write the template function header:
+ local txt = {}
+ for idx = 1, i do
+ table.insert(txt, "\ttypename ArgT" .. idx)
+ end
+ f:write(table.concat(txt, ",\n"))
+
+ -- Write the argument declarations:
+ txt = {}
+ f:write("\n>\nvoid GetStackValues(\n\tint a_BeginPos,\n")
+ for idx = 1, i do
+ table.insert(txt, "\tArgT" .. idx .. " & Arg" .. idx)
+ end
+ f:write(table.concat(txt, ",\n"))
+
+ -- Write the function body:
+ f:write("\n)\n{\n")
+ for idx = 1, i do
+ f:write("\tGetStackValue(a_BeginPos + ", idx - 1, ", Arg", idx, ");\n")
+ end
+ f:write("}\n\n\n\n\n\n")
+end
+
-- Close the generated file
f:close()
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index a0dcb5ec8..90f7ca6c9 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -1764,7 +1764,9 @@ NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBL
cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) :
m_Area(a_Area),
- m_Origin(a_Area.m_Origin.x, a_Area.m_Origin.y, a_Area.m_Origin.z)
+ m_Origin(a_Area.m_Origin.x, a_Area.m_Origin.y, a_Area.m_Origin.z),
+ m_CurrentChunkX(0),
+ m_CurrentChunkZ(0)
{
}
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
index 0b6ac9d8a..72e552dee 100644
--- a/src/Blocks/BlockBigFlower.h
+++ b/src/Blocks/BlockBigFlower.h
@@ -37,7 +37,7 @@ public:
{
NIBBLETYPE Meta = a_BlockMeta & 0x7;
- if ((Meta == 2) || (Meta == 3))
+ if ((Meta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) || (Meta == E_META_BIG_FLOWER_LARGE_FERN))
{
return;
}
@@ -63,11 +63,11 @@ public:
if (r1.randInt(10) == 5)
{
cItems Pickups;
- if (FlowerMeta == 2)
+ if (FlowerMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS)
{
Pickups.Add(E_BLOCK_TALL_GRASS, 2, 1);
}
- else if (FlowerMeta == 3)
+ else if (FlowerMeta == E_META_BIG_FLOWER_LARGE_FERN)
{
Pickups.Add(E_BLOCK_TALL_GRASS, 2, 2);
}
diff --git a/src/Blocks/BlockCake.h b/src/Blocks/BlockCake.h
index 36e133388..f05f468e5 100644
--- a/src/Blocks/BlockCake.h
+++ b/src/Blocks/BlockCake.h
@@ -19,7 +19,7 @@ public:
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (!a_Player->Feed(2, 0.1))
+ if (!a_Player->Feed(2, 0.4))
{
return;
}
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index 2d4fccbac..d458c6062 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -81,7 +81,7 @@ public:
Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
if (cBlockInfo::GetHandler(AboveDest)->CanDirtGrowGrass(AboveMeta))
{
- if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, BlockX * cChunkDef::Width, BlockY, BlockZ * cChunkDef::Width, ssGrassSpread))
+ if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(Chunk->GetWorld(), Chunk->GetPosX() * cChunkDef::Width + BlockX, BlockY, Chunk->GetPosZ() * cChunkDef::Width + BlockZ, ssGrassSpread))
{
Chunk->FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_GRASS, 0);
}
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index ed0592acd..bb624e54f 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -54,10 +54,7 @@ public:
BLOCKTYPE * BlockTypes = Area.GetBlockTypes();
for (size_t i = 0; i < NumBlocks; i++)
{
- if (
- (BlockTypes[i] == E_BLOCK_WATER) ||
- (BlockTypes[i] == E_BLOCK_STATIONARY_WATER)
- )
+ if (IsBlockWater(BlockTypes[i]))
{
Found = true;
break;
diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
index 433531275..ae99a4f94 100644
--- a/src/Blocks/BlockFenceGate.h
+++ b/src/Blocks/BlockFenceGate.h
@@ -35,6 +35,7 @@ public:
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetYaw());
OldMetaData ^= 4; // Toggle the gate
+
if ((OldMetaData & 1) == (NewMetaData & 1))
{
// Standing in front of the gate - apply new direction
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index f52825362..b9f211042 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -40,11 +40,6 @@ public:
FindAndSetPortalFrame(a_BlockX, a_BlockY - 1, a_BlockZ, a_ChunkInterface, a_WorldInterface);
}
- virtual void OnDigging(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
- }
-
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups from this block
@@ -60,8 +55,8 @@ public:
return "step.wood";
}
- /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border
- /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding
+ /** Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border
+ Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding */
int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0)
{
if (a_ChunkInterface.GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN)
@@ -91,13 +86,12 @@ public:
return newY;
}
}
- else { return 0; }
}
return 0;
}
- /// Evaluates if coords have a valid border on top, based on MaxY
+ /** Evaluates if coords have a valid border on top, based on MaxY */
bool EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
{
for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners
@@ -149,8 +143,8 @@ public:
return;
}
- /// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable
- /// Takes coordinates of base block and Y coord of target obsidian ceiling
+ /** Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable
+ Takes coordinates of base block and Y coord of target obsidian ceiling */
bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface & a_ChunkInterface)
{
Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction)
@@ -168,7 +162,8 @@ public:
{
return false; // Not valid slice, no portal can be formed
}
- } XZP = X1 - 1; // Set boundary of frame interior
+ }
+ XZP = X1 - 1; // Set boundary of frame interior
for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{
int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY);
@@ -182,7 +177,9 @@ public:
{
return false;
}
- } XZM = X2 + 1; // Set boundary, see previous
+ }
+ XZM = X2 + 1; // Set boundary, see previous
+
return (FoundFrameXP && FoundFrameXM);
}
@@ -204,7 +201,8 @@ public:
{
return false;
}
- } XZP = Z1 - 1;
+ }
+ XZP = Z1 - 1;
for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--)
{
int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY);
@@ -218,7 +216,9 @@ public:
{
return false;
}
- } XZM = Z2 + 1;
+ }
+ XZM = Z2 + 1;
+
return (FoundFrameZP && FoundFrameZM);
}
};
diff --git a/src/Blocks/BlockFlower.h b/src/Blocks/BlockFlower.h
index e8fd4c7f6..6f64c062b 100644
--- a/src/Blocks/BlockFlower.h
+++ b/src/Blocks/BlockFlower.h
@@ -19,7 +19,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
+ // Reset meta to zero
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
diff --git a/src/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h
index 6c198efc4..d1353e29a 100644
--- a/src/Blocks/BlockGlowstone.h
+++ b/src/Blocks/BlockGlowstone.h
@@ -15,13 +15,13 @@ public:
: cBlockHandler(a_BlockType)
{
}
-
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
- MTRand r1;
- a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, (char)(2 + r1.randInt(2)), 0));
+ cFastRandom Random;
+ a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, (char)(2 + Random.NextInt(3)), 0));
}
} ;
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 52f7dd608..028277e4c 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -45,13 +45,11 @@
#include "BlockLadder.h"
#include "BlockLeaves.h"
#include "BlockLilypad.h"
-#include "BlockNewLeaves.h"
#include "BlockLever.h"
#include "BlockMelon.h"
#include "BlockMushroom.h"
#include "BlockMycelium.h"
#include "BlockNetherWart.h"
-#include "BlockNote.h"
#include "BlockOre.h"
#include "BlockPiston.h"
#include "BlockPlanks.h"
@@ -251,9 +249,9 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType);
case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType);
- case E_BLOCK_NEW_LEAVES: return new cBlockNewLeavesHandler (a_BlockType);
+ case E_BLOCK_NEW_LEAVES: return new cBlockLeavesHandler (a_BlockType);
case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
- case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
+ case E_BLOCK_NOTE_BLOCK: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType);
case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler;
case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType);
diff --git a/src/Blocks/BlockMelon.h b/src/Blocks/BlockMelon.h
index 2f7d9a461..60202d66e 100644
--- a/src/Blocks/BlockMelon.h
+++ b/src/Blocks/BlockMelon.h
@@ -19,8 +19,8 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- MTRand r1;
- a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + r1.randInt(4)), 0));
+ cFastRandom Random;
+ a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + Random.NextInt(5)), 0));
}
diff --git a/src/Blocks/BlockNewLeaves.h b/src/Blocks/BlockNewLeaves.h
deleted file mode 100644
index 5a267e8c6..000000000
--- a/src/Blocks/BlockNewLeaves.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#pragma once
-#include "BlockHandler.h"
-#include "BlockLeaves.h"
-#include "../World.h"
-
-
-
-
-
-
-class cBlockNewLeavesHandler :
- public cBlockLeavesHandler
-{
-public:
- cBlockNewLeavesHandler(BLOCKTYPE a_BlockType)
- : cBlockLeavesHandler(a_BlockType)
- {
- }
-
-
- virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
- {
- MTRand rand;
-
- // Only the first 2 bits contain the display information, the others are for growing
- if (rand.randInt(5) == 0)
- {
- a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, (a_BlockMeta & 3) + 4));
- }
- }
-
-
- void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
- {
- cBlockHandler::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
- }
-} ;
-
-
-
-
-
diff --git a/src/Blocks/BlockNote.h b/src/Blocks/BlockNote.h
deleted file mode 100644
index fef38d845..000000000
--- a/src/Blocks/BlockNote.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#pragma once
-#include "BlockHandler.h"
-#include "BlockEntity.h"
-
-class cBlockNoteHandler : public cBlockEntityHandler
-{
-public:
- cBlockNoteHandler(BLOCKTYPE a_BlockType)
- : cBlockEntityHandler(a_BlockType)
- {
- }
-
-};
diff --git a/src/Blocks/BlockOre.h b/src/Blocks/BlockOre.h
index 9684dbb19..0067d475f 100644
--- a/src/Blocks/BlockOre.h
+++ b/src/Blocks/BlockOre.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockHandler.h"
-#include "../MersenneTwister.h"
#include "../World.h"
@@ -20,58 +19,41 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- short ItemType = m_BlockType;
- char Count = 1;
- short Meta = 0;
-
- MTRand r1;
+ cFastRandom Random;
+
switch (m_BlockType)
{
case E_BLOCK_LAPIS_ORE:
{
- ItemType = E_ITEM_DYE;
- Count = 4 + (char)r1.randInt(4);
- Meta = 4;
+ a_Pickups.push_back(cItem(E_ITEM_DYE, (char)(4 + Random.NextInt(5)), 4));
break;
}
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
{
- Count = 4 + (char)r1.randInt(1);
- break;
- }
- default:
- {
- Count = 1;
+ a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, (char)(4 + Random.NextInt(2)), 0));
break;
}
- }
-
- switch (m_BlockType)
- {
case E_BLOCK_DIAMOND_ORE:
{
- ItemType = E_ITEM_DIAMOND;
- break;
- }
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- {
- ItemType = E_ITEM_REDSTONE_DUST;
+ a_Pickups.push_back(cItem(E_ITEM_DIAMOND));
break;
}
case E_BLOCK_EMERALD_ORE:
{
- ItemType = E_ITEM_EMERALD;
+ a_Pickups.push_back(cItem(E_ITEM_EMERALD));
break;
}
case E_BLOCK_COAL_ORE:
{
- ItemType = E_ITEM_COAL;
+ a_Pickups.push_back(cItem(E_ITEM_COAL));
break;
}
+ default:
+ {
+ ASSERT(!"Unhandled ore!");
+ }
}
- a_Pickups.push_back(cItem(ItemType, Count, Meta));
}
} ;
diff --git a/src/Blocks/BlockPlanks.h b/src/Blocks/BlockPlanks.h
index de84ed319..4c5bb4860 100644
--- a/src/Blocks/BlockPlanks.h
+++ b/src/Blocks/BlockPlanks.h
@@ -24,8 +24,7 @@ public:
) override
{
a_BlockType = m_BlockType;
- NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
- a_BlockMeta = Meta;
+ a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
return true;
}
diff --git a/src/Blocks/BlockPortal.h b/src/Blocks/BlockPortal.h
index fc74e89d0..8fac2a126 100644
--- a/src/Blocks/BlockPortal.h
+++ b/src/Blocks/BlockPortal.h
@@ -36,7 +36,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- return; // No pickups
+ // No pickups
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
@@ -47,15 +47,15 @@ public:
return;
}
- int PosX = a_Chunk.GetPosX() * 16 + a_RelX;
- int PosZ = a_Chunk.GetPosZ() * 16 + a_RelZ;
+ int PosX = a_Chunk.GetPosX() * cChunkDef::Width + a_RelX;
+ int PosZ = a_Chunk.GetPosZ() * cChunkDef::Width + a_RelZ;
a_WorldInterface.SpawnMob(PosX, a_RelY, PosZ, cMonster::mtZombiePigman);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height))
+ if ((a_RelY <= 0) || (a_RelY >= cChunkDef::Height))
{
return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
}
diff --git a/src/Blocks/BlockPressurePlate.h b/src/Blocks/BlockPressurePlate.h
index adec36eb6..a5c34a776 100644
--- a/src/Blocks/BlockPressurePlate.h
+++ b/src/Blocks/BlockPressurePlate.h
@@ -17,7 +17,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
+ // Reset meta to zero
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
@@ -29,7 +29,7 @@ public:
}
BLOCKTYPE BlockBelow = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
- return ((BlockBelow == E_BLOCK_FENCE_GATE) || (BlockBelow == E_BLOCK_FENCE) || cBlockInfo::IsSolid(BlockBelow));
+ return (cBlockInfo::IsSolid(BlockBelow));
}
} ;
diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h
index 2ce7e71e4..edc4fb9c5 100644
--- a/src/Blocks/BlockQuartz.h
+++ b/src/Blocks/BlockQuartz.h
@@ -25,6 +25,7 @@ public:
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
+
if (Meta != E_META_QUARTZ_PILLAR) // Check if the block is a pillar block.
{
a_BlockMeta = Meta;
diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h
index a898c9acb..37d61ed73 100644
--- a/src/Blocks/BlockRedstone.h
+++ b/src/Blocks/BlockRedstone.h
@@ -26,8 +26,8 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
- a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1));
+ // Reset meta to zero
+ a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1, 0));
}
} ;
diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h
index 4c8a6a087..4b18add12 100644
--- a/src/Blocks/BlockRedstoneRepeater.h
+++ b/src/Blocks/BlockRedstoneRepeater.h
@@ -23,7 +23,7 @@ public:
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
+ ) override
{
a_BlockType = m_BlockType;
a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetYaw());
@@ -46,7 +46,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
+ // Reset meta to zero
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0));
}
@@ -59,7 +59,7 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+ return ((a_RelY > 0) && cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
}
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
index a7ccf1714..417969a82 100644
--- a/src/Blocks/BlockStairs.h
+++ b/src/Blocks/BlockStairs.h
@@ -16,8 +16,8 @@ public:
{
}
-
-
+
+
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
@@ -53,8 +53,8 @@ public:
}
return true;
}
-
-
+
+
virtual const char * GetStepSound(void) override
{
if (
@@ -64,7 +64,7 @@ public:
(m_BlockType == E_BLOCK_ACACIA_WOOD_STAIRS) ||
(m_BlockType == E_BLOCK_BIRCH_WOOD_STAIRS) ||
(m_BlockType == E_BLOCK_DARK_OAK_WOOD_STAIRS)
- )
+ )
{
return "step.wood";
}
@@ -72,17 +72,20 @@ public:
return "step.stone";
}
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
+ // Reset meta to zero
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
+
virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
{
return true;
}
-
+
+
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
@@ -108,14 +111,11 @@ public:
}
}
-
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
// Toggle bit 3:
return (a_Meta & 0x0b) | ((~a_Meta) & 0x04);
}
-
-
} ;
diff --git a/src/Blocks/BlockSugarcane.h b/src/Blocks/BlockSugarcane.h
index 84d3b2e7d..5902c791b 100644
--- a/src/Blocks/BlockSugarcane.h
+++ b/src/Blocks/BlockSugarcane.h
@@ -29,6 +29,7 @@ public:
{
return false;
}
+
switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
{
case E_BLOCK_DIRT:
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index c73118870..df5574d5d 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -126,7 +126,7 @@ public:
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) &&
(Face == BLOCK_FACE_TOP)
- )
+ )
{
return Face;
}
@@ -162,7 +162,7 @@ public:
(BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
- )
+ )
{
// Torches can be placed on tops of glass and fences, despite them being 'untorcheable'
// No need to check for upright orientation, it was done when the torch was placed
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h
index 6a36ab874..a6327b5c2 100644
--- a/src/Blocks/BlockTrapdoor.h
+++ b/src/Blocks/BlockTrapdoor.h
@@ -23,7 +23,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
+ // Reset meta to zero
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
@@ -53,7 +53,7 @@ public:
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
+ ) override
{
a_BlockType = m_BlockType;
a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
@@ -103,9 +103,10 @@ public:
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
- BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
+ BLOCKTYPE BlockIsOn;
+ a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
- return (a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn);
+ return ((a_RelY > 0) && cBlockInfo::IsSolid(BlockIsOn));
}
};
diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h
index f849fb8ad..4f9d79483 100644
--- a/src/Blocks/BlockTripwireHook.h
+++ b/src/Blocks/BlockTripwireHook.h
@@ -21,10 +21,9 @@ public:
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
+ ) override
{
a_BlockType = m_BlockType;
-
a_BlockMeta = DirectionToMetadata(a_BlockFace);
return true;
@@ -56,7 +55,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
+ // Reset meta to zero
a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0));
}
@@ -66,9 +65,10 @@ public:
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true);
- BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
+ BLOCKTYPE BlockIsOn;
+ a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
- return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
+ return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn));
}
virtual const char * GetStepSound(void) override
diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h
index 1e1f6d8d2..578224c61 100644
--- a/src/Blocks/BlockVine.h
+++ b/src/Blocks/BlockVine.h
@@ -46,7 +46,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // Reset meta to 0
+ // Reset meta to zero
a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0));
}
@@ -80,7 +80,7 @@ public:
/// Returns true if the specified block type is good for vines to attach to
static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{
- return (a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType);
+ return ((a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType));
}
@@ -182,7 +182,7 @@ public:
a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block);
if (Block == E_BLOCK_AIR)
{
- if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, a_RelX * cChunkDef::Width, a_RelY - 1, a_RelZ * cChunkDef::Width, ssVineSpread))
+ if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY - 1, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, ssVineSpread))
{
a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
}
diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt
index 05b7bfab4..9f971a8bd 100644
--- a/src/Blocks/CMakeLists.txt
+++ b/src/Blocks/CMakeLists.txt
@@ -57,8 +57,6 @@ SET (HDRS
BlockMushroom.h
BlockMycelium.h
BlockNetherWart.h
- BlockNewLeaves.h
- BlockNote.h
BlockOre.h
BlockPiston.h
BlockPlanks.h
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp
index 64b31c60b..96556bf61 100644
--- a/src/ByteBuffer.cpp
+++ b/src/ByteBuffer.cpp
@@ -27,7 +27,7 @@
)
#define IS_LITTLE_ENDIAN
#elif ( \
- defined (__ARMEB__) || defined(__sparc) \
+ defined (__ARMEB__) || defined(__sparc) || defined(__powerpc__) || defined(__POWERPC__) \
)
#define IS_BIG_ENDIAN
#else
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index db9c61082..37657ba91 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,6 +1,7 @@
cmake_minimum_required (VERSION 2.8.2)
project (MCServer)
+
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
@@ -33,16 +34,14 @@ SET (SRCS
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
- Group.cpp
- GroupManager.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
LightingThread.cpp
LineBlockTracer.cpp
LinearInterpolation.cpp
- Log.cpp
- MCLogger.cpp
+ LoggerListeners.cpp
+ Logger.cpp
Map.cpp
MapManager.cpp
MobCensus.cpp
@@ -52,6 +51,7 @@ SET (SRCS
MonsterConfig.cpp
Noise.cpp
ProbabDistrib.cpp
+ RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
@@ -97,8 +97,6 @@ SET (HDRS
ForEachChunkProvider.h
FurnaceRecipe.h
Globals.h
- Group.h
- GroupManager.h
Inventory.h
Item.h
ItemGrid.h
@@ -107,8 +105,8 @@ SET (HDRS
LineBlockTracer.h
LinearInterpolation.h
LinearUpscale.h
- Log.h
- MCLogger.h
+ Logger.h
+ LoggerListeners.h
Map.h
MapManager.h
Matrix4.h
@@ -121,6 +119,7 @@ SET (HDRS
MonsterConfig.h
Noise.h
ProbabDistrib.h
+ RankManager.h
RCONServer.h
Root.h
Scoreboard.h
@@ -234,7 +233,7 @@ endif()
# Generate a list of all source files:
-set(ALLFILES "")
+set(ALLFILES "${SRCS}" "${HDRS}")
foreach(folder ${FOLDERS})
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a79a485a6..116c0f3a0 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#ifndef _WIN32
@@ -579,7 +580,7 @@ void cChunk::Tick(float a_Dt)
}
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
- {
+ {
if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
{
// Tick all entities in this chunk (except mobs):
@@ -594,17 +595,19 @@ void cChunk::Tick(float a_Dt)
itr = m_Entities.erase(itr);
delete ToDelete;
}
- else if ((*itr)->IsWorldTravellingFrom(m_World)) // Remove all entities that are travelling to another world:
+ else if ((*itr)->IsWorldTravellingFrom(m_World))
{
+ // Remove all entities that are travelling to another world
MarkDirty();
(*itr)->SetWorldTravellingFrom(NULL);
itr = m_Entities.erase(itr);
}
- else if ( // If any entity moved out of the chunk, move it to the neighbor:
+ else if (
((*itr)->GetChunkX() != m_PosX) ||
((*itr)->GetChunkZ() != m_PosZ)
)
{
+ // The entity moved out of the chunk, move it to the neighbor
MarkDirty();
MoveEntityToNewChunk(*itr);
itr = m_Entities.erase(itr);
@@ -885,14 +888,14 @@ void cChunk::ApplyWeatherToTop()
SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
}
else if (
- (m_World->IsDeepSnowEnabled()) &&
- (
- (TopBlock == E_BLOCK_RED_ROSE) ||
- (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
- (TopBlock == E_BLOCK_RED_MUSHROOM) ||
- (TopBlock == E_BLOCK_BROWN_MUSHROOM)
- )
+ (m_World->IsDeepSnowEnabled()) &&
+ (
+ (TopBlock == E_BLOCK_RED_ROSE) ||
+ (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
+ (TopBlock == E_BLOCK_RED_MUSHROOM) ||
+ (TopBlock == E_BLOCK_BROWN_MUSHROOM)
)
+ )
{
SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
}
@@ -2142,10 +2145,14 @@ bool cChunk::DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_Blo
case E_BLOCK_DROPPER:
case E_BLOCK_DISPENSER:
case E_BLOCK_NOTE_BLOCK:
+ {
break;
+ }
default:
+ {
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
+ }
}
if (a_Callback.Item((cRedstonePoweredEntity *)*itr))
diff --git a/src/Chunk.h b/src/Chunk.h
index 813a8b13f..72a1f6c95 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -241,7 +241,7 @@ public:
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
/** Calls the callback for the redstone powered entity at the specified coords; returns false if there's no redstone powered entity at those coords, true if found */
- bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback);
+ bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback);
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index dbb782d26..51075ab4a 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -419,7 +419,7 @@ public:
X Data;
cCoordWithData(int a_X, int a_Y, int a_Z) :
- x(a_X), y(a_Y), z(a_Z)
+ x(a_X), y(a_Y), z(a_Z), Data()
{
}
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index d386f3576..8aa883144 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -75,11 +75,21 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_TimeSinceLastPacket(0),
m_Ping(1000),
m_PingID(1),
+ m_PingStartTime(0),
+ m_LastPingTime(1000),
m_BlockDigAnimStage(-1),
+ m_BlockDigAnimSpeed(0),
+ m_BlockDigAnimX(0),
+ m_BlockDigAnimY(256), // Invalid Y, so that the coords don't get picked up
+ m_BlockDigAnimZ(0),
m_HasStartedDigging(false),
+ m_LastDigBlockX(0),
+ m_LastDigBlockY(256), // Invalid Y, so that the coords don't get picked up
+ m_LastDigBlockZ(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
+ m_NumBlockChangeInteractionsThisTick(0),
m_UniqueID(0),
m_HasSentPlayerChunk(false),
m_Locale("en_GB")
@@ -912,19 +922,36 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
return;
}
- if (
- ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
- ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
- (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
- (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
- )
+ if ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED))
{
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
+ if (a_BlockFace == BLOCK_FACE_NONE)
{
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
+ return;
+ }
+
+ /* Check for clickthrough-blocks:
+ When the user breaks a fire block, the client send the wrong block location.
+ We must find the right block with the face direction. */
+ int BlockX = a_BlockX;
+ int BlockY = a_BlockY;
+ int BlockZ = a_BlockZ;
+ AddFaceDirection(BlockX, BlockY, BlockZ, a_BlockFace);
+ if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(BlockX, BlockY, BlockZ))->IsClickedThrough())
+ {
+ a_BlockX = BlockX;
+ a_BlockY = BlockY;
+ a_BlockZ = BlockZ;
+ }
+
+ if (
+ ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
+ (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
+ (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
+ )
+ {
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ return;
}
- return;
}
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
@@ -932,10 +959,6 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
- {
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
- }
return;
}
@@ -1059,26 +1082,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockY = a_BlockY;
m_LastDigBlockZ = a_BlockZ;
- // Check for clickthrough-blocks:
- /* When the user breaks a fire block, the client send the wrong block location.
- We must find the right block with the face direction. */
- if (a_BlockFace != BLOCK_FACE_NONE)
- {
- int pX = a_BlockX;
- int pY = a_BlockY;
- int pZ = a_BlockZ;
-
- AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
- cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
-
- if (Handler->IsClickedThrough())
- {
- cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap());
- Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ);
- return;
- }
- }
-
if (
(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too
diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp
index f1a797897..0d339021e 100644
--- a/src/CompositeChat.cpp
+++ b/src/CompositeChat.cpp
@@ -353,23 +353,23 @@ AString cCompositeChat::ExtractText(void) const
-cMCLogger::eLogLevel cCompositeChat::MessageTypeToLogLevel(eMessageType a_MessageType)
+cLogger::eLogLevel cCompositeChat::MessageTypeToLogLevel(eMessageType a_MessageType)
{
switch (a_MessageType)
{
- case mtCustom: return cMCLogger::llRegular;
- case mtFailure: return cMCLogger::llWarning;
- case mtInformation: return cMCLogger::llInfo;
- case mtSuccess: return cMCLogger::llRegular;
- case mtWarning: return cMCLogger::llWarning;
- case mtFatal: return cMCLogger::llError;
- case mtDeath: return cMCLogger::llRegular;
- case mtPrivateMessage: return cMCLogger::llRegular;
- case mtJoin: return cMCLogger::llRegular;
- case mtLeave: return cMCLogger::llRegular;
+ case mtCustom: return cLogger::llRegular;
+ case mtFailure: return cLogger::llWarning;
+ case mtInformation: return cLogger::llInfo;
+ case mtSuccess: return cLogger::llRegular;
+ case mtWarning: return cLogger::llWarning;
+ case mtFatal: return cLogger::llError;
+ case mtDeath: return cLogger::llRegular;
+ case mtPrivateMessage: return cLogger::llRegular;
+ case mtJoin: return cLogger::llRegular;
+ case mtLeave: return cLogger::llRegular;
}
ASSERT(!"Unhandled MessageType");
- return cMCLogger::llError;
+ return cLogger::llError;
}
diff --git a/src/CompositeChat.h b/src/CompositeChat.h
index 1ad196f1d..2dc21b98f 100644
--- a/src/CompositeChat.h
+++ b/src/CompositeChat.h
@@ -196,7 +196,7 @@ public:
/** Converts the MessageType to a LogLevel value.
Used by the logging bindings when logging a cCompositeChat object. */
- static cMCLogger::eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType);
+ static cLogger::eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType);
protected:
/** All the parts that */
diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp
index f73a45555..7f703416c 100644
--- a/src/DeadlockDetect.cpp
+++ b/src/DeadlockDetect.cpp
@@ -21,7 +21,8 @@ const int CYCLE_MILLISECONDS = 100;
cDeadlockDetect::cDeadlockDetect(void) :
- super("DeadlockDetect")
+ super("DeadlockDetect"),
+ m_IntervalSec(1000)
{
}
@@ -136,6 +137,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age)
void cDeadlockDetect::DeadlockDetected(void)
{
+ LOGERROR("Deadlock detected, aborting the server");
ASSERT(!"Deadlock detected");
abort();
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 4398a5bf3..b0dd40615 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -10,8 +10,6 @@
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
-#include "../GroupManager.h"
-#include "../Group.h"
#include "../Root.h"
#include "../OSSupport/Timer.h"
#include "../Chunk.h"
@@ -59,7 +57,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_EnderChestContents(9, 3),
m_CurrentWindow(NULL),
m_InventoryWindow(NULL),
- m_Color('-'),
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
@@ -225,16 +222,24 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
SendExperience();
}
+ bool CanMove = true;
if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
- cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition()))
+ {
+ CanMove = false;
+ TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z);
+ }
m_ClientHandle->StreamChunks();
}
- BroadcastMovementUpdate(m_ClientHandle);
+ if (CanMove)
+ {
+ BroadcastMovementUpdate(m_ClientHandle);
+ }
if (m_Health > 0) // make sure player is alive
{
@@ -884,7 +889,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
- m_Stats.AddValue(statItemsDropped, Pickups.Size());
+ m_Stats.AddValue(statItemsDropped, (StatValue)Pickups.Size());
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -1359,48 +1364,6 @@ void cPlayer::SetVisible(bool a_bVisible)
-void cPlayer::AddToGroup( const AString & a_GroupName)
-{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName);
- m_Groups.push_back( Group);
- LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str());
- ResolveGroups();
- ResolvePermissions();
-}
-
-
-
-
-
-void cPlayer::RemoveFromGroup( const AString & a_GroupName)
-{
- bool bRemoved = false;
- for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr)
- {
- if ((*itr)->GetName().compare(a_GroupName) == 0)
- {
- m_Groups.erase( itr);
- bRemoved = true;
- break;
- }
- }
-
- if (bRemoved)
- {
- LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str());
- ResolveGroups();
- ResolvePermissions();
- }
- else
- {
- LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str());
- }
-}
-
-
-
-
-
bool cPlayer::HasPermission(const AString & a_Permission)
{
if (a_Permission.empty())
@@ -1409,33 +1372,18 @@ bool cPlayer::HasPermission(const AString & a_Permission)
return true;
}
- AStringVector Split = StringSplit( a_Permission, ".");
- PermissionMap Possibilities = m_ResolvedPermissions;
- // Now search the namespaces
- while (Possibilities.begin() != Possibilities.end())
+ AStringVector Split = StringSplit(a_Permission, ".");
+
+ // Iterate over all granted permissions; if any matches, then return success:
+ for (AStringVectorVector::const_iterator itr = m_SplitPermissions.begin(), end = m_SplitPermissions.end(); itr != end; ++itr)
{
- PermissionMap::iterator itr = Possibilities.begin();
- if (itr->second)
+ if (PermissionMatches(Split, *itr))
{
- AStringVector OtherSplit = StringSplit( itr->first, ".");
- if (OtherSplit.size() <= Split.size())
- {
- unsigned int i;
- for (i = 0; i < OtherSplit.size(); ++i)
- {
- if (OtherSplit[i].compare( Split[i]) != 0)
- {
- if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard!
- break;
- }
- }
- if (i == Split.size()) return true;
- }
+ return true;
}
- Possibilities.erase( itr);
- }
+ } // for itr - m_SplitPermissions[]
- // Nothing that matched :(
+ // No granted permission matches
return false;
}
@@ -1443,82 +1391,35 @@ bool cPlayer::HasPermission(const AString & a_Permission)
-bool cPlayer::IsInGroup( const AString & a_Group)
+bool cPlayer::PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template)
{
- for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr)
+ // Check the sub-items if they are the same or there's a wildcard:
+ size_t lenP = a_Permission.size();
+ size_t lenT = a_Template.size();
+ size_t minLen = std::min(lenP, lenT);
+ for (size_t i = 0; i < minLen; i++)
{
- if (a_Group.compare( (*itr)->GetName().c_str()) == 0)
+ if (a_Template[i] == "*")
+ {
+ // Has matched so far and now there's a wildcard in the template, so the permission matches:
return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::ResolvePermissions()
-{
- m_ResolvedPermissions.clear(); // Start with an empty map
-
- // Copy all player specific permissions into the resolved permissions map
- for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr)
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
-
- for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr)
- {
- const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr)
+ }
+ if (a_Permission[i] != a_Template[i])
{
- m_ResolvedPermissions[ itr->first ] = itr->second;
+ // Found a mismatch
+ return false;
}
}
-}
-
-
-
-
-void cPlayer::ResolveGroups()
-{
- // Clear resolved groups first
- m_ResolvedGroups.clear();
-
- // Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
- GroupList ToIterate;
- for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr)
- {
- ToIterate.push_back( *GroupItr);
- }
- while (ToIterate.begin() != ToIterate.end())
+ // So far all the sub-items have matched
+ // If the sub-item count is the same, then the permission matches:
+ if (lenP == lenT)
{
- cGroup* CurrentGroup = *ToIterate.begin();
- if (AllGroups.find( CurrentGroup) != AllGroups.end())
- {
- LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- GetName().c_str(), CurrentGroup->GetName().c_str()
- );
- }
- else
- {
- AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list
- const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr)
- {
- if (AllGroups.find( *itr) != AllGroups.end())
- {
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str());
- continue;
- }
- ToIterate.push_back( *itr);
- }
- }
- ToIterate.erase( ToIterate.begin());
+ return true;
}
+
+ // There are more sub-items in either the permission or the template, not a match:
+ return false;
}
@@ -1527,17 +1428,14 @@ void cPlayer::ResolveGroups()
AString cPlayer::GetColor(void) const
{
- if (m_Color != '-')
- {
- return cChatColor::Delimiter + m_Color;
- }
-
- if (m_Groups.size() < 1)
+ if (m_MsgNameColorCode.empty() || (m_MsgNameColorCode == "-"))
{
- return cChatColor::White;
+ // Color has not been assigned, return an empty string:
+ return AString();
}
- return (*m_Groups.begin())->GetColor();
+ // Return the color, including the delimiter:
+ return cChatColor::Delimiter + m_MsgNameColorCode;
}
@@ -1610,7 +1508,7 @@ void cPlayer::TossPickup(const cItem & a_Item)
void cPlayer::TossItems(const cItems & a_Items)
{
- m_Stats.AddValue(statItemsDropped, a_Items.Size());
+ m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
@@ -1653,48 +1551,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
-void cPlayer::LoadPermissionsFromDisk()
-{
- m_Groups.clear();
- m_Permissions.clear();
-
- cIniFile IniFile;
- if (IniFile.ReadFile("users.ini"))
- {
- AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default");
- AStringVector Split = StringSplitAndTrim(Groups, ",");
-
- for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
- {
- if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr))
- {
- LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str());
- }
- AddToGroup(*itr);
- }
-
- AString Color = IniFile.GetValue(GetName(), "Color", "-");
- if (!Color.empty())
- {
- m_Color = Color[0];
- }
- }
- else
- {
- cGroupManager::GenerateDefaultUsersIni(IniFile);
- IniFile.AddValue("Groups", GetName(), "Default");
- AddToGroup("Default");
- }
- IniFile.WriteFile("users.ini");
- ResolvePermissions();
-}
-
-
-
-
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
{
- LoadPermissionsFromDisk();
+ LoadRank();
// Load from the UUID file:
if (LoadFromFile(GetUUIDFileName(m_UUID), a_World))
@@ -1834,6 +1693,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
bool cPlayer::SaveToDisk()
{
+ cFile::CreateFolder(FILE_IO_PREFIX + AString("players/")); // Create the "players" folder, if it doesn't exist yet (#1268)
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
// create the JSON data
@@ -1928,26 +1788,6 @@ bool cPlayer::SaveToDisk()
-cPlayer::StringList cPlayer::GetResolvedPermissions()
-{
- StringList Permissions;
-
- const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr)
- {
- if (itr->second)
- {
- Permissions.push_back( itr->first);
- }
- }
-
- return Permissions;
-}
-
-
-
-
-
void cPlayer::UseEquippedItem(int a_Amount)
{
if (IsGameModeCreative()) // No damage in creative
@@ -2206,6 +2046,31 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
+void cPlayer::LoadRank(void)
+{
+ // Load the values from cRankManager:
+ cRankManager & RankMgr = cRoot::Get()->GetRankManager();
+ m_Rank = RankMgr.GetPlayerRankName(m_UUID);
+ if (m_Rank.empty())
+ {
+ m_Rank = RankMgr.GetDefaultRank();
+ }
+ m_Permissions = RankMgr.GetPlayerPermissions(m_UUID);
+ RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
+
+ // Break up the individual permissions on each dot, into m_SplitPermissions:
+ m_SplitPermissions.clear();
+ m_SplitPermissions.reserve(m_Permissions.size());
+ for (AStringVector::const_iterator itr = m_Permissions.begin(), end = m_Permissions.end(); itr != end; ++itr)
+ {
+ m_SplitPermissions.push_back(StringSplit(*itr, "."));
+ } // for itr - m_Permissions[]
+}
+
+
+
+
+
void cPlayer::Detach()
{
super::Detach();
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index d3ed1ef9d..9821cc6d9 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -13,7 +13,6 @@
-class cGroup;
class cWindow;
class cClientHandle;
class cTeam;
@@ -236,24 +235,20 @@ public:
// tolua_end
- typedef std::list< cGroup* > GroupList;
- typedef std::list< std::string > StringList;
+ bool HasPermission(const AString & a_Permission); // tolua_export
- /** Adds a player to existing group or creates a new group when it doesn't exist */
- void AddToGroup( const AString & a_GroupName); // tolua_export
-
- /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */
- void RemoveFromGroup( const AString & a_GroupName); // tolua_export
-
- bool HasPermission( const AString & a_Permission); // tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const AString & a_Group); // tolua_export
+ /** Returns true iff a_Permission matches the a_Template.
+ A match is defined by either being exactly the same, or each sub-item matches until there's a wildcard in a_Template.
+ Ie. {"a", "b", "c"} matches {"a", "b", "*"} but doesn't match {"a", "b"} */
+ static bool PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template); // Exported in ManualBindings with AString params
+
+ /** Returns all the permissions that the player has assigned to them. */
+ const AStringVector & GetPermissions(void) { return m_Permissions; } // Exported in ManualBindings.cpp
// tolua_begin
- /** Returns the full color code to use for this player, based on their primary group or set in m_Color.
- The returned value includes the cChatColor::Delimiter. */
+ /** Returns the full color code to use for this player, based on their rank.
+ The returned value either is empty, or includes the cChatColor::Delimiter. */
AString GetColor(void) const;
/** tosses the item in the selected hotbar slot */
@@ -347,8 +342,6 @@ public:
*/
bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
- void LoadPermissionsFromDisk(void); // tolua_export
-
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
void UseEquippedItem(int a_Amount = 1);
@@ -422,6 +415,11 @@ public:
/** Returns the UUID (short format) that has been read from the client, or empty string if not available. */
const AString & GetUUID(void) const { return m_UUID; }
+ /** (Re)loads the rank and permissions from the cRankManager.
+ Expects the m_UUID member to be valid.
+ Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */
+ void LoadRank(void);
+
// tolua_end
// cEntity overrides:
@@ -432,12 +430,22 @@ public:
virtual void Detach(void);
protected:
- typedef std::map< std::string, bool > PermissionMap;
- PermissionMap m_ResolvedPermissions;
- PermissionMap m_Permissions;
- GroupList m_ResolvedGroups;
- GroupList m_Groups;
+ typedef std::vector<std::vector<AString> > AStringVectorVector;
+
+ /** The name of the rank assigned to this player. */
+ AString m_Rank;
+
+ /** All the permissions that this player has, based on their rank. */
+ AStringVector m_Permissions;
+
+ /** All the permissions that this player has, based on their rank, split into individual dot-delimited parts.
+ This is used mainly by the HasPermission() function to optimize the lookup. */
+ AStringVectorVector m_SplitPermissions;
+
+ // Message visuals:
+ AString m_MsgPrefix, m_MsgSuffix;
+ AString m_MsgNameColorCode;
AString m_PlayerName;
AString m_LoadedWorldName;
@@ -482,8 +490,6 @@ protected:
/** The player's last saved bed position */
Vector3i m_LastBedPos;
- char m_Color;
-
eGameMode m_GameMode;
AString m_IP;
diff --git a/src/FastRandom.h b/src/FastRandom.h
index 2061a3958..cebebad96 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -45,7 +45,7 @@ public:
float NextFloat(float a_Range, int a_Salt);
/** Returns a random float between 0 and 1. */
- float NextFloat(void) { return NextFloat(1); };
+ float NextFloat(void) { return NextFloat(1); }
/** Returns a random int in the range [a_Begin .. a_End] */
int GenerateRandomInteger(int a_Begin, int a_End);
diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt
index 58df9d421..33d622b42 100644
--- a/src/Generating/CMakeLists.txt
+++ b/src/Generating/CMakeLists.txt
@@ -12,6 +12,7 @@ SET (SRCS
CompoGen.cpp
ComposableGenerator.cpp
DistortedHeightmap.cpp
+ DungeonRoomsFinisher.cpp
EndGen.cpp
FinishGen.cpp
GridStructGen.cpp
@@ -40,6 +41,7 @@ SET (HDRS
CompoGen.h
ComposableGenerator.h
DistortedHeightmap.h
+ DungeonRoomsFinisher.h
EndGen.h
FinishGen.h
GridStructGen.h
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 6fc371958..71154dff9 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -166,6 +166,9 @@ cCaveTunnel::cCaveTunnel(
if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0))
{
// Don't bother detailing this cave, it's under the world anyway
+ m_MinBlockX = m_MaxBlockX = 0;
+ m_MinBlockY = m_MaxBlockY = -1;
+ m_MinBlockZ = m_MaxBlockZ = 0;
return;
}
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 3d5af152c..a1188f984 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -27,6 +27,7 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
+ m_Seed(0), // Will be overwritten by the actual generator
m_Generator(NULL),
m_PluginInterface(NULL),
m_ChunkSink(NULL)
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp
index 2f575fe27..6f4007d24 100644
--- a/src/Generating/ComposableGenerator.cpp
+++ b/src/Generating/ComposableGenerator.cpp
@@ -19,6 +19,7 @@
#include "Caves.h"
#include "DistortedHeightmap.h"
+#include "DungeonRoomsFinisher.h"
#include "EndGen.h"
#include "MineShafts.h"
#include "NetherFortGen.h"
@@ -343,6 +344,14 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
}
+ else if (NoCaseCompare(*itr, "DungeonRooms") == 0)
+ {
+ int GridSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsGridSize", 48);
+ int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7);
+ int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5);
+ AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1");
+ m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib));
+ }
else if (NoCaseCompare(*itr, "Ice") == 0)
{
m_FinishGens.push_back(new cFinishGenIce);
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
new file mode 100644
index 000000000..f213455d6
--- /dev/null
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -0,0 +1,279 @@
+
+// DungeonRoomsFinisher.cpp
+
+// Declares the cDungeonRoomsFinisher class representing the finisher that generates dungeon rooms
+
+#include "Globals.h"
+#include "DungeonRoomsFinisher.h"
+#include "../FastRandom.h"
+
+
+
+
+
+/** Height, in blocks, of the internal dungeon room open space. This many air blocks Y-wise. */
+static const int ROOM_HEIGHT = 4;
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cDungeonRoom:
+
+class cDungeonRoom :
+ public cGridStructGen::cStructure
+{
+ typedef cGridStructGen::cStructure super;
+
+public:
+
+ cDungeonRoom(
+ int a_GridX, int a_GridZ,
+ int a_OriginX, int a_OriginZ,
+ int a_HalfSizeX, int a_HalfSizeZ,
+ int a_FloorHeight,
+ cNoise & a_Noise
+ ) :
+ super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
+ m_StartX(a_OriginX - a_HalfSizeX),
+ m_EndX(a_OriginX + a_HalfSizeX),
+ m_StartZ(a_OriginZ - a_HalfSizeZ),
+ m_EndZ(a_OriginZ + a_HalfSizeZ),
+ m_FloorHeight(a_FloorHeight)
+ {
+ /*
+ Pick coords next to the wall for the chests.
+ This is done by indexing the possible coords, picking any one for the first chest
+ and then picking another position for the second chest that is not adjacent to the first pos
+ */
+ int rnd = a_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7;
+ int SizeX = m_EndX - m_StartX - 1;
+ int SizeZ = m_EndZ - m_StartZ - 1;
+ int NumPositions = 2 * SizeX + 2 * SizeZ;
+ int FirstChestPos = rnd % NumPositions; // The corner positions are a bit more likely, but we don't mind
+ rnd = rnd / 512;
+ int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions;
+ m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ);
+ m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ);
+ }
+
+protected:
+
+ // The X range of the room, start inclusive, end exclusive:
+ int m_StartX, m_EndX;
+
+ // The Z range of the room, start inclusive, end exclusive:
+ int m_StartZ, m_EndZ;
+
+ /** The Y coord of the floor of the room */
+ int m_FloorHeight;
+
+ /** The (absolute) coords of the first chest. The Y coord represents the chest's Meta value (facing). */
+ Vector3i m_Chest1;
+
+ /** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */
+ Vector3i m_Chest2;
+
+
+
+ /** Decodes the position index along the room walls into a proper 2D position for a chest. */
+ Vector3i DecodeChestCoords(int a_PosIdx, int a_SizeX, int a_SizeZ)
+ {
+ if (a_PosIdx < a_SizeX)
+ {
+ // Return a coord on the ZM side of the room:
+ return Vector3i(m_StartX + a_PosIdx + 1, E_META_CHEST_FACING_ZP, m_StartZ + 1);
+ }
+ a_PosIdx -= a_SizeX;
+ if (a_PosIdx < a_SizeZ)
+ {
+ // Return a coord on the XP side of the room:
+ return Vector3i(m_EndX - 1, E_META_CHEST_FACING_XM, m_StartZ + a_PosIdx + 1);
+ }
+ a_PosIdx -= a_SizeZ;
+ if (a_PosIdx < a_SizeX)
+ {
+ // Return a coord on the ZP side of the room:
+ return Vector3i(m_StartX + a_PosIdx + 1, E_META_CHEST_FACING_ZM, m_StartZ + 1);
+ }
+ a_PosIdx -= a_SizeX;
+ // Return a coord on the XM side of the room:
+ return Vector3i(m_StartX + 1, E_META_CHEST_FACING_XP, m_StartZ + a_PosIdx + 1);
+ }
+
+
+
+ /** Fills the specified area of blocks in the chunk with the specified blocktype if they are one of the overwritten block types.
+ The coords are absolute, start coords are inclusive, end coords are exclusive. */
+ void ReplaceCuboid(cChunkDesc & a_ChunkDesc, int a_StartX, int a_StartY, int a_StartZ, int a_EndX, int a_EndY, int a_EndZ, BLOCKTYPE a_DstBlockType)
+ {
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ int RelStartX = Clamp(a_StartX - BlockX, 0, cChunkDef::Width - 1);
+ int RelStartZ = Clamp(a_StartZ - BlockZ, 0, cChunkDef::Width - 1);
+ int RelEndX = Clamp(a_EndX - BlockX, 0, cChunkDef::Width);
+ int RelEndZ = Clamp(a_EndZ - BlockZ, 0, cChunkDef::Width);
+ for (int y = a_StartY; y < a_EndY; y++)
+ {
+ for (int z = RelStartZ; z < RelEndZ; z++)
+ {
+ for (int x = RelStartX; x < RelEndX; x++)
+ {
+ if (cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(x, y, z)))
+ {
+ a_ChunkDesc.SetBlockType(x, y, z, a_DstBlockType);
+ }
+ } // for x
+ } // for z
+ } // for z
+ }
+
+
+
+ /** Fills the specified area of blocks in the chunk with a random pattern of the specified blocktypes, if they are one of the overwritten block types.
+ The coords are absolute, start coords are inclusive, end coords are exclusive. The first blocktype uses 75% chance, the second 25% chance. */
+ void ReplaceCuboidRandom(cChunkDesc & a_ChunkDesc, int a_StartX, int a_StartY, int a_StartZ, int a_EndX, int a_EndY, int a_EndZ, BLOCKTYPE a_DstBlockType1, BLOCKTYPE a_DstBlockType2)
+ {
+ int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ int RelStartX = Clamp(a_StartX - BlockX, 0, cChunkDef::Width - 1);
+ int RelStartZ = Clamp(a_StartZ - BlockZ, 0, cChunkDef::Width - 1);
+ int RelEndX = Clamp(a_EndX - BlockX, 0, cChunkDef::Width);
+ int RelEndZ = Clamp(a_EndZ - BlockZ, 0, cChunkDef::Width);
+ cFastRandom rnd;
+ for (int y = a_StartY; y < a_EndY; y++)
+ {
+ for (int z = RelStartZ; z < RelEndZ; z++)
+ {
+ for (int x = RelStartX; x < RelEndX; x++)
+ {
+ if (cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(x, y, z)))
+ {
+ BLOCKTYPE BlockType = (rnd.NextInt(101) < 75) ? a_DstBlockType1 : a_DstBlockType2;
+ a_ChunkDesc.SetBlockType(x, y, z, BlockType);
+ }
+ } // for x
+ } // for z
+ } // for z
+ }
+
+
+
+ /** Tries to place a chest at the specified (absolute) coords.
+ Does nothing if the coords are outside the chunk. */
+ void TryPlaceChest(cChunkDesc & a_ChunkDesc, const Vector3i & a_Chest)
+ {
+ int RelX = a_Chest.x - a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int RelZ = a_Chest.z - a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if (
+ (RelX < 0) || (RelX >= cChunkDef::Width) || // The X coord is not in this chunk
+ (RelZ < 0) || (RelZ >= cChunkDef::Width) // The Z coord is not in this chunk
+ )
+ {
+ return;
+ }
+ a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, (NIBBLETYPE)a_Chest.y);
+
+ // TODO: Fill the chest with random loot
+ }
+
+
+
+ // cGridStructGen::cStructure override:
+ virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override
+ {
+ if (
+ (m_EndX < a_ChunkDesc.GetChunkX() * cChunkDef::Width) ||
+ (m_StartX >= a_ChunkDesc.GetChunkX() * cChunkDef::Width + cChunkDef::Width) ||
+ (m_EndZ < a_ChunkDesc.GetChunkZ() * cChunkDef::Width) ||
+ (m_StartZ >= a_ChunkDesc.GetChunkZ() * cChunkDef::Width + cChunkDef::Width)
+ )
+ {
+ // The chunk is not intersecting the room at all, bail out
+ return;
+ }
+ int b = m_FloorHeight + 1; // Bottom
+ int t = m_FloorHeight + 1 + ROOM_HEIGHT; // Top
+ ReplaceCuboidRandom(a_ChunkDesc, m_StartX, m_FloorHeight, m_StartZ, m_EndX + 1, b, m_EndZ + 1, E_BLOCK_MOSSY_COBBLESTONE, E_BLOCK_COBBLESTONE); // Floor
+ ReplaceCuboid(a_ChunkDesc, m_StartX + 1, b, m_StartZ + 1, m_EndX, t, m_EndZ, E_BLOCK_AIR); // Insides
+
+ // Walls:
+ ReplaceCuboid(a_ChunkDesc, m_StartX, b, m_StartZ, m_StartX + 1, t, m_EndZ, E_BLOCK_COBBLESTONE); // XM wall
+ ReplaceCuboid(a_ChunkDesc, m_EndX, b, m_StartZ, m_EndX + 1, t, m_EndZ, E_BLOCK_COBBLESTONE); // XP wall
+ ReplaceCuboid(a_ChunkDesc, m_StartX, b, m_StartZ, m_EndX + 1, t, m_StartZ + 1, E_BLOCK_COBBLESTONE); // ZM wall
+ ReplaceCuboid(a_ChunkDesc, m_StartX, b, m_EndZ, m_EndX + 1, t, m_EndZ + 1, E_BLOCK_COBBLESTONE); // ZP wall
+
+ // Place chests:
+ TryPlaceChest(a_ChunkDesc, m_Chest1);
+ TryPlaceChest(a_ChunkDesc, m_Chest2);
+
+ // Place the spawner:
+ int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
+ if (
+ (CenterX >= 0) && (CenterX < cChunkDef::Width) &&
+ (CenterZ >= 0) && (CenterZ < cChunkDef::Width)
+ )
+ {
+ a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0);
+ // TODO: Set the spawned mob
+ }
+ }
+} ;
+
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cDungeonRoomsFinisher:
+
+cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) :
+ super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024),
+ m_HeightGen(a_HeightGen),
+ m_MaxHalfSize((a_MaxSize + 1) / 2),
+ m_MinHalfSize((a_MinSize + 1) / 2),
+ m_HeightProbability(cChunkDef::Height)
+{
+ // Initialize the height probability distribution:
+ m_HeightProbability.SetDefString(a_HeightDistrib);
+
+ // Normalize the min and max size:
+ if (m_MinHalfSize > m_MaxHalfSize)
+ {
+ std::swap(m_MinHalfSize, m_MaxHalfSize);
+ }
+}
+
+
+
+
+
+
+cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
+{
+ // Select a random room size in each direction:
+ int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7;
+ int HalfSizeX = m_MinHalfSize + (rnd % (m_MaxHalfSize - m_MinHalfSize + 1));
+ rnd = rnd / 32;
+ int HalfSizeZ = m_MinHalfSize + (rnd % (m_MaxHalfSize - m_MinHalfSize + 1));
+ rnd = rnd / 32;
+
+ // Select a random floor height for the room, based on the height generator:
+ int ChunkX, ChunkZ;
+ int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ;
+ cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
+ cChunkDef::HeightMap HeightMap;
+ m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap);
+ int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ}
+ Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5);
+
+ // Create the dungeon room descriptor:
+ return cStructurePtr(new cDungeonRoom(a_GridX, a_GridZ, a_OriginX, a_OriginZ, HalfSizeX, HalfSizeZ, Height, m_Noise));
+}
+
+
+
+
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h
new file mode 100644
index 000000000..2b52c9de6
--- /dev/null
+++ b/src/Generating/DungeonRoomsFinisher.h
@@ -0,0 +1,52 @@
+
+// DungeonRoomsFinisher.h
+
+// Declares the cDungeonRoomsFinisher class representing the finisher that generates dungeon rooms
+
+
+
+
+
+#pragma once
+
+#include "GridStructGen.h"
+#include "../ProbabDistrib.h"
+
+
+
+
+
+class cDungeonRoomsFinisher :
+ public cGridStructGen
+{
+ typedef cGridStructGen super;
+
+public:
+ /** Creates a new dungeon room finisher.
+ a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain.
+ a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across.
+ a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */
+ cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib);
+
+protected:
+
+ /** The height gen that is used for limiting the rooms' Y coords */
+ cTerrainHeightGen & m_HeightGen;
+
+ /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */
+ int m_MaxHalfSize;
+
+ /** Minimum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 2 (vanilla). */
+ int m_MinHalfSize;
+
+ /** The height probability distribution to make the spawners more common in layers 10 - 40, less common outside this range. */
+ cProbabDistrib m_HeightProbability;
+
+
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
+} ;
+
+
+
+
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index ba11b31b4..79d529a6a 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -239,7 +239,13 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel
cHeiGenClassic::cHeiGenClassic(int a_Seed) :
m_Seed(a_Seed),
- m_Noise(a_Seed)
+ m_Noise(a_Seed),
+ m_HeightFreq1(1.0f),
+ m_HeightAmp1(1.0f),
+ m_HeightFreq2(0.5f),
+ m_HeightAmp2(0.5f),
+ m_HeightFreq3(0.1f),
+ m_HeightAmp3(0.1f)
{
}
@@ -432,7 +438,7 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] =
/* biExtremeHillsM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 131
/* biFlowerForest */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 132
/* biTaigaM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 133
- /* biSwamplandM */ { 1.0f, 2.0f, 1.10f, 5.0f, 0.01f, 8.0f, 60}, // 134
+ /* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134
// Biomes 135 .. 139 unused, 5 empty placeholders here:
{}, {}, {}, {}, {}, // 135 .. 139
diff --git a/src/Globals.h b/src/Globals.h
index 60ee456c9..de1024010 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -249,7 +249,7 @@ template class SizeChecker<UInt16, 2>;
#include "OSSupport/Event.h"
#include "OSSupport/Thread.h"
#include "OSSupport/File.h"
- #include "MCLogger.h"
+ #include "Logger.h"
#else
// Logging functions
void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
diff --git a/src/Group.cpp b/src/Group.cpp
deleted file mode 100644
index def585618..000000000
--- a/src/Group.cpp
+++ /dev/null
@@ -1,41 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Group.h"
-
-
-
-
-
-void cGroup::AddCommand( const AString & a_Command)
-{
- m_Commands[ a_Command ] = true;
-}
-
-
-
-
-
-void cGroup::AddPermission( const AString & a_Permission)
-{
- m_Permissions[ a_Permission ] = true;
-}
-
-
-
-
-
-void cGroup::InheritFrom( cGroup* a_Group)
-{
- m_Inherits.remove( a_Group);
- m_Inherits.push_back( a_Group);
-}
-
-
-
-
-
-void cGroup::ClearPermission()
-{
- m_Permissions.clear();
-}
diff --git a/src/Group.h b/src/Group.h
deleted file mode 100644
index 5816f8a06..000000000
--- a/src/Group.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// tolua_begin
-class cGroup
-{
-public:
- // tolua_end
- cGroup() {}
- ~cGroup() {}
-
- // tolua_begin
- void SetName( const AString & a_Name) { m_Name = a_Name; }
- const AString & GetName() const { return m_Name; }
- void SetColor( const AString & a_Color) { m_Color = a_Color; }
- void AddCommand( const AString & a_Command);
- void AddPermission( const AString & a_Permission);
- void InheritFrom( cGroup* a_Group);
- // tolua_end
-
- typedef std::map< AString, bool > PermissionMap;
- const PermissionMap & GetPermissions() const { return m_Permissions; }
-
- void ClearPermission(void);
-
- typedef std::map< AString, bool > CommandMap;
- const CommandMap & GetCommands() const { return m_Commands; }
-
- const AString & GetColor() const { return m_Color; } // tolua_export
-
- typedef std::list< cGroup* > GroupList;
- const GroupList & GetInherits() const { return m_Inherits; }
-private:
- AString m_Name;
- AString m_Color;
-
- PermissionMap m_Permissions;
- CommandMap m_Commands;
- GroupList m_Inherits;
-}; // tolua_export
diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp
deleted file mode 100644
index 4c3dfc6f0..000000000
--- a/src/GroupManager.cpp
+++ /dev/null
@@ -1,227 +0,0 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "GroupManager.h"
-#include "Group.h"
-#include "inifile/iniFile.h"
-#include "ChatColor.h"
-#include "Root.h"
-
-
-
-
-
-typedef std::map< AString, cGroup* > GroupMap;
-
-
-
-
-
-struct cGroupManager::sGroupManagerState
-{
- GroupMap Groups;
-};
-
-
-
-
-
-cGroupManager::~cGroupManager()
-{
- for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr)
- {
- delete itr->second;
- itr->second = NULL;
- }
- m_pState->Groups.clear();
-
- delete m_pState;
- m_pState = NULL;
-}
-
-
-
-
-
-cGroupManager::cGroupManager()
- : m_pState( new sGroupManagerState)
-{
- LOGD("-- Loading Groups --");
-
- if (!LoadGroups())
- {
- LOGWARNING("ERROR: Groups could not load!");
- }
- if (!CheckUsers())
- {
- LOGWARNING("ERROR: User file could not be found!");
- }
-
- LOGD("-- Groups Successfully Loaded --");
-}
-
-
-
-
-
-void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
-{
- LOGWARN("Regenerating users.ini, all users will be reset");
- a_IniFile.AddHeaderComment(" This file stores the players' groups.");
- a_IniFile.AddHeaderComment(" The format is:");
- a_IniFile.AddHeaderComment(" [PlayerName]");
- a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ...");
-
- a_IniFile.WriteFile("users.ini");
-}
-
-
-
-
-
-bool cGroupManager::CheckUsers()
-{
- cIniFile IniFile;
- if (!IniFile.ReadFile("users.ini"))
- {
- GenerateDefaultUsersIni(IniFile);
- return true;
- }
-
- int NumKeys = IniFile.GetNumKeys();
- for (int i = 0; i < NumKeys; i++)
- {
- AString Player = IniFile.GetKeyName(i);
- AString Groups = IniFile.GetValue(Player, "Groups", "");
- if (Groups.empty())
- {
- continue;
- }
- AStringVector Split = StringSplitAndTrim(Groups, ",");
- for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr)
- {
- if (!ExistsGroup(*itr))
- {
- LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
- }
- } // for itr - Split[]
- } // for i - ini file keys
- // Always return true for now, just but we can handle writefile fails later.
- return true;
-}
-
-
-
-
-
-bool cGroupManager::LoadGroups()
-{
- cIniFile IniFile;
- if (!IniFile.ReadFile("groups.ini"))
- {
- LOGWARNING("Regenerating groups.ini, all groups will be reset");
- IniFile.AddHeaderComment(" This is the MCServer permissions manager groups file");
- IniFile.AddHeaderComment(" It stores all defined groups such as Administrators, Players, or Moderators");
-
- IniFile.SetValue("Owner", "Permissions", "*", true);
- IniFile.SetValue("Owner", "Color", "2", true);
-
- IniFile.SetValue("Moderator", "Permissions", "core.time, core.item, core.tpa, core.tpaccept, core.ban, core.unban, core.save-all, core.toggledownfall");
- IniFile.SetValue("Moderator", "Color", "2", true);
- IniFile.SetValue("Moderator", "Inherits", "Player", true);
-
- IniFile.SetValue("Player", "Permissions", "core.portal", true);
- IniFile.SetValue("Player", "Color", "f", true);
- IniFile.SetValue("Player", "Inherits", "Default", true);
-
- IniFile.SetValue("Default", "Permissions", "core.help, core.plugins, core.spawn, core.worlds, core.back, core.motd, core.build, core.locate, core.viewdistance", true);
- IniFile.SetValue("Default", "Color", "f", true);
-
- IniFile.WriteFile("groups.ini");
- }
-
- int NumKeys = IniFile.GetNumKeys();
- for (int i = 0; i < NumKeys; i++)
- {
- AString KeyName = IniFile.GetKeyName(i);
- cGroup * Group = GetGroup(KeyName.c_str());
-
- Group->ClearPermission(); // Needed in case the groups are reloaded.
-
- LOGD("Loading group %s", KeyName.c_str());
-
- Group->SetName(KeyName);
- AString Color = IniFile.GetValue(KeyName, "Color", "-");
- if ((Color != "-") && (Color.length() >= 1))
- {
- Group->SetColor(AString(cChatColor::Delimiter) + Color[0]);
- }
- else
- {
- Group->SetColor(cChatColor::White);
- }
-
- AString Commands = IniFile.GetValue(KeyName, "Commands", "");
- if (!Commands.empty())
- {
- AStringVector Split = StringSplitAndTrim(Commands, ",");
- for (size_t i = 0; i < Split.size(); i++)
- {
- Group->AddCommand(Split[i]);
- }
- }
-
- AString Permissions = IniFile.GetValue(KeyName, "Permissions", "");
- if (!Permissions.empty())
- {
- AStringVector Split = StringSplitAndTrim(Permissions, ",");
- for (size_t i = 0; i < Split.size(); i++)
- {
- Group->AddPermission(Split[i]);
- }
- }
-
- AString Groups = IniFile.GetValue(KeyName, "Inherits", "");
- if (!Groups.empty())
- {
- AStringVector Split = StringSplitAndTrim(Groups, ",");
- for (size_t i = 0; i < Split.size(); i++)
- {
- Group->InheritFrom(GetGroup(Split[i].c_str()));
- }
- }
- }
- // Always return true, we can handle writefile fails later.
- return true;
-}
-
-
-
-
-
-bool cGroupManager::ExistsGroup( const AString & a_Name)
-{
- GroupMap::iterator itr = m_pState->Groups.find( a_Name);
- return ( itr != m_pState->Groups.end());
-}
-
-
-
-
-
-cGroup* cGroupManager::GetGroup( const AString & a_Name)
-{
- GroupMap::iterator itr = m_pState->Groups.find( a_Name);
- if (itr != m_pState->Groups.end())
- {
- return itr->second;
- }
-
- cGroup* Group = new cGroup();
- m_pState->Groups[a_Name] = Group;
-
- return Group;
-}
-
-
-
-
diff --git a/src/GroupManager.h b/src/GroupManager.h
deleted file mode 100644
index d42b55c4a..000000000
--- a/src/GroupManager.h
+++ /dev/null
@@ -1,36 +0,0 @@
-
-#pragma once
-
-
-
-
-
-class cGroup;
-
-
-
-
-
-class cGroupManager
-{
-public:
- bool ExistsGroup(const AString & a_Name);
- cGroup * GetGroup(const AString & a_Name);
- bool LoadGroups();
- bool CheckUsers();
-
- /** Writes the default header to the specified ini file, and saves it as "users.ini". */
- static void GenerateDefaultUsersIni(cIniFile & a_IniFile);
-
-private:
- friend class cRoot;
- cGroupManager();
- ~cGroupManager();
-
- struct sGroupManagerState;
- sGroupManagerState * m_pState;
-} ;
-
-
-
-
diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp
index b9c762e7c..bf46bb241 100644
--- a/src/HTTPServer/HTTPConnection.cpp
+++ b/src/HTTPServer/HTTPConnection.cpp
@@ -15,7 +15,8 @@
cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) :
m_HTTPServer(a_HTTPServer),
m_State(wcsRecvHeaders),
- m_CurrentRequest(NULL)
+ m_CurrentRequest(NULL),
+ m_CurrentRequestBodyRemaining(0)
{
// LOGD("HTTP: New connection at %p", this);
}
diff --git a/src/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp
index 9ddfb82f1..c50c6dcf2 100644
--- a/src/HTTPServer/HTTPFormParser.cpp
+++ b/src/HTTPServer/HTTPFormParser.cpp
@@ -15,7 +15,9 @@
cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks) :
m_Callbacks(a_Callbacks),
- m_IsValid(true)
+ m_IsValid(true),
+ m_IsCurrentPartFile(false),
+ m_FileHasBeenAnnounced(false)
{
if (a_Request.GetMethod() == "GET")
{
@@ -55,7 +57,9 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callba
cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, size_t a_Size, cCallbacks & a_Callbacks) :
m_Callbacks(a_Callbacks),
m_Kind(a_Kind),
- m_IsValid(true)
+ m_IsValid(true),
+ m_IsCurrentPartFile(false),
+ m_FileHasBeenAnnounced(false)
{
Parse(a_Data, a_Size);
}
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 8da3dea5f..832a079bc 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
// When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
- for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
+ for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++)
{
if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
{
diff --git a/src/Items/ItemGoldenApple.h b/src/Items/ItemGoldenApple.h
index 4e1096e65..02ac0202c 100644
--- a/src/Items/ItemGoldenApple.h
+++ b/src/Items/ItemGoldenApple.h
@@ -29,7 +29,7 @@ public:
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 100, 1);
// When the apple is a 'notch apple', give extra effects:
- if (a_Item->m_ItemDamage > 0)
+ if (a_Item->m_ItemDamage >= E_META_GOLDEN_APPLE_ENCHANTED)
{
a_Player->AddEntityEffect(cEntityEffect::effRegeneration, 600, 4);
a_Player->AddEntityEffect(cEntityEffect::effResistance, 6000, 0);
diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h
index 7d5760fa9..cd235678d 100644
--- a/src/Items/ItemShovel.h
+++ b/src/Items/ItemShovel.h
@@ -19,7 +19,6 @@ public:
cItemShovelHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
-
}
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 3fbbee6b5..652b03e46 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -73,6 +73,8 @@ public:
HEIGHTTYPE * m_HeightMap; // 3x3 chunks of height map, organized as a single XZY blob of data (instead of 3x3 XZY blobs)
cReader(BLOCKTYPE * a_BlockTypes, HEIGHTTYPE * a_HeightMap) :
+ m_ReadingChunkX(0),
+ m_ReadingChunkZ(0),
m_MaxHeight(0),
m_BlockTypes(a_BlockTypes),
m_HeightMap(a_HeightMap)
@@ -89,7 +91,9 @@ public:
cLightingThread::cLightingThread(void) :
super("cLightingThread"),
- m_World(NULL)
+ m_World(NULL),
+ m_MaxHeight(0),
+ m_NumSeeds(0)
{
}
diff --git a/src/Log.cpp b/src/Log.cpp
deleted file mode 100644
index 7686a0fb4..000000000
--- a/src/Log.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Log.h"
-
-#include <fstream>
-#include <ctime>
-#include "OSSupport/IsThread.h"
-
-#if defined(ANDROID_NDK)
- #include <android/log.h>
- #include "ToJava.h"
-#endif
-
-
-
-
-cLog* cLog::s_Log = NULL;
-
-cLog::cLog(const AString & a_FileName)
- : m_File(NULL)
-{
- s_Log = this;
-
- // create logs directory
- cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
-
- OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str());
-}
-
-
-
-
-
-cLog::~cLog()
-{
- CloseLog();
- s_Log = NULL;
-}
-
-
-
-
-
-cLog * cLog::GetInstance()
-{
- if (s_Log != NULL)
- {
- return s_Log;
- }
-
- new cLog("log.txt");
- return s_Log;
-}
-
-
-
-
-
-void cLog::CloseLog()
-{
- if (m_File)
- fclose (m_File);
- m_File = 0;
-}
-
-
-
-
-
-void cLog::OpenLog( const char* a_FileName)
-{
- if (m_File) fclose (m_File);
- #ifdef _MSC_VER
- fopen_s( &m_File, a_FileName, "a+");
- #else
- m_File = fopen(a_FileName, "a+");
- #endif
-}
-
-
-
-
-
-void cLog::ClearLog()
-{
- #ifdef _MSC_VER
- if (fopen_s( &m_File, "log.txt", "w") == 0)
- fclose (m_File);
- #else
- m_File = fopen("log.txt", "w");
- if (m_File)
- fclose (m_File);
- #endif
- m_File = NULL;
-}
-
-
-
-
-
-void cLog::Log(const char * a_Format, va_list argList)
-{
- AString Message;
- AppendVPrintf(Message, a_Format, argList);
-
- time_t rawtime;
- time ( &rawtime);
-
- struct tm* timeinfo;
-#ifdef _MSC_VER
- struct tm timeinforeal;
- timeinfo = &timeinforeal;
- localtime_s(timeinfo, &rawtime);
-#else
- timeinfo = localtime( &rawtime);
-#endif
-
- AString Line;
- #ifdef _DEBUG
- Printf(Line, "[%04lx|%02d:%02d:%02d] %s", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
- #else
- Printf(Line, "[%02d:%02d:%02d] %s", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
- #endif
- if (m_File)
- {
- fprintf(m_File, "%s\n", Line.c_str());
- fflush(m_File);
- }
-
- // Print to console:
-#if defined(ANDROID_NDK)
- // __android_log_vprint(ANDROID_LOG_ERROR, "MCServer", a_Format, argList);
- __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str());
- // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line);
-#else
- printf("%s", Line.c_str());
-#endif
-
- #if defined (_WIN32) && defined(_DEBUG)
- // In a Windows Debug build, output the log to debug console as well:
- OutputDebugStringA((Line + "\n").c_str());
- #endif // _WIN32
-}
-
-
-
-
-
-void cLog::Log(const char * a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- Log(a_Format, argList);
- va_end(argList);
-}
-
-
-
-
-
-void cLog::SimpleLog(const char * a_String)
-{
- Log("%s", a_String);
-}
-
-
-
-
diff --git a/src/Log.h b/src/Log.h
deleted file mode 100644
index dc88aa92f..000000000
--- a/src/Log.h
+++ /dev/null
@@ -1,30 +0,0 @@
-
-#pragma once
-
-
-
-
-
-class cLog
-{
-private:
- FILE * m_File;
- static cLog * s_Log;
-
-public:
- cLog(const AString & a_FileName);
- ~cLog();
- void Log(const char * a_Format, va_list argList) FORMATSTRING(2, 0);
- void Log(const char * a_Format, ...) FORMATSTRING(2, 3);
- // tolua_begin
- void SimpleLog(const char * a_String);
- void OpenLog(const char * a_FileName);
- void CloseLog();
- void ClearLog();
- static cLog* GetInstance();
-};
-
-
-
-
-
diff --git a/src/Logger.cpp b/src/Logger.cpp
new file mode 100644
index 000000000..cb528e8ab
--- /dev/null
+++ b/src/Logger.cpp
@@ -0,0 +1,145 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "OSSupport/IsThread.h"
+#ifdef _WIN32
+ #include <time.h>
+#endif
+
+
+
+
+
+cLogger & cLogger::GetInstance(void)
+{
+ static cLogger Instance;
+ return Instance;
+}
+
+
+
+
+
+void cLogger::InitiateMultithreading()
+{
+ GetInstance();
+}
+
+
+
+
+
+void cLogger::LogSimple(AString a_Message, eLogLevel a_LogLevel)
+{
+ time_t rawtime;
+ time(&rawtime);
+
+ struct tm * timeinfo;
+ #ifdef _MSC_VER
+ struct tm timeinforeal;
+ timeinfo = &timeinforeal;
+ localtime_s(timeinfo, &rawtime);
+ #else
+ timeinfo = localtime(&rawtime);
+ #endif
+
+ AString Line;
+ #ifdef _DEBUG
+ Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
+ #else
+ Printf(Line, "[%02d:%02d:%02d] %s\n", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
+ #endif
+
+
+ cCSLock Lock(m_CriticalSection);
+ for (size_t i = 0; i < m_LogListeners.size(); i++)
+ {
+ m_LogListeners[i]->Log(Line, a_LogLevel);
+ }
+}
+
+
+
+
+
+void cLogger::Log(const char * a_Format, eLogLevel a_LogLevel, va_list a_ArgList)
+{
+ AString Message;
+ AppendVPrintf(Message, a_Format, a_ArgList);
+ LogSimple(Message, a_LogLevel);
+}
+
+
+
+
+
+void cLogger::AttachListener(cListener * a_Listener)
+{
+ cCSLock Lock(m_CriticalSection);
+ m_LogListeners.push_back(a_Listener);
+}
+
+
+
+
+
+void cLogger::DetachListener(cListener * a_Listener)
+{
+ cCSLock Lock(m_CriticalSection);
+ m_LogListeners.erase(std::remove(m_LogListeners.begin(), m_LogListeners.end(), a_Listener));
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Global functions
+
+void LOG(const char * a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cLogger::GetInstance().Log(a_Format, cLogger::llRegular, argList);
+ va_end(argList);
+}
+
+
+
+
+
+void LOGINFO(const char * a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cLogger::GetInstance().Log( a_Format, cLogger::llInfo, argList);
+ va_end(argList);
+}
+
+
+
+
+
+void LOGWARN(const char * a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cLogger::GetInstance().Log( a_Format, cLogger::llWarning, argList);
+ va_end(argList);
+}
+
+
+
+
+
+void LOGERROR(const char * a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cLogger::GetInstance().Log( a_Format, cLogger::llError, argList);
+ va_end(argList);
+}
+
+
+
+
diff --git a/src/Logger.h b/src/Logger.h
new file mode 100644
index 000000000..5e65de8a8
--- /dev/null
+++ b/src/Logger.h
@@ -0,0 +1,73 @@
+
+#pragma once
+
+
+class cLogger
+{
+public:
+
+ enum eLogLevel
+ {
+ llRegular,
+ llInfo,
+ llWarning,
+ llError,
+ };
+
+
+ class cListener
+ {
+ public:
+ virtual void Log(AString a_Message, eLogLevel a_LogLevel) = 0;
+
+ virtual ~cListener(){}
+ };
+
+ void Log (const char * a_Format, eLogLevel a_LogLevel, va_list a_ArgList) FORMATSTRING(2, 0);
+
+ /** Logs the simple text message at the specified log level. */
+ void LogSimple(AString a_Message, eLogLevel a_LogLevel = llRegular);
+
+ void AttachListener(cListener * a_Listener);
+ void DetachListener(cListener * a_Listener);
+
+ static cLogger & GetInstance(void);
+ // Must be called before calling GetInstance in a multithreaded context
+ static void InitiateMultithreading();
+private:
+
+ cCriticalSection m_CriticalSection;
+ std::vector<cListener *> m_LogListeners;
+
+};
+
+
+
+
+
+
+extern void LOG(const char* a_Format, ...) FORMATSTRING(1, 2);
+extern void LOGINFO(const char* a_Format, ...) FORMATSTRING(1, 2);
+extern void LOGWARN(const char* a_Format, ...) FORMATSTRING(1, 2);
+extern void LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
+
+
+
+
+
+// In debug builds, translate LOGD to LOG, otherwise leave it out altogether:
+#ifdef _DEBUG
+ #define LOGD LOG
+#else
+ #define LOGD(...)
+#endif // _DEBUG
+
+
+
+
+
+#define LOGWARNING LOGWARN
+
+
+
+
diff --git a/src/LoggerListeners.cpp b/src/LoggerListeners.cpp
new file mode 100644
index 000000000..77e2aaf67
--- /dev/null
+++ b/src/LoggerListeners.cpp
@@ -0,0 +1,322 @@
+
+#include "Globals.h"
+
+#include "LoggerListeners.h"
+
+#if defined(_WIN32)
+ #include <io.h> // Needed for _isatty(), not available on Linux
+ #include <time.h>
+#elif defined(__linux) && !defined(ANDROID_NDK)
+ #include <unistd.h> // Needed for isatty() on Linux
+#elif defined(ANDROID_NDK)
+ #include <android/log.h>
+#endif
+
+
+#if defined(_WIN32) || (defined (__linux) && !defined(ANDROID_NDK))
+ class cColouredConsoleListener
+ : public cLogger::cListener
+ {
+ protected:
+
+ virtual void SetLogColour(cLogger::eLogLevel a_LogLevel) = 0;
+ virtual void SetDefaultLogColour() = 0;
+
+ virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override
+ {
+ SetLogColour(a_LogLevel);
+ fputs(a_Message.c_str(), stdout);
+ SetDefaultLogColour();
+ }
+ };
+#endif
+
+
+
+
+
+#ifdef _WIN32
+ class cWindowsConsoleListener
+ : public cColouredConsoleListener
+ {
+ typedef cColouredConsoleListener super;
+ public:
+ cWindowsConsoleListener(HANDLE a_Console, WORD a_DefaultConsoleAttrib) :
+ m_Console(a_Console),
+ m_DefaultConsoleAttrib(a_DefaultConsoleAttrib)
+ {
+ }
+
+ #ifdef _DEBUG
+ virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override
+ {
+ super::Log(a_Message, a_LogLevel);
+ // In a Windows Debug build, output the log to debug console as well:
+ OutputDebugStringA(a_Message.c_str());
+ }
+ #endif
+
+
+ virtual void SetLogColour(cLogger::eLogLevel a_LogLevel) override
+ {
+ // by default, gray on black
+ WORD Attrib = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED;
+ switch (a_LogLevel)
+ {
+ case cLogger::llRegular:
+ {
+ // Gray on black
+ Attrib = FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED;
+ break;
+ }
+ case cLogger::llInfo:
+ {
+ // Yellow on black
+ Attrib = FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY;
+ break;
+ }
+ case cLogger::llWarning:
+ {
+ // Red on black
+ Attrib = FOREGROUND_RED | FOREGROUND_INTENSITY;
+ break;
+ }
+ case cLogger::llError:
+ {
+ // Black on red
+ Attrib = BACKGROUND_RED | BACKGROUND_INTENSITY;
+ break;
+ }
+ }
+ SetConsoleTextAttribute(m_Console, Attrib);
+ }
+
+
+ virtual void SetDefaultLogColour() override
+ {
+ SetConsoleTextAttribute(m_Console, m_DefaultConsoleAttrib);
+ }
+
+ private:
+
+ HANDLE m_Console;
+ WORD m_DefaultConsoleAttrib;
+ };
+
+
+
+#elif defined (__linux) && !defined(ANDROID_NDK)
+
+
+
+ class cLinuxConsoleListener
+ : public cColouredConsoleListener
+ {
+ public:
+ virtual void SetLogColour(cLogger::eLogLevel a_LogLevel) override
+ {
+ switch (a_LogLevel)
+ {
+ case cLogger::llRegular:
+ {
+ // Whatever the console default is
+ printf("\x1b[0m");
+ break;
+ }
+ case cLogger::llInfo:
+ {
+ // Yellow on black
+ printf("\x1b[33;1m");
+ break;
+ }
+ case cLogger::llWarning:
+ {
+ // Red on black
+ printf("\x1b[31;1m");
+ break;
+ }
+ case cLogger::llError:
+ {
+ // Yellow on red
+ printf("\x1b[1;33;41;1m");
+ break;
+ }
+ }
+ }
+
+
+ virtual void SetDefaultLogColour() override
+ {
+ // Whatever the console default is
+ printf("\x1b[0m");
+ }
+ };
+
+
+
+#elif defined(ANDROID_NDK)
+
+
+
+ class cAndroidConsoleListener
+ : public cLogger::cListener
+ {
+ public:
+ virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override
+ {
+ android_LogPriority AndroidLogLevel;
+ switch (a_LogLevel)
+ {
+ case cLogger::llRegular:
+ {
+ AndroidLogLevel = ANDROID_LOG_VERBOSE;
+ break;
+ }
+ case cLogger::llInfo:
+ {
+ AndroidLogLevel = ANDROID_LOG_INFO;
+ break;
+ }
+ case cLogger::llWarning:
+ {
+ AndroidLogLevel = ANDROID_LOG_WARNING;
+ break;
+ }
+ case cLogger::llError:
+ {
+ AndroidLogLevel = ANDROID_LOG_ERROR;
+ break;
+ }
+ }
+ __android_log_print(AndroidLogLevel, "MCServer", "%s", a_Message.c_str());
+ }
+ };
+
+#endif
+
+
+
+
+
+class cVanillaCPPConsoleListener
+ : public cLogger::cListener
+{
+public:
+ virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override
+ {
+ AString LogLevelString;
+ switch (a_LogLevel)
+ {
+ case cLogger::llRegular:
+ {
+ LogLevelString = "Log";
+ break;
+ }
+ case cLogger::llInfo:
+ {
+ LogLevelString = "Info";
+ break;
+ }
+ case cLogger::llWarning:
+ {
+ LogLevelString = "Warning";
+ break;
+ }
+ case cLogger::llError:
+ {
+ LogLevelString = "Error";
+ break;
+ }
+ }
+ printf("%s: %s", LogLevelString.c_str(), a_Message.c_str());
+ }
+};
+
+
+
+
+
+cLogger::cListener * MakeConsoleListener(void)
+{
+ #ifdef _WIN32
+ // See whether we are writing to a console the default console attrib:
+ bool ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
+ if (ShouldColorOutput)
+ {
+ CONSOLE_SCREEN_BUFFER_INFO sbi;
+ HANDLE Console = GetStdHandle(STD_OUTPUT_HANDLE);
+ GetConsoleScreenBufferInfo(Console, &sbi);
+ WORD DefaultConsoleAttrib = sbi.wAttributes;
+ return new cWindowsConsoleListener(Console, DefaultConsoleAttrib);
+ }
+ else
+ {
+ return new cVanillaCPPConsoleListener;
+ }
+
+ #elif defined (__linux) && !defined(ANDROID_NDK)
+ // TODO: lookup terminal in terminfo
+ if (isatty(fileno(stdout)))
+ {
+ return new cLinuxConsoleListener();
+ }
+ else
+ {
+ return new cVanillaCPPConsoleListener();
+ }
+ #else
+ return new cVanillaCPPConsoleListener();
+ #endif
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cFileListener:
+
+cFileListener::cFileListener(void)
+{
+ cFile::CreateFolder(FILE_IO_PREFIX + AString("logs"));
+ AString FileName;
+ FileName = Printf("%s%sLOG_%d.txt", FILE_IO_PREFIX, "logs/", (int)time(NULL));
+ m_File.Open(FileName, cFile::fmAppend);
+}
+
+
+
+
+
+void cFileListener::Log(AString a_Message, cLogger::eLogLevel a_LogLevel)
+{
+ const char * LogLevelPrefix = "Unkn ";
+ switch (a_LogLevel)
+ {
+ case cLogger::llRegular:
+ {
+ LogLevelPrefix = " ";
+ break;
+ }
+ case cLogger::llInfo:
+ {
+ LogLevelPrefix = "info ";
+ break;
+ }
+ case cLogger::llWarning:
+ {
+ LogLevelPrefix = "Warn ";
+ break;
+ }
+ case cLogger::llError:
+ {
+ LogLevelPrefix = "Err ";
+ break;
+ }
+ }
+ m_File.Printf("%s%s", LogLevelPrefix, a_Message.c_str());
+}
+
+
+
+
diff --git a/src/LoggerListeners.h b/src/LoggerListeners.h
new file mode 100644
index 000000000..d300184b1
--- /dev/null
+++ b/src/LoggerListeners.h
@@ -0,0 +1,31 @@
+
+#include "Logger.h"
+
+
+
+
+
+class cFileListener
+ : public cLogger::cListener
+{
+public:
+
+ cFileListener();
+ cFileListener(AString a_Filename);
+
+ virtual void Log(AString a_Message, cLogger::eLogLevel a_LogLevel) override;
+
+private:
+
+ cFile m_File;
+};
+
+
+
+
+
+cLogger::cListener * MakeConsoleListener();
+
+
+
+
diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp
deleted file mode 100644
index 044e83937..000000000
--- a/src/MCLogger.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include <time.h>
-#include "Log.h"
-
-
-
-
-
-cMCLogger * cMCLogger::s_MCLogger = NULL;
-
-#ifdef _WIN32
- #include <io.h> // Needed for _isatty(), not available on Linux
-
- HANDLE g_Console = GetStdHandle(STD_OUTPUT_HANDLE);
- WORD g_DefaultConsoleAttrib = 0x07;
-#elif defined (__linux) && !defined(ANDROID_NDK)
- #include <unistd.h> // Needed for isatty() on Linux
-#endif
-
-
-
-
-
-cMCLogger * cMCLogger::GetInstance(void)
-{
- return s_MCLogger;
-}
-
-
-
-
-
-cMCLogger::cMCLogger(void):
- m_ShouldColorOutput(false)
-{
- AString FileName;
- Printf(FileName, "LOG_%d.txt", (int)time(NULL));
- InitLog(FileName);
-}
-
-
-
-
-
-cMCLogger::cMCLogger(const AString & a_FileName)
-{
- InitLog(a_FileName);
-}
-
-
-
-
-
-cMCLogger::~cMCLogger()
-{
- m_Log->Log("--- Stopped Log ---\n");
- delete m_Log;
- m_Log = NULL;
- if (this == s_MCLogger)
- {
- s_MCLogger = NULL;
- }
-}
-
-
-
-
-
-void cMCLogger::InitLog(const AString & a_FileName)
-{
- m_Log = new cLog(a_FileName);
- m_Log->Log("--- Started Log ---\n");
-
- s_MCLogger = this;
-
- #ifdef _WIN32
- // See whether we are writing to a console the default console attrib:
- m_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0);
- if (m_ShouldColorOutput)
- {
- CONSOLE_SCREEN_BUFFER_INFO sbi;
- GetConsoleScreenBufferInfo(g_Console, &sbi);
- g_DefaultConsoleAttrib = sbi.wAttributes;
- }
- #elif defined (__linux) && !defined(ANDROID_NDK)
- m_ShouldColorOutput = isatty(fileno(stdout));
- // TODO: Check if the terminal supports colors, somehow?
- #endif
-}
-
-
-
-
-
-void cMCLogger::LogSimple(const char * a_Text, eLogLevel a_LogLevel)
-{
- switch (a_LogLevel)
- {
- case llRegular:
- {
- LOG("%s", a_Text);
- break;
- }
- case llInfo:
- {
- LOGINFO("%s", a_Text);
- break;
- }
- case llWarning:
- {
- LOGWARN("%s", a_Text);
- break;
- }
- case llError:
- {
- LOGERROR("%s", a_Text);
- break;
- }
- }
-}
-
-
-
-
-
-void cMCLogger::Log(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csRegular);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::Info(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csInfo);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::Warn(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csWarning);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::Error(const char * a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor(csError);
- m_Log->Log(a_Format, a_ArgList);
- ResetColor();
- puts("");
-}
-
-
-
-
-
-void cMCLogger::SetColor(eColorScheme a_Scheme)
-{
- if (!m_ShouldColorOutput)
- {
- return;
- }
- #ifdef _WIN32
- WORD Attrib = 0x07; // by default, gray on black
- switch (a_Scheme)
- {
- case csRegular: Attrib = 0x07; break; // Gray on black
- case csInfo: Attrib = 0x0e; break; // Yellow on black
- case csWarning: Attrib = 0x0c; break; // Read on black
- case csError: Attrib = 0xc0; break; // Black on red
- default: ASSERT(!"Unhandled color scheme");
- }
- SetConsoleTextAttribute(g_Console, Attrib);
- #elif defined(__linux) && !defined(ANDROID_NDK)
- switch (a_Scheme)
- {
- case csRegular: printf("\x1b[0m"); break; // Whatever the console default is
- case csInfo: printf("\x1b[33;1m"); break; // Yellow on black
- case csWarning: printf("\x1b[31;1m"); break; // Red on black
- case csError: printf("\x1b[1;33;41;1m"); break; // Yellow on red
- default: ASSERT(!"Unhandled color scheme");
- }
- #endif
-}
-
-
-
-
-
-void cMCLogger::ResetColor(void)
-{
- if (!m_ShouldColorOutput)
- {
- return;
- }
- #ifdef _WIN32
- SetConsoleTextAttribute(g_Console, g_DefaultConsoleAttrib);
- #elif defined(__linux) && !defined(ANDROID_NDK)
- printf("\x1b[0m");
- #endif
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Global functions
-
-void LOG(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Log( a_Format, argList);
- va_end(argList);
-}
-
-void LOGINFO(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Info( a_Format, argList);
- va_end(argList);
-}
-
-void LOGWARN(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Warn( a_Format, argList);
- va_end(argList);
-}
-
-void LOGERROR(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Error( a_Format, argList);
- va_end(argList);
-}
-
-
-
-
diff --git a/src/MCLogger.h b/src/MCLogger.h
deleted file mode 100644
index aa3a52d02..000000000
--- a/src/MCLogger.h
+++ /dev/null
@@ -1,95 +0,0 @@
-
-#pragma once
-
-
-
-
-class cLog;
-
-
-
-
-
-class cMCLogger
-{
-public:
- enum eLogLevel
- {
- llRegular,
- llInfo,
- llWarning,
- llError,
- };
- // tolua_end
-
- /** Creates a logger with the default filename, "logs/LOG_<timestamp>.log" */
- cMCLogger(void);
-
- /** Creates a logger with the specified filename inside "logs" folder */
- cMCLogger(const AString & a_FileName);
-
- ~cMCLogger();
-
- void Log (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
- void Info (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
- void Warn (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
- void Error(const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
-
- /** Logs the simple text message at the specified log level. */
- void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular);
-
- static cMCLogger * GetInstance();
-private:
- enum eColorScheme
- {
- csRegular,
- csInfo,
- csWarning,
- csError,
- } ;
-
- cCriticalSection m_CriticalSection;
- cLog * m_Log;
- static cMCLogger * s_MCLogger;
- bool m_ShouldColorOutput;
-
-
- /// Sets the specified color scheme in the terminal (TODO: if coloring available)
- void SetColor(eColorScheme a_Scheme);
-
- /// Resets the color back to whatever is the default in the terminal
- void ResetColor(void);
-
- /// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this
- void InitLog(const AString & a_FileName);
-};
-
-
-
-
-
-extern void LOG(const char* a_Format, ...) FORMATSTRING(1, 2);
-extern void LOGINFO(const char* a_Format, ...) FORMATSTRING(1, 2);
-extern void LOGWARN(const char* a_Format, ...) FORMATSTRING(1, 2);
-extern void LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
-
-
-
-
-
-// In debug builds, translate LOGD to LOG, otherwise leave it out altogether:
-#ifdef _DEBUG
- #define LOGD LOG
-#else
- #define LOGD(...)
-#endif // _DEBUG
-
-
-
-
-
-#define LOGWARNING LOGWARN
-
-
-
-
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index fe8a7346f..f7ee0b0c0 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1024,7 +1024,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
!IsOnFire() && // Not already burning
- GetWorld()->IsWeatherWetAt(POSX_TOINT, POSZ_TOINT) // Not raining
+ GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining
)
{
// Burn for 100 ticks, then decide again
diff --git a/src/Noise.cpp b/src/Noise.cpp
index 507d05ea5..71e801f30 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -146,6 +146,8 @@ cCubicCell2D::cCubicCell2D(
) :
m_Noise(a_Noise),
m_WorkRnds(&m_Workspace1),
+ m_CurFloorX(0),
+ m_CurFloorY(0),
m_Array(a_Array),
m_SizeX(a_SizeX),
m_SizeY(a_SizeY),
@@ -300,6 +302,9 @@ cCubicCell3D::cCubicCell3D(
) :
m_Noise(a_Noise),
m_WorkRnds(&m_Workspace1),
+ m_CurFloorX(0),
+ m_CurFloorY(0),
+ m_CurFloorZ(0),
m_Array(a_Array),
m_SizeX(a_SizeX),
m_SizeY(a_SizeY),
diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp
index ff6fb5898..2194c46ee 100644
--- a/src/OSSupport/File.cpp
+++ b/src/OSSupport/File.cpp
@@ -70,6 +70,7 @@ bool cFile::Open(const AString & iFileName, eMode iMode)
case fmRead: Mode = "rb"; break;
case fmWrite: Mode = "wb"; break;
case fmReadWrite: Mode = "rb+"; break;
+ case fmAppend: Mode = "a+"; break;
}
if (Mode == NULL)
{
@@ -255,10 +256,10 @@ int cFile::ReadRestOfFile(AString & a_Contents)
return -1;
}
- int DataSize = GetSize() - Tell();
+ size_t DataSize = GetSize() - Tell();
// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
- a_Contents.assign((size_t)DataSize, '\0');
+ a_Contents.assign(DataSize, '\0');
return Read((void *)a_Contents.data(), DataSize);
}
@@ -459,7 +460,7 @@ int cFile::Printf(const char * a_Fmt, ...)
va_start(args, a_Fmt);
AppendVPrintf(buf, a_Fmt, args);
va_end(args);
- return Write(buf.c_str(), (int)buf.length());
+ return Write(buf.c_str(), buf.length());
}
diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h
index 2a7ecf0ed..dfb38e839 100644
--- a/src/OSSupport/File.h
+++ b/src/OSSupport/File.h
@@ -60,9 +60,10 @@ public:
/** The mode in which to open the file */
enum eMode
{
- fmRead, // Read-only. If the file doesn't exist, object will not be valid
- fmWrite, // Write-only. If the file already exists, it will be overwritten
- fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
+ fmRead, // Read-only. If the file doesn't exist, object will not be valid
+ fmWrite, // Write-only. If the file already exists, it will be overwritten
+ fmReadWrite, // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
+ fmAppend // Write-only. If the file already exists cursor will be moved to the end of the file
} ;
/** Simple constructor - creates an unopened file object, use Open() to open / create a real file */
diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp
index c3074f197..482470c3a 100644
--- a/src/PolarSSL++/SslContext.cpp
+++ b/src/PolarSSL++/SslContext.cpp
@@ -16,6 +16,7 @@ cSslContext::cSslContext(void) :
m_IsValid(false),
m_HasHandshaken(false)
{
+ memset(&m_Ssl, 0, sizeof(m_Ssl));
}
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 823ff5469..4e5c41a8a 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -10,6 +10,7 @@
#include "inifile/iniFile.h"
#include "json/json.h"
#include "PolarSSL++/BlockingSslClientSocket.h"
+#include "../RankManager.h"
@@ -300,6 +301,7 @@ void cMojangAPI::AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const
cCSLock Lock(m_CSUUIDToName);
m_UUIDToName[UUID] = sProfile(a_PlayerName, UUID, "", "", Now);
}
+ NotifyNameUUID(a_PlayerName, a_UUID);
}
@@ -322,6 +324,7 @@ void cMojangAPI::AddPlayerProfile(const AString & a_PlayerName, const AString &
cCSLock Lock(m_CSUUIDToProfile);
m_UUIDToProfile[UUID] = sProfile(a_PlayerName, UUID, a_Properties, Now);
}
+ NotifyNameUUID(a_PlayerName, a_UUID);
}
@@ -655,11 +658,11 @@ void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames)
}
// Store the returned results into cache:
- size_t JsonCount = root.size();
+ Json::Value::UInt JsonCount = root.size();
Int64 Now = time(NULL);
{
cCSLock Lock(m_CSNameToUUID);
- for (size_t idx = 0; idx < JsonCount; ++idx)
+ for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx)
{
Json::Value & Val = root[idx];
AString JsonName = Val.get("name", "").asString();
@@ -669,13 +672,14 @@ void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames)
continue;
}
m_NameToUUID[StrToLower(JsonName)] = sProfile(JsonName, JsonUUID, "", "", Now);
+ NotifyNameUUID(JsonName, JsonUUID);
} // for idx - root[]
} // cCSLock (m_CSNameToUUID)
// Also cache the UUIDToName:
{
cCSLock Lock(m_CSUUIDToName);
- for (size_t idx = 0; idx < JsonCount; ++idx)
+ for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx)
{
Json::Value & Val = root[idx];
AString JsonName = Val.get("name", "").asString();
@@ -792,6 +796,21 @@ void cMojangAPI::CacheUUIDToProfile(const AString & a_UUID)
cCSLock Lock(m_CSNameToUUID);
m_NameToUUID[StrToLower(PlayerName)] = sProfile(PlayerName, a_UUID, Properties, Now);
}
+ NotifyNameUUID(PlayerName, a_UUID);
+}
+
+
+
+
+
+void cMojangAPI::NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID)
+{
+ // Notify the rank manager:
+ cCSLock Lock(m_CSRankMgr);
+ if (m_RankMgr != NULL)
+ {
+ m_RankMgr->NotifyNameUUID(a_PlayerName, a_UUID);
+ }
}
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h
index 6ed37625e..252d32543 100644
--- a/src/Protocol/MojangAPI.h
+++ b/src/Protocol/MojangAPI.h
@@ -11,6 +11,13 @@
#include <time.h>
+
+
+
+
+// fwd: ../RankManager.h"
+class cRankManager;
+
namespace Json
{
class Value;
@@ -38,8 +45,6 @@ public:
Returns true if all was successful, false on failure. */
static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response);
- // tolua_begin
-
/** Normalizes the given UUID to its short form (32 bytes, no dashes, lowercase).
Logs a warning and returns empty string if not a UUID.
Note: only checks the string's length, not the actual content. */
@@ -50,8 +55,6 @@ public:
Note: only checks the string's length, not the actual content. */
static AString MakeUUIDDashed(const AString & a_UUID);
- // tolua_end
-
/** Converts a player name into a UUID.
The UUID will be empty on error.
If a_UseOnlyCached is true, the function only consults the cached values.
@@ -85,7 +88,10 @@ public:
/** Called by the Authenticator to add a profile that it has received from authenticating a user. Adds
the profile to the respective mapping caches and updtes their datetime stamp to now. */
void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties);
-
+
+ /** Sets the m_RankMgr that is used for name-uuid notifications. Accepts NULL to remove the binding. */
+ void SetRankManager(cRankManager * a_RankManager) { m_RankMgr = a_RankManager; }
+
protected:
/** Holds data for a single player profile. */
struct sProfile
@@ -165,6 +171,12 @@ protected:
/** Protects m_UUIDToProfile against simultaneous multi-threaded access. */
cCriticalSection m_CSUUIDToProfile;
+
+ /** The rank manager that is notified of the name-uuid pairings. May be NULL. Protected by m_CSRankMgr. */
+ cRankManager * m_RankMgr;
+
+ /** Protects m_RankMgr agains simultaneous multi-threaded access. */
+ cCriticalSection m_CSRankMgr;
/** Loads the caches from a disk storage. */
@@ -182,6 +194,10 @@ protected:
UUIDs that are not valid will not be added into the cache.
ASSUMEs that a_UUID is a lowercased short UUID. */
void CacheUUIDToProfile(const AString & a_UUID);
+
+ /** Called for each name-uuid pairing that is discovered.
+ If assigned, notifies the m_RankManager of the event. */
+ void NotifyNameUUID(const AString & a_PlayerName, const AString & a_PlayerUUID);
} ; // tolua_export
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 56e73c1c1..1091b877f 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -41,6 +41,7 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
+#include "Bindings/PluginManager.h"
@@ -1720,21 +1721,41 @@ void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
- // Send the response:
- AString Response = "{\"version\":{\"name\":\"1.7.2\", \"protocol\":4}, \"players\":{";
cServer * Server = cRoot::Get()->GetServer();
- AppendPrintf(Response, "\"max\":%u, \"online\":%u, \"sample\":[]},",
- Server->GetMaxPlayers(),
- Server->GetNumPlayers()
- );
- AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
- Server->GetDescription().c_str()
- );
- AppendPrintf(Response, "\"favicon\": \"data:image/png;base64,%s\"",
- Server->GetFaviconData().c_str()
- );
- Response.append("}");
-
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "1.7.2";
+ Version["protocol"] = 4;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ Json::StyledWriter Writer;
+ AString Response = Writer.write(ResponseValue);
+
cPacketizer Pkt(*this, 0x00); // Response packet
Pkt.WriteString(Response);
}
@@ -1803,7 +1824,11 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
AString Username;
- a_ByteBuffer.ReadVarUTF8String(Username);
+ if (!a_ByteBuffer.ReadVarUTF8String(Username))
+ {
+ m_Client->Kick("Bad username");
+ return;
+ }
if (!m_Client->HandleHandshake(Username))
{
@@ -3070,20 +3095,41 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
- // Send the response:
- AString Response = "{\"version\": {\"name\": \"1.7.6\", \"protocol\":5}, \"players\": {";
- AppendPrintf(Response, "\"max\": %u, \"online\": %u, \"sample\": []},",
- cRoot::Get()->GetServer()->GetMaxPlayers(),
- cRoot::Get()->GetServer()->GetNumPlayers()
- );
- AppendPrintf(Response, "\"description\": {\"text\": \"%s\"},",
- cRoot::Get()->GetServer()->GetDescription().c_str()
- );
- AppendPrintf(Response, "\"favicon\": \"data:image/png;base64,%s\"",
- cRoot::Get()->GetServer()->GetFaviconData().c_str()
- );
- Response.append("}");
-
+ cServer * Server = cRoot::Get()->GetServer();
+ AString Motd = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, Motd, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "1.7.6";
+ Version["protocol"] = 5;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = Motd.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ Json::StyledWriter Writer;
+ AString Response = Writer.write(ResponseValue);
+
cPacketizer Pkt(*this, 0x00); // Response packet
Pkt.WriteString(Response);
}
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 18694572a..c831da251 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -18,6 +18,7 @@
#include "../Server.h"
#include "../World.h"
#include "../ChatColor.h"
+#include "Bindings/PluginManager.h"
@@ -1013,6 +1014,13 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
{
AString Reply;
cServer * Server = cRoot::Get()->GetServer();
+
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
switch (cRoot::Get()->GetPrimaryServerVersion())
{
case PROTO_VERSION_1_2_5:
@@ -1020,11 +1028,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
{
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
Printf(Reply, "%s%s%i%s%i",
- Server->GetDescription().c_str(),
+ ServerDescription.c_str(),
cChatColor::Delimiter,
- Server->GetNumPlayers(),
+ NumPlayers,
cChatColor::Delimiter,
- Server->GetMaxPlayers()
+ MaxPlayers
);
break;
}
@@ -1051,13 +1059,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
m_Buffer.ReadByte(val); // 0x01 magic value
ASSERT(val == 0x01);
}
-
- // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
- AString NumPlayers;
- Printf(NumPlayers, "%d", Server->GetNumPlayers());
- AString MaxPlayers;
- Printf(MaxPlayers, "%d", Server->GetMaxPlayers());
-
+
AString ProtocolVersionNum;
Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion());
AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion()));
@@ -1070,11 +1072,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
Reply.push_back(0);
Reply.append(ProtocolVersionTxt);
Reply.push_back(0);
- Reply.append(Server->GetDescription());
+ Reply.append(ServerDescription);
Reply.push_back(0);
- Reply.append(NumPlayers);
+ Reply.append(Printf("%d", NumPlayers));
Reply.push_back(0);
- Reply.append(MaxPlayers);
+ Reply.append(Printf("%d", MaxPlayers));
break;
}
} // switch (m_PrimaryServerVersion)
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 28572a8fd..a05aeda70 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -18,7 +18,7 @@
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9"
+#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10"
#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
diff --git a/src/RankManager.cpp b/src/RankManager.cpp
new file mode 100644
index 000000000..dc6eec9e4
--- /dev/null
+++ b/src/RankManager.cpp
@@ -0,0 +1,1837 @@
+
+// RankManager.cpp
+
+// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
+
+#include "Globals.h"
+#include "RankManager.h"
+#include "inifile/iniFile.h"
+#include "Protocol/MojangAPI.h"
+#include "ClientHandle.h"
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cRankManagerIniMigrator:
+
+/** Migrates from groups.ini and users.ini into the rankmanager DB */
+class cRankManagerIniMigrator
+{
+public:
+ cRankManagerIniMigrator(cRankManager & a_RankManager, cMojangAPI & a_MojangAPI) :
+ m_RankManager(a_RankManager),
+ m_MojangAPI(a_MojangAPI)
+ {
+ }
+
+
+
+ /** Performs the complete migration from INI files to DB. */
+ bool Migrate(void)
+ {
+ cRankManager::cMassChangeLock Lock(m_RankManager);
+
+ LOGD("Reading groups...");
+ if (!ReadGroups())
+ {
+ return false;
+ }
+ LOGD("Cleaning groups inheritance...");
+ CleanGroupInheritance();
+ LOGD("Creating groups...");
+ CreateGroups();
+
+ LOGD("Reading users...");
+ if (!ReadUsers())
+ {
+ return false;
+ }
+ LOGD("Cleaning user groups...");
+ CleanUserGroups();
+ LOGD("Resolving user UUIDs...");
+ ResolveUserUUIDs();
+
+ LOGD("Setting ranks...");
+ SetRanks();
+
+ LOGD("Creating defaults...");
+ CreateDefaults();
+
+ return true;
+ }
+
+protected:
+
+ /** Container for a group read from an INI file. */
+ struct sGroup
+ {
+ AString m_Name;
+ AString m_Color;
+ AStringVector m_Inherits;
+ AStringVector m_Permissions;
+
+ sGroup(void) {}
+
+ sGroup(const AString & a_Name, const AString & a_Color, const AStringVector & a_Inherits, const AStringVector & a_Permissions):
+ m_Name(a_Name),
+ m_Color(a_Color),
+ m_Inherits(a_Inherits),
+ m_Permissions(a_Permissions)
+ {
+ }
+ };
+ typedef std::map<AString, sGroup> sGroupMap;
+
+
+ /** Container for a single user read from an INI file. */
+ struct sUser
+ {
+ AString m_Name;
+ AStringVector m_Groups;
+
+ /** Assigned by ResolveUserUUIDs(), contains the online (Mojang) UUID of the player. */
+ AString m_UUID;
+
+ /** Assigned by ResolveUserUUIDs(), contains the offline (generated) UUID of the player. */
+ AString m_OfflineUUID;
+
+
+ sUser(void) {}
+
+ sUser(const AString & a_Name, const AStringVector & a_Groups):
+ m_Name(a_Name),
+ m_Groups(a_Groups)
+ {
+ }
+ };
+ typedef std::map<AString, sUser> sUserMap;
+
+ typedef std::map<AString, AString> cStringMap;
+
+
+ /** The parent Rank manager where we will create the groups, ranks and players */
+ cRankManager & m_RankManager;
+
+ /** The player name to UUID resolver */
+ cMojangAPI & m_MojangAPI;
+
+ /** List of all groups read from the ini file */
+ sGroupMap m_Groups;
+
+ /** List of all players read from the ini file. */
+ sUserMap m_Users;
+
+ /** Maps lists of groups to rank names.
+ Each group list is either a simple "<Group>" if there's only one group,
+ or "<PrimaryGroup>, <FirstSecondaryGroup>, <SecondSecondaryGroup>...", where the secondary groups are
+ lowercased and alpha-sorted. This makes the group lists comparable for equivalence, simply by comparing
+ their string names.
+ The ranks are named "<Group>" for single-group players, and "AutoMigratedRank_N" for the composite ranks,
+ where N is a unique number. */
+ cStringMap m_GroupsToRanks;
+
+
+
+ /** Reads the groups from the "groups.ini" file into m_Groups */
+ bool ReadGroups(void)
+ {
+ // Read the file:
+ cIniFile Groups;
+ if (!Groups.ReadFile("groups.ini"))
+ {
+ return false;
+ }
+
+ // Read all the groups into a map:
+ int NumGroups = Groups.GetNumKeys();
+ for (int i = 0; i < NumGroups; i++)
+ {
+ AString GroupName = Groups.GetKeyName(i);
+ AString lcGroupName = StrToLower(GroupName);
+ if (m_Groups.find(lcGroupName) != m_Groups.end())
+ {
+ LOGINFO("groups.ini contains a duplicate definition of group %s, ignoring the latter.", GroupName.c_str());
+ continue;
+ }
+ m_Groups[lcGroupName] = sGroup(
+ GroupName,
+ Groups.GetValue(GroupName, "Color", ""),
+ StringSplitAndTrim(Groups.GetValue(GroupName, "Inherits"), ","),
+ StringSplitAndTrim(Groups.GetValue(GroupName, "Permissions"), ",")
+ );
+ } // for i - Groups' keys
+ return true;
+ }
+
+
+
+ /** Removes non-existent groups from all the groups' inheritance */
+ void CleanGroupInheritance(void)
+ {
+ for (sGroupMap::iterator itrG = m_Groups.begin(), endG = m_Groups.end(); itrG != endG; ++itrG)
+ {
+ AStringVector & Inherits = itrG->second.m_Inherits;
+ for (AStringVector::iterator itrI = Inherits.begin(); itrI != Inherits.end();)
+ {
+ AString lcInherits = StrToLower(*itrI);
+ if (m_Groups.find(lcInherits) != m_Groups.end())
+ {
+ // Inherited group exists, continue checking the next one
+ ++itrI;
+ continue;
+ }
+ // Inherited group doesn't exist, remove it from the list:
+ LOGWARNING("RankMigrator: Group \"%s\" inherits from a non-existent group \"%s\", this inheritance will be ignored.",
+ itrG->second.m_Name.c_str(), itrI->c_str()
+ );
+ AStringVector::iterator itrI2 = itrI;
+ ++itrI2;
+ Inherits.erase(itrI);
+ itrI = itrI2;
+ } // for itrI - Inherits[]
+ } // for itrG - m_Groups[]
+ }
+
+
+
+ /** Reads the users from the "users.ini" file into m_Users */
+ bool ReadUsers(void)
+ {
+ // Read the file:
+ cIniFile Users;
+ if (!Users.ReadFile("users.ini"))
+ {
+ return false;
+ }
+
+ // Read all the users into a map:
+ int NumUsers = Users.GetNumKeys();
+ for (int i = 0; i < NumUsers; i++)
+ {
+ AString UserName = Users.GetKeyName(i);
+ AString lcUserName = StrToLower(UserName);
+ if (m_Users.find(lcUserName) != m_Users.end())
+ {
+ LOGINFO("users.ini contains a duplicate definition of user %s, ignoring the latter.", UserName.c_str());
+ continue;
+ }
+ m_Users[lcUserName] = sUser(
+ UserName,
+ StringSplitAndTrim(Users.GetValue(UserName, "Groups", ""), ",")
+ );
+ } // for i - Users' keys
+ return true;
+ }
+
+
+
+ /** Removes non-existent groups from each user's definition. */
+ void CleanUserGroups(void)
+ {
+ for (sUserMap::iterator itrU = m_Users.begin(), endU = m_Users.end(); itrU != endU; ++itrU)
+ {
+ AStringVector & Groups = itrU->second.m_Groups;
+ for (AStringVector::iterator itrG = Groups.begin(); itrG != Groups.end();)
+ {
+ AString lcGroup = StrToLower(*itrG);
+ if (m_Groups.find(lcGroup) != m_Groups.end())
+ {
+ // Assigned group exists, continue checking the next one
+ ++itrG;
+ continue;
+ }
+ // Assigned group doesn't exist, remove it from the list:
+ LOGWARNING("RankMigrator: User \"%s\" is assigned a non-existent group \"%s\", this assignment will be ignored.",
+ itrU->second.m_Name.c_str(), itrG->c_str()
+ );
+ AStringVector::iterator itrG2 = itrG;
+ ++itrG2;
+ Groups.erase(itrG);
+ itrG = itrG2;
+ } // for itrG - Groups[]
+ } // for itrU - m_Users[]
+ }
+
+
+
+ /** Creates groups based on m_Groups.
+ Ignores group inheritance. */
+ void CreateGroups(void)
+ {
+ // Create each group, with its permissions:
+ for (sGroupMap::const_iterator itr = m_Groups.begin(), end = m_Groups.end(); itr != end; ++itr)
+ {
+ m_RankManager.AddGroup(itr->second.m_Name);
+ m_RankManager.AddPermissionsToGroup(itr->second.m_Permissions, itr->second.m_Name);
+ } // for itr - m_Groups[]
+ }
+
+
+ /** Resolves the UUID of each user in m_Users.
+ If a user doesn't resolve, they are removed and logged in the console. */
+ void ResolveUserUUIDs(void)
+ {
+ // Resolve all PlayerNames at once (the API doesn't like single-name queries):
+ AStringVector PlayerNames;
+ for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
+ {
+ PlayerNames.push_back(itr->second.m_Name);
+ }
+ m_MojangAPI.GetUUIDsFromPlayerNames(PlayerNames);
+
+ // Assign the UUIDs back to players, remove those not resolved:
+ for (sUserMap::iterator itr = m_Users.begin(); itr != m_Users.end(); ++itr)
+ {
+ AString UUID = m_MojangAPI.GetUUIDFromPlayerName(itr->second.m_Name);
+ if (UUID.empty())
+ {
+ LOGWARNING("RankMigrator: Cannot resolve player %s to online UUID, player will be left unranked in online mode", itr->second.m_Name.c_str());
+ }
+ itr->second.m_UUID = UUID;
+ itr->second.m_OfflineUUID = cClientHandle::GenerateOfflineUUID(itr->second.m_Name);
+ }
+ }
+
+
+
+ /** Adds the specified groups to the specified ranks. Recurses on the groups' inheritance. */
+ void AddGroupsToRank(const AStringVector & a_Groups, const AString & a_RankName)
+ {
+ for (AStringVector::const_iterator itr = a_Groups.begin(), end = a_Groups.end(); itr != end; ++itr)
+ {
+ // Normalize the group name:
+ sGroup & Group = m_Groups[StrToLower(*itr)];
+
+ // Avoid loops, check if the group is already added:
+ if (m_RankManager.IsGroupInRank(Group.m_Name, a_RankName))
+ {
+ continue;
+ }
+
+ // Add the group, and all the groups it inherits from recursively:
+ m_RankManager.AddGroupToRank(Group.m_Name, a_RankName);
+ AddGroupsToRank(Group.m_Inherits, a_RankName);
+ } // for itr - a_Groups[]
+ }
+
+
+
+ /** Creates a rank for each player, based on the master groups they are assigned. */
+ void SetRanks(void)
+ {
+ for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
+ {
+ // Ignore users with no groups:
+ const AStringVector & Groups = itr->second.m_Groups;
+ if (Groups.empty())
+ {
+ LOGWARNING("RankMigrator: Player %s has no groups assigned to them, skipping the player.", itr->second.m_Name.c_str());
+ continue;
+ }
+
+ // Compose the rank name out of group names:
+ AString RankName;
+ for (AStringVector::const_iterator itrG = Groups.begin(), endG = Groups.end(); itrG != endG; ++itrG)
+ {
+ AString GroupName = m_Groups[StrToLower(*itrG)].m_Name; // Normalize group name
+ if (!RankName.empty())
+ {
+ RankName.push_back(',');
+ }
+ RankName.append(GroupName);
+ } // for itrG - Groups[]
+
+ // Create the rank, with al its groups:
+ if (!m_RankManager.RankExists(RankName))
+ {
+ m_RankManager.AddRank(RankName, "", "", m_Groups[StrToLower(Groups[0])].m_Color);
+ AddGroupsToRank(Groups, RankName);
+ }
+
+ // Set the rank to the user, using both the online and offline UUIDs:
+ m_RankManager.SetPlayerRank(itr->second.m_UUID, itr->second.m_Name, RankName);
+ m_RankManager.SetPlayerRank(itr->second.m_OfflineUUID, itr->second.m_Name, RankName);
+ } // for itr - m_Users[]
+ }
+
+
+
+ /** Creates the Default rank that contains the Default group, if it exists.
+ Sets the RankManager's default rank. */
+ void CreateDefaults(void)
+ {
+ if (!m_RankManager.RankExists("Default"))
+ {
+ m_RankManager.AddRank("Default", "", "", "");
+ if (!m_RankManager.IsGroupInRank("Default", "Default"))
+ {
+ m_RankManager.AddGroupToRank("Default", "Default");
+ }
+ }
+ m_RankManager.SetDefaultRank("Default");
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cRankManager:
+
+cRankManager::cRankManager(void) :
+ m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE),
+ m_IsInitialized(false),
+ m_MojangAPI(NULL)
+{
+}
+
+
+
+
+
+cRankManager::~cRankManager()
+{
+ if (m_MojangAPI != NULL)
+ {
+ m_MojangAPI->SetRankManager(NULL);
+ }
+}
+
+
+
+
+
+void cRankManager::Initialize(cMojangAPI & a_MojangAPI)
+{
+ ASSERT(!m_IsInitialized); // Calling Initialize for the second time?
+
+ // Create the DB tables, if they don't exist:
+ m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID INTEGER PRIMARY KEY, Name, MsgPrefix, MsgSuffix, MsgNameColorCode)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID INTEGER)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS PermGroup (PermGroupID INTEGER PRIMARY KEY, Name)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermGroup (RankID INTEGER, PermGroupID INTEGER)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (PermGroupID INTEGER, Permission)");
+ m_DB.exec("CREATE TABLE IF NOT EXISTS DefaultRank (RankID INTEGER)");
+
+ m_IsInitialized = true;
+
+ a_MojangAPI.SetRankManager(this);
+
+ // Check if tables empty, migrate from ini files then
+ if (AreDBTablesEmpty())
+ {
+ LOGINFO("There are no ranks, migrating old-style INI files to new DB ranks...");
+ LOGINFO("(This might take a while)");
+ cRankManagerIniMigrator Migrator(*this, a_MojangAPI);
+ if (Migrator.Migrate())
+ {
+ LOGINFO("Ranks migrated.");
+ // The default rank has been set by the migrator
+ return;
+ }
+
+ // Migration failed. Add some defaults
+ LOGINFO("Rank migration failed, creating default ranks...");
+ CreateDefaults();
+ LOGINFO("Default ranks created.");
+ }
+
+ // Load the default rank:
+ try
+ {
+ SQLite::Statement stmt(m_DB,
+ "SELECT Rank.Name FROM Rank "
+ "LEFT JOIN DefaultRank ON Rank.RankID = DefaultRank.RankID"
+ );
+ if (stmt.executeStep())
+ {
+ m_DefaultRank = stmt.getColumn(0).getText();
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Cannot load default rank: %s", __FUNCTION__, ex.what());
+ return;
+ }
+
+ // If the default rank cannot be loaded, use the first rank:
+ if (m_DefaultRank.empty())
+ {
+ SetDefaultRank(GetAllRanks()[0]);
+ }
+}
+
+
+
+
+
+AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
+ stmt.bind(1, a_PlayerUUID);
+ stmt.executeStep();
+ if (stmt.isDone())
+ {
+ // No data returned from the DB
+ return AString();
+ }
+ return stmt.getColumn(0).getText();
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Cannot get player rank name: %s", __FUNCTION__, ex.what());
+ }
+ return AString();
+}
+
+
+
+
+
+AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ AStringVector res;
+ try
+ {
+ // Prepare the DB statement:
+ SQLite::Statement stmt(m_DB,
+ "SELECT PermGroup.Name FROM PermGroup "
+ "LEFT JOIN RankPermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
+ "LEFT JOIN PlayerRank ON PlayerRank.RankID = RankPermGroup.RankID "
+ "WHERE PlayerRank.PlayerUUID = ?"
+ );
+ stmt.bind(1, a_PlayerUUID);
+
+ // Execute and get results:
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Cannot get player groups: %s", __FUNCTION__, ex.what());
+ }
+ return res;
+}
+
+
+
+
+
+AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
+{
+ AString Rank = GetPlayerRankName(a_PlayerUUID);
+ if (Rank.empty())
+ {
+ Rank = m_DefaultRank;
+ }
+ return GetRankPermissions(Rank);
+}
+
+
+
+
+
+AStringVector cRankManager::GetRankGroups(const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ AStringVector res;
+ try
+ {
+ SQLite::Statement stmt(m_DB,
+ "SELECT PermGroup.Name FROM PermGroup "
+ "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID "
+ "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
+ "WHERE Rank.Name = ?"
+ );
+ stmt.bind(1, a_RankName);
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get rank groups from DB: %s", __FUNCTION__, ex.what());
+ }
+ return res;
+}
+
+
+
+
+
+AStringVector cRankManager::GetGroupPermissions(const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ AStringVector res;
+ try
+ {
+ SQLite::Statement stmt(m_DB,
+ "SELECT PermissionItem.Permission FROM PermissionItem "
+ "LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID "
+ "WHERE PermGroup.Name = ?"
+ );
+ stmt.bind(1, a_GroupName);
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get group permissions from DB: %s", __FUNCTION__, ex.what());
+ }
+ return res;
+}
+
+
+
+
+
+AStringVector cRankManager::GetRankPermissions(const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ AStringVector res;
+ try
+ {
+ SQLite::Statement stmt(m_DB,
+ "SELECT PermissionItem.Permission FROM PermissionItem "
+ "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermissionItem.PermGroupID "
+ "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
+ "WHERE Rank.Name = ?"
+ );
+ stmt.bind(1, a_RankName);
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get rank permissions from DB: %s", __FUNCTION__, ex.what());
+ }
+ return res;
+}
+
+
+
+
+
+AStringVector cRankManager::GetAllRanks(void)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ AStringVector res;
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT Name FROM Rank");
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
+ }
+ return res;
+}
+
+
+
+
+
+AStringVector cRankManager::GetAllGroups(void)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ AStringVector res;
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT Name FROM PermGroup");
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get groups from DB: %s", __FUNCTION__, ex.what());
+ }
+ return res;
+}
+
+
+
+
+
+AStringVector cRankManager::GetAllPermissions(void)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ AStringVector res;
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT DISTINCT(Permission) FROM PermissionItem");
+ while (stmt.executeStep())
+ {
+ res.push_back(stmt.getColumn(0).getText());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get permissions from DB: %s", __FUNCTION__, ex.what());
+ }
+ return res;
+}
+
+
+
+
+
+bool cRankManager::GetPlayerMsgVisuals(
+ const AString & a_PlayerUUID,
+ AString & a_MsgPrefix,
+ AString & a_MsgSuffix,
+ AString & a_MsgNameColorCode
+)
+{
+ AString Rank = GetPlayerRankName(a_PlayerUUID);
+ if (Rank.empty())
+ {
+ // Rank not found, return failure:
+ a_MsgPrefix.clear();
+ a_MsgSuffix.clear();
+ a_MsgNameColorCode.clear();
+ return false;
+ }
+ return GetRankVisuals(Rank, a_MsgPrefix, a_MsgSuffix, a_MsgNameColorCode);
+}
+
+
+
+
+
+void cRankManager::AddRank(
+ const AString & a_RankName,
+ const AString & a_MsgPrefix,
+ const AString & a_MsgSuffix,
+ const AString & a_MsgNameColorCode
+)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Check if such a rank name is already used:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_RankName);
+ if (stmt.executeStep())
+ {
+ if (stmt.getColumn(0).getInt() > 0)
+ {
+ // Rank already exists, do nothing:
+ return;
+ }
+ }
+ }
+
+ // Insert a new rank:
+ SQLite::Statement stmt(m_DB, "INSERT INTO Rank (Name, MsgPrefix, MsgSuffix, MsgNameColorCode) VALUES (?, ?, ?, ?)");
+ stmt.bind(1, a_RankName);
+ stmt.bind(2, a_MsgPrefix);
+ stmt.bind(3, a_MsgSuffix);
+ stmt.bind(4, a_MsgNameColorCode);
+ if (stmt.exec() <= 0)
+ {
+ LOGWARNING("%s: Failed to add a new rank \"%s\".", __FUNCTION__, a_RankName.c_str());
+ return;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to add a new rank \"%s\": %s", __FUNCTION__, a_RankName.c_str(), ex.what());
+ }
+}
+
+
+
+
+
+void cRankManager::AddGroup(const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Check if such a group name is already used:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_GroupName);
+ if (stmt.executeStep())
+ {
+ if (stmt.getColumn(0).getInt() > 0)
+ {
+ // Group already exists, do nothing:
+ return;
+ }
+ }
+ }
+
+ // Insert a new group:
+ SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)");
+ stmt.bind(1, a_GroupName);
+ if (stmt.exec() <= 0)
+ {
+ LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, a_GroupName.c_str());
+ return;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to add a new group \"%s\": %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
+ }
+}
+
+
+
+
+
+void cRankManager::AddGroups(const AStringVector & a_GroupNames)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ for (AStringVector::const_iterator itr = a_GroupNames.begin(), end = a_GroupNames.end(); itr != end; ++itr)
+ {
+ // Check if such the group name is already used:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, *itr);
+ if (stmt.executeStep())
+ {
+ if (stmt.getColumn(0).getInt() > 0)
+ {
+ // Group already exists, do nothing:
+ return;
+ }
+ }
+ }
+
+ // Insert a new group:
+ SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)");
+ stmt.bind(1, *itr);
+ if (stmt.exec() <= 0)
+ {
+ LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, itr->c_str());
+ return;
+ }
+ } // for itr - a_GroupNames[]
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to add new groups: %s", __FUNCTION__, ex.what());
+ }
+}
+
+
+
+
+
+bool cRankManager::AddGroupToRank(const AString & a_GroupName, const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Get the group's ID:
+ int GroupID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_GroupName);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
+ return false;
+ }
+ GroupID = stmt.getColumn(0);
+ }
+
+ // Get the rank's ID:
+ int RankID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_RankName);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: No such rank (%s), aborting.", __FUNCTION__, a_RankName.c_str());
+ return false;
+ }
+ RankID = stmt.getColumn(0);
+ }
+
+ // Check if the group is already there:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM RankPermGroup WHERE RankID = ? AND PermGroupID = ?");
+ stmt.bind(1, RankID);
+ stmt.bind(2, GroupID);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: Failed to check binding between rank %s and group %s, aborting.", __FUNCTION__, a_RankName.c_str(), a_GroupName.c_str());
+ return false;
+ }
+ if (stmt.getColumn(0).getInt() > 0)
+ {
+ LOGD("%s: Group %s already present in rank %s, skipping and returning success.",
+ __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str()
+ );
+ return true;
+ }
+ }
+
+ // Add the group:
+ {
+ SQLite::Statement stmt(m_DB, "INSERT INTO RankPermGroup (RankID, PermGroupID) VALUES (?, ?)");
+ stmt.bind(1, RankID);
+ stmt.bind(2, GroupID);
+ if (stmt.exec() <= 0)
+ {
+ LOGWARNING("%s: Failed to add group %s to rank %s, aborting.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str());
+ return false;
+ }
+ }
+
+ // Adding succeeded:
+ return true;
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to add group %s to rank %s: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Get the group's ID:
+ int GroupID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_GroupName);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
+ return false;
+ }
+ GroupID = stmt.getColumn(0).getInt();
+ }
+
+ // Check if the permission is already present:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
+ stmt.bind(1, GroupID);
+ stmt.bind(2, a_Permission);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str());
+ return false;
+ }
+ if (stmt.getColumn(0).getInt() > 0)
+ {
+ LOGD("%s: Permission %s is already present in group %s, skipping and returning success.",
+ __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str()
+ );
+ return true;
+ }
+ }
+
+ // Add the permission:
+ {
+ SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)");
+ stmt.bind(1, a_Permission);
+ stmt.bind(2, GroupID);
+ if (stmt.exec() <= 0)
+ {
+ LOGWARNING("%s: Failed to add permission %s to group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str());
+ return false;
+ }
+ }
+
+ // Adding succeeded:
+ return true;
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to add permission %s to group %s: %s",
+ __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what()
+ );
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Get the group's ID:
+ int GroupID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_GroupName);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
+ return false;
+ }
+ GroupID = stmt.getColumn(0).getInt();
+ }
+
+ for (AStringVector::const_iterator itr = a_Permissions.begin(), end = a_Permissions.end(); itr != end; ++itr)
+ {
+ // Check if the permission is already present:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
+ stmt.bind(1, GroupID);
+ stmt.bind(2, *itr);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
+ return false;
+ }
+ if (stmt.getColumn(0).getInt() > 0)
+ {
+ LOGD("%s: Permission %s is already present in group %s, skipping and returning success.",
+ __FUNCTION__, itr->c_str(), a_GroupName.c_str()
+ );
+ continue;
+ }
+ }
+
+ // Add the permission:
+ {
+ SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)");
+ stmt.bind(1, *itr);
+ stmt.bind(2, GroupID);
+ if (stmt.exec() <= 0)
+ {
+ LOGWARNING("%s: Failed to add permission %s to group %s, skipping.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
+ continue;
+ }
+ }
+ } // for itr - a_Permissions[]
+
+ // Adding succeeded:
+ return true;
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to add permissions to group %s: %s",
+ __FUNCTION__, a_GroupName.c_str(), ex.what()
+ );
+ }
+ return false;
+}
+
+
+
+
+
+void cRankManager::RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ // Check if the default rank is being removed with a proper replacement:
+ if ((a_RankName == m_DefaultRank) && !RankExists(a_ReplacementRankName))
+ {
+ LOGWARNING("%s: Cannot remove rank %s, it is the default rank and the replacement rank doesn't exist.", __FUNCTION__, a_RankName.c_str());
+ return;
+ }
+
+ AStringVector res;
+ try
+ {
+ // Get the RankID for the rank being removed:
+ int RemoveRankID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_RankName);
+ if (!stmt.executeStep())
+ {
+ LOGINFO("%s: Rank %s was not found. Skipping.", __FUNCTION__, a_RankName.c_str());
+ return;
+ }
+ RemoveRankID = stmt.getColumn(0).getInt();
+ }
+
+ // Get the RankID for the replacement rank:
+ int ReplacementRankID = -1;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_ReplacementRankName);
+ if (stmt.executeStep())
+ {
+ ReplacementRankID = stmt.getColumn(0).getInt();
+ }
+ }
+
+ // Remove the rank's bindings to groups:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE RankID = ?");
+ stmt.bind(1, RemoveRankID);
+ stmt.exec();
+ }
+
+ // Adjust players:
+ if (ReplacementRankID == -1)
+ {
+ // No replacement, just delete all the players that have the rank:
+ SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE RankID = ?");
+ stmt.bind(1, RemoveRankID);
+ stmt.exec();
+ }
+ else
+ {
+ // Replacement available, change all the player records:
+ SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ? WHERE RankID = ?");
+ stmt.bind(1, ReplacementRankID);
+ stmt.bind(2, RemoveRankID);
+ stmt.exec();
+ }
+
+ // Remove the rank from the DB:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM Rank WHERE RankID = ?");
+ stmt.bind(1, RemoveRankID);
+ stmt.exec();
+ }
+
+ // Update the default rank, if it was the one being removed:
+ if (a_RankName == m_DefaultRank)
+ {
+ m_DefaultRank = a_RankName;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to remove rank from DB: %s", __FUNCTION__, ex.what());
+ }
+}
+
+
+
+
+
+void cRankManager::RemoveGroup(const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Get the ID of the group:
+ int GroupID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_GroupName);
+ if (!stmt.executeStep())
+ {
+ LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str());
+ return;
+ }
+ GroupID = stmt.getColumn(0).getInt();
+ }
+
+ // Remove all permissions from the group:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ?");
+ stmt.bind(1, GroupID);
+ stmt.exec();
+ }
+
+ // Remove the group from all ranks that contain it:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?");
+ stmt.bind(1, GroupID);
+ stmt.exec();
+ }
+
+ // Remove the group itself:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM PermGroup WHERE PermGroupID = ?");
+ stmt.bind(1, GroupID);
+ stmt.exec();
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to remove group %s from DB: %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
+ }
+}
+
+
+
+
+
+void cRankManager::RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Get the IDs of the group and the rank:
+ int GroupID, RankID;
+ {
+ SQLite::Statement stmt(m_DB,
+ "SELECT PermGroup.PermGroupID, Rank.RankID FROM PermGroup "
+ "LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID "
+ "LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
+ "WHERE PermGroup.Name = ? AND Rank.Name = ?"
+ );
+ stmt.bind(1, a_GroupName);
+ stmt.bind(2, a_RankName);
+ if (!stmt.executeStep())
+ {
+ LOGINFO("%s: Group %s was not found in rank %s, skipping.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str());
+ return;
+ }
+ GroupID = stmt.getColumn(0).getInt();
+ RankID = stmt.getColumn(1).getInt();
+ }
+
+ // Remove the group from all ranks that contain it:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?");
+ stmt.bind(1, GroupID);
+ stmt.exec();
+ }
+
+ // Remove the group-to-rank binding:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ? AND RankID = ?");
+ stmt.bind(1, GroupID);
+ stmt.bind(1, RankID);
+ stmt.exec();
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to remove group %s from rank %s in the DB: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what());
+ }
+}
+
+
+
+
+
+void cRankManager::RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Get the ID of the group:
+ int GroupID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_GroupName);
+ if (!stmt.executeStep())
+ {
+ LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str());
+ return;
+ }
+ GroupID = stmt.getColumn(0).getInt();
+ }
+
+ // Remove the permission from the group:
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
+ stmt.bind(1, GroupID);
+ stmt.bind(2, a_Permission);
+ stmt.exec();
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to remove permission %s from group %s in DB: %s",
+ __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what()
+ );
+ }
+}
+
+
+
+
+
+bool cRankManager::RenameRank(const AString & a_OldName, const AString & a_NewName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Check that NewName doesn't exist:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_NewName);
+ if (stmt.executeStep())
+ {
+ LOGINFO("%s: Rank %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str());
+ return false;
+ }
+ }
+
+ // Rename:
+ {
+ SQLite::Statement stmt(m_DB, "UPDATE Rank SET Name = ? WHERE Name = ?");
+ stmt.bind(1, a_NewName);
+ stmt.bind(2, a_OldName);
+ if (stmt.exec() <= 0)
+ {
+ LOGINFO("%s: There is no rank %s, cannot rename to %s.", __FUNCTION__, a_OldName.c_str(), a_NewName.c_str());
+ return false;
+ }
+ }
+
+ // Update the default rank, if it was the one being renamed:
+ if (a_OldName == m_DefaultRank)
+ {
+ m_DefaultRank = a_NewName;
+ }
+
+ return true;
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to rename rank %s to %s in DB: %s",
+ __FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::RenameGroup(const AString & a_OldName, const AString & a_NewName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Check that NewName doesn't exist:
+ {
+ SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_NewName);
+ if (stmt.executeStep())
+ {
+ LOGD("%s: Group %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str());
+ return false;
+ }
+ }
+
+ // Rename:
+ bool res;
+ {
+ SQLite::Statement stmt(m_DB, "UPDATE PermGroup SET Name = ? WHERE Name = ?");
+ stmt.bind(1, a_NewName);
+ stmt.bind(2, a_OldName);
+ res = (stmt.exec() > 0);
+ }
+
+ return res;
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to rename group %s to %s in DB: %s",
+ __FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+void cRankManager::SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Get the rank ID:
+ int RankID;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_RankName);
+ if (!stmt.executeStep())
+ {
+ LOGWARNING("%s: There is no rank %s, aborting.", __FUNCTION__, a_RankName.c_str());
+ return;
+ }
+ RankID = stmt.getColumn(0).getInt();
+ }
+
+ // Update the player's rank, if already in DB:
+ {
+ SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ?, PlayerName = ? WHERE PlayerUUID = ?");
+ stmt.bind(1, RankID);
+ stmt.bind(2, a_PlayerName);
+ stmt.bind(3, a_PlayerUUID);
+ if (stmt.exec() > 0)
+ {
+ // Successfully updated the player's rank
+ return;
+ }
+ }
+
+ // The player is not yet in the DB, add them:
+ SQLite::Statement stmt(m_DB, "INSERT INTO PlayerRank (RankID, PlayerUUID, PlayerName) VALUES (?, ?, ?)");
+ stmt.bind(1, RankID);
+ stmt.bind(2, a_PlayerUUID);
+ stmt.bind(3, a_PlayerName);
+ if (stmt.exec() > 0)
+ {
+ // Successfully added the player
+ return;
+ }
+
+ LOGWARNING("%s: Failed to set player UUID %s to rank %s.",
+ __FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str()
+ );
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to set player UUID %s to rank %s: %s",
+ __FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str(), ex.what()
+ );
+ }
+}
+
+
+
+
+
+void cRankManager::RemovePlayerRank(const AString & a_PlayerUUID)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE PlayerUUID = ?");
+ stmt.bind(1, a_PlayerUUID);
+ stmt.exec();
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to remove rank from player UUID %s: %s",
+ __FUNCTION__, a_PlayerUUID.c_str(), ex.what()
+ );
+ }
+}
+
+
+
+
+
+void cRankManager::SetRankVisuals(
+ const AString & a_RankName,
+ const AString & a_MsgPrefix,
+ const AString & a_MsgSuffix,
+ const AString & a_MsgNameColorCode
+)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "UPDATE Rank SET MsgPrefix = ?, MsgSuffix = ?, MsgNameColorCode = ? WHERE Name = ?");
+ stmt.bind(1, a_MsgPrefix);
+ stmt.bind(2, a_MsgSuffix);
+ stmt.bind(3, a_MsgNameColorCode);
+ stmt.bind(4, a_RankName);
+ if (!stmt.executeStep())
+ {
+ LOGINFO("%s: Rank %s not found, visuals not set.", __FUNCTION__, a_RankName.c_str());
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
+ }
+}
+
+
+
+
+
+bool cRankManager::GetRankVisuals(
+ const AString & a_RankName,
+ AString & a_MsgPrefix,
+ AString & a_MsgSuffix,
+ AString & a_MsgNameColorCode
+)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT MsgPrefix, MsgSuffix, MsgNameColorCode FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_RankName);
+ if (!stmt.executeStep())
+ {
+ // Rank not found
+ return false;
+ }
+ a_MsgPrefix = stmt.getColumn(0).getText();
+ a_MsgSuffix = stmt.getColumn(1).getText();
+ a_MsgNameColorCode = stmt.getColumn(2).getText();
+ return true;
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::RankExists(const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT * FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_RankName);
+ if (stmt.executeStep())
+ {
+ // The rank was found
+ return true;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to query DB for rank %s: %s", __FUNCTION__, a_RankName.c_str(), ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::GroupExists(const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT * FROM PermGroup WHERE Name = ?");
+ stmt.bind(1, a_GroupName);
+ if (stmt.executeStep())
+ {
+ // The group was found
+ return true;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to query DB for group %s: %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::IsPlayerRankSet(const AString & a_PlayerUUID)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT * FROM PlayerRank WHERE PlayerUUID = ?");
+ stmt.bind(1, a_PlayerUUID);
+ if (stmt.executeStep())
+ {
+ // The player UUID was found, they have a rank
+ return true;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to query DB for player UUID %s: %s", __FUNCTION__, a_PlayerUUID.c_str(), ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::IsGroupInRank(const AString & a_GroupName, const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB,
+ "SELECT * FROM Rank "
+ "LEFT JOIN RankPermGroup ON Rank.RankID = RankPermGroup.RankID "
+ "LEFT JOIN PermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
+ "WHERE Rank.Name = ? AND PermGroup.Name = ?"
+ );
+ stmt.bind(1, a_RankName);
+ stmt.bind(2, a_GroupName);
+ if (stmt.executeStep())
+ {
+ // The group is in the rank
+ return true;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+bool cRankManager::IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB,
+ "SELECT * FROM PermissionItem "
+ "LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID "
+ "WHERE PermissionItem.Permission = ? AND PermGroup.Name = ?"
+ );
+ stmt.bind(1, a_Permission);
+ stmt.bind(2, a_GroupName);
+ if (stmt.executeStep())
+ {
+ // The permission is in the group
+ return true;
+ }
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+void cRankManager::NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET PlayerName = ? WHERE PlayerUUID = ?");
+ stmt.bind(1, a_PlayerName);
+ stmt.bind(2, a_UUID);
+ stmt.exec();
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what());
+ }
+}
+
+
+
+
+
+bool cRankManager::SetDefaultRank(const AString & a_RankName)
+{
+ ASSERT(m_IsInitialized);
+ cCSLock Lock(m_CS);
+
+ try
+ {
+ // Find the rank's ID:
+ int RankID = 0;
+ {
+ SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
+ stmt.bind(1, a_RankName);
+ if (!stmt.executeStep())
+ {
+ LOGINFO("%s: Cannot set rank %s as the default, it does not exist.", __FUNCTION__, a_RankName.c_str());
+ return false;
+ }
+ }
+
+ // Set the rank as the default:
+ {
+ SQLite::Statement stmt(m_DB, "UPDATE DefaultRank SET RankID = ?");
+ stmt.bind(1, RankID);
+ if (stmt.exec() < 1)
+ {
+ // Failed to update, there might be none in the DB, try inserting:
+ SQLite::Statement stmt2(m_DB, "INSERT INTO DefaultRank (RankID) VALUES (?)");
+ stmt2.bind(1, RankID);
+ if (stmt2.exec() < 1)
+ {
+ LOGINFO("%s: Cannot update the default rank in the DB to %s.", __FUNCTION__, a_RankName.c_str());
+ return false;
+ }
+ }
+ }
+
+ // Set the internal cache:
+ m_DefaultRank = a_RankName;
+ return true;
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to update DB: %s", __FUNCTION__, ex.what());
+ return false;
+ }
+}
+
+
+
+
+
+bool cRankManager::AreDBTablesEmpty(void)
+{
+ return (
+ IsDBTableEmpty("Rank") &&
+ IsDBTableEmpty("PlayerRank") &&
+ IsDBTableEmpty("PermGroup") &&
+ IsDBTableEmpty("RankPermGroup") &&
+ IsDBTableEmpty("PermissionItem") &&
+ IsDBTableEmpty("DefaultRank")
+ );
+}
+
+
+
+
+
+bool cRankManager::IsDBTableEmpty(const AString & a_TableName)
+{
+ try
+ {
+ SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM " + a_TableName);
+ return (stmt.executeStep() && (stmt.getColumn(0).getInt() == 0));
+ }
+ catch (const SQLite::Exception & ex)
+ {
+ LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
+ }
+ return false;
+}
+
+
+
+
+
+void cRankManager::CreateDefaults(void)
+{
+ // Wrap everything in a big transaction to speed things up:
+ cMassChangeLock Lock(*this);
+
+ // Create ranks:
+ AddRank("Default", "", "", "");
+ AddRank("VIP", "", "", "");
+ AddRank("Operator", "", "", "");
+ AddRank("Admin", "", "", "");
+
+ // Create groups:
+ AddGroup("Default");
+ AddGroup("Kick");
+ AddGroup("Teleport");
+ AddGroup("Everything");
+
+ // Add groups to ranks:
+ AddGroupToRank("Default", "Default");
+ AddGroupToRank("Teleport", "VIP");
+ AddGroupToRank("Teleport", "Operator");
+ AddGroupToRank("Kick", "Operator");
+ AddGroupToRank("Everything", "Admin");
+
+ // Add permissions to groups:
+ AddPermissionToGroup("core.build", "Default");
+ AddPermissionToGroup("core.tp", "Teleport");
+ AddPermissionToGroup("core.kick", "Kick");
+ AddPermissionToGroup("*", "Everything");
+
+ // Set the default rank:
+ SetDefaultRank("Default");
+}
+
+
+
+
diff --git a/src/RankManager.h b/src/RankManager.h
new file mode 100644
index 000000000..f364bba6a
--- /dev/null
+++ b/src/RankManager.h
@@ -0,0 +1,246 @@
+
+// RankManager.h
+
+// Declares the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
+
+
+
+
+#pragma once
+
+#include "SQLiteCpp/Database.h"
+#include "SQLiteCpp/Transaction.h"
+
+
+
+
+
+class cMojangAPI;
+
+
+
+
+
+class cRankManager
+{
+public:
+ /** Acquire this lock to perform mass changes.
+ Improves performance by wrapping everything into a transaction.
+ Makes sure that no other thread is accessing the DB. */
+ class cMassChangeLock
+ {
+ public:
+ cMassChangeLock(cRankManager & a_RankManager) :
+ m_Lock(a_RankManager.m_CS),
+ m_Transaction(a_RankManager.m_DB)
+ {
+ }
+
+ ~cMassChangeLock()
+ {
+ m_Transaction.commit();
+ }
+
+ protected:
+ cCSLock m_Lock;
+ SQLite::Transaction m_Transaction;
+ };
+
+
+ /** Creates the rank manager. Needs to be initialized before other use. */
+ cRankManager(void);
+
+ ~cRankManager();
+
+ /** Initializes the rank manager. Performs migration and default-setting if no data is found in the DB.
+ The a_MojangAPI param is used when migrating from old ini files, to look up player UUIDs. */
+ void Initialize(cMojangAPI & a_MojangAPI);
+
+ /** Returns the name of the rank that the specified player has assigned to them.
+ If the player has no rank assigned, returns an empty string (NOT the default rank). */
+ AString GetPlayerRankName(const AString & a_PlayerUUID);
+
+ /** Returns the names of Groups that the specified player has assigned to them. */
+ AStringVector GetPlayerGroups(const AString & a_PlayerUUID);
+
+ /** Returns the permissions that the specified player has assigned to them.
+ If the player has no rank assigned to them, returns the default rank's permissions. */
+ AStringVector GetPlayerPermissions(const AString & a_PlayerUUID);
+
+ /** Returns the names of groups that the specified rank has assigned to it.
+ Returns an empty vector if the rank doesn't exist. */
+ AStringVector GetRankGroups(const AString & a_RankName);
+
+ /** Returns the permissions that the specified group has assigned to it.
+ Returns an empty vector if the group doesn't exist. */
+ AStringVector GetGroupPermissions(const AString & a_GroupName);
+
+ /** Returns all permissions that the specified rank has assigned to it, through all its groups.
+ Returns an empty vector if the rank doesn't exist. Any non-existent groups are ignored. */
+ AStringVector GetRankPermissions(const AString & a_RankName);
+
+ /** Returns the names of all defined ranks. */
+ AStringVector GetAllRanks(void);
+
+ /** Returns the names of all permission groups. */
+ AStringVector GetAllGroups(void);
+
+ /** Returns all the distinct permissions that are stored in the DB. */
+ AStringVector GetAllPermissions(void);
+
+ /** Returns the message visuals (prefix, postfix, color) for the specified player.
+ Returns true if the visuals were read from the DB, false if not (player not found etc). */
+ bool GetPlayerMsgVisuals(
+ const AString & a_PlayerUUID,
+ AString & a_MsgPrefix,
+ AString & a_MsgSuffix,
+ AString & a_MsgNameColorCode
+ );
+
+ /** Adds a new rank. No action if the rank already exists. */
+ void AddRank(
+ const AString & a_RankName,
+ const AString & a_MsgPrefix,
+ const AString & a_MsgSuffix,
+ const AString & a_MsgNameColorCode
+ );
+
+ /** Adds a new permission group. No action if such a group already exists. */
+ void AddGroup(const AString & a_GroupName);
+
+ /** Bulk-adds groups. Group names that already exist are silently skipped. */
+ void AddGroups(const AStringVector & a_GroupNames);
+
+ /** Adds the specified permission group to the specified rank.
+ Fails if the rank or group names are not found.
+ Returns true if successful, false on error. */
+ bool AddGroupToRank(const AString & a_GroupName, const AString & a_RankName);
+
+ /** Adds the specified permission to the specified permission group.
+ Fails if the permission group name is not found.
+ Returns true if successful, false on error. */
+ bool AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName);
+
+ /** Adds the specified permissions to the specified permission group.
+ Fails if the permission group name is not found.
+ Returns true if successful, false on error. */
+ bool AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName);
+
+ /** Removes the specified rank.
+ All players assigned to that rank will be re-assigned to a_ReplacementRankName.
+ If a_ReplacementRankName is empty or not a valid rank, the player will be removed from the DB,
+ which means they will receive the default rank the next time they are queried.
+ If the rank being removed is the default rank, the default will be changed to the replacement
+ rank; the operation fails if there's no replacement. */
+ void RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName);
+
+ /** Removes the specified group completely.
+ The group will first be removed from all ranks using it, and then removed itself. */
+ void RemoveGroup(const AString & a_GroupName);
+
+ /** Removes the specified group from the specified rank.
+ The group will stay defined, even if no rank is using it. */
+ void RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName);
+
+ /** Removes the specified permission from the specified group. */
+ void RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName);
+
+ /** Renames the specified rank. No action if the rank name is not found.
+ Fails if the new name is already used.
+ Updates the cached m_DefaultRank if the default rank is being renamed.
+ Returns true on success, false on failure. */
+ bool RenameRank(const AString & a_OldName, const AString & a_NewName);
+
+ /** Renames the specified group. No action if the rank name is not found.
+ Fails if the new name is already used.
+ Returns true on success, false on failure. */
+ bool RenameGroup(const AString & a_OldName, const AString & a_NewName);
+
+ /** Sets the specified player's rank.
+ If the player already had rank assigned to them, it is overwritten with the new rank and name.
+ Note that this doesn't change the cPlayer if the player is already connected, you need to update all the
+ cPlayer instances manually.
+ The PlayerName is provided for reference, so that GetRankPlayerNames() can work. */
+ void SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName);
+
+ /** Removes the player's rank assignment. The player is left without a rank.
+ Note that this doesn't change the cPlayer instances for the already connected players, you need to update
+ all the instances manually.
+ No action if the player has no rank assigned to them already. */
+ void RemovePlayerRank(const AString & a_PlayerUUID);
+
+ /** Sets the message visuals of an existing rank. No action if the rank name is not found. */
+ void SetRankVisuals(
+ const AString & a_RankName,
+ const AString & a_MsgPrefix,
+ const AString & a_MsgSuffix,
+ const AString & a_MsgNameColorCode
+ );
+
+ /** Returns the message visuals of an existing rank.
+ Returns true if successful, false on error (rank doesn't exist). */
+ bool GetRankVisuals(
+ const AString & a_RankName,
+ AString & a_MsgPrefix,
+ AString & a_MsgSuffix,
+ AString & a_MsgNameColorCode
+ );
+
+ /** Returns true iff the specified rank exists in the DB. */
+ bool RankExists(const AString & a_RankName);
+
+ /** Returns true iff the specified group exists in the DB. */
+ bool GroupExists(const AString & a_GroupName);
+
+ /** Returns true iff the specified player has a rank assigned to them in the DB. */
+ bool IsPlayerRankSet(const AString & a_PlayerUUID);
+
+ /** Returns true iff the specified rank contains the specified group. */
+ bool IsGroupInRank(const AString & a_GroupName, const AString & a_RankName);
+
+ /** Returns true iff the specified group contains the specified permission. */
+ bool IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName);
+
+ /** Called by cMojangAPI whenever the playername-uuid pairing is discovered. Updates the DB. */
+ void NotifyNameUUID(const AString & a_PlayerName, const AString & a_UUID);
+
+ /** Sets the specified rank as the default rank.
+ Returns true on success, false on failure (rank not found). */
+ bool SetDefaultRank(const AString & a_RankName);
+
+ /** Returns the name of the default rank. */
+ const AString & GetDefaultRank(void) const { return m_DefaultRank; }
+
+protected:
+
+ /** The database storage for all the data. Protected by m_CS. */
+ SQLite::Database m_DB;
+
+ /** The name of the default rank. Kept as a cache so that queries for it don't need to go through the DB. */
+ AString m_DefaultRank;
+
+ /** The mutex protecting m_DB and m_DefaultRank against multi-threaded access. */
+ cCriticalSection m_CS;
+
+ /** Set to true once the manager is initialized. */
+ bool m_IsInitialized;
+
+ /** The MojangAPI instance that is used for translating playernames to UUIDs.
+ Set in Initialize(), may be NULL. */
+ cMojangAPI * m_MojangAPI;
+
+
+ /** Returns true if all the DB tables are empty, indicating a fresh new install. */
+ bool AreDBTablesEmpty(void);
+
+ /** Returns true iff the specified DB table is empty.
+ If there's an error while querying, returns false. */
+ bool IsDBTableEmpty(const AString & a_TableName);
+
+ /** Creates a default set of ranks / groups / permissions. */
+ void CreateDefaults(void);
+} ;
+
+
+
+
diff --git a/src/Root.cpp b/src/Root.cpp
index c20cf0d21..ef66f9870 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -6,7 +6,6 @@
#include "World.h"
#include "WebAdmin.h"
#include "FurnaceRecipe.h"
-#include "GroupManager.h"
#include "CraftingRecipes.h"
#include "Bindings/PluginManager.h"
#include "MonsterConfig.h"
@@ -18,6 +17,7 @@
#include "CommandOutput.h"
#include "DeadlockDetect.h"
#include "OSSupport/Timer.h"
+#include "LoggerListeners.h"
#include "inifile/iniFile.h"
@@ -46,12 +46,10 @@ cRoot::cRoot(void) :
m_InputThread(NULL),
m_Server(NULL),
m_MonsterConfig(NULL),
- m_GroupManager(NULL),
m_CraftingRecipes(NULL),
m_FurnaceRecipe(NULL),
m_WebAdmin(NULL),
m_PluginManager(NULL),
- m_Log(NULL),
m_bStop(false),
m_bRestart(false)
{
@@ -105,10 +103,15 @@ void cRoot::Start(void)
HMENU hmenu = GetSystemMenu(hwnd, FALSE);
EnableMenuItem(hmenu, SC_CLOSE, MF_GRAYED); // Disable close button when starting up; it causes problems with our CTRL-CLOSE handling
#endif
+
+ cLogger::cListener * consoleLogListener = MakeConsoleListener();
+ cLogger::cListener * fileLogListener = new cFileListener();
+ cLogger::GetInstance().AttachListener(consoleLogListener);
+ cLogger::GetInstance().AttachListener(fileLogListener);
+
+ LOG("--- Started Log ---\n");
cDeadlockDetect dd;
- delete m_Log;
- m_Log = new cMCLogger();
m_bStop = false;
while (!m_bStop)
@@ -156,7 +159,7 @@ void cRoot::Start(void)
m_WebAdmin->Init();
LOGD("Loading settings...");
- m_GroupManager = new cGroupManager();
+ m_RankManager.Initialize(m_MojangAPI);
m_CraftingRecipes = new cCraftingRecipes;
m_FurnaceRecipe = new cFurnaceRecipe();
@@ -235,8 +238,6 @@ void cRoot::Start(void)
LOGD("Unloading recipes...");
delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
delete m_CraftingRecipes; m_CraftingRecipes = NULL;
- LOGD("Forgetting groups...");
- delete m_GroupManager; m_GroupManager = NULL;
LOGD("Unloading worlds...");
UnloadWorlds();
@@ -249,8 +250,13 @@ void cRoot::Start(void)
delete m_Server; m_Server = NULL;
LOG("Shutdown successful!");
}
-
- delete m_Log; m_Log = NULL;
+
+ LOG("--- Stopped Log ---");
+
+ cLogger::GetInstance().DetachListener(consoleLogListener);
+ delete consoleLogListener;
+ cLogger::GetInstance().DetachListener(fileLogListener);
+ delete fileLogListener;
}
@@ -274,15 +280,15 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
// Then load the other worlds
- unsigned int KeyNum = IniFile.FindKey("Worlds");
- unsigned int NumWorlds = IniFile.GetNumValues(KeyNum);
+ int KeyNum = IniFile.FindKey("Worlds");
+ int NumWorlds = IniFile.GetNumValues(KeyNum);
if (NumWorlds <= 0)
{
return;
}
bool FoundAdditionalWorlds = false;
- for (unsigned int i = 0; i < NumWorlds; i++)
+ for (int i = 0; i < NumWorlds; i++)
{
AString ValueName = IniFile.GetValueName(KeyNum, i);
if (ValueName.compare("World") != 0)
@@ -545,17 +551,6 @@ void cRoot::SaveAllChunks(void)
-void cRoot::ReloadGroups(void)
-{
- LOG("Reload groups ...");
- m_GroupManager->LoadGroups();
- m_GroupManager->CheckUsers();
-}
-
-
-
-
-
void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
diff --git a/src/Root.h b/src/Root.h
index 1cd175ab4..9bc975889 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -5,6 +5,7 @@
#include "Protocol/MojangAPI.h"
#include "HTTPServer/HTTPServer.h"
#include "Defines.h"
+#include "RankManager.h"
@@ -13,7 +14,6 @@
// fwd:
class cThread;
class cMonsterConfig;
-class cGroupManager;
class cCraftingRecipes;
class cFurnaceRecipe;
class cWebAdmin;
@@ -78,7 +78,6 @@ public:
cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; }
- cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature
@@ -89,6 +88,7 @@ public:
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; }
+ cRankManager & GetRankManager (void) { return m_RankManager; }
/** Queues a console command for execution through the cServer class.
The command will be executed in the tick thread
@@ -122,9 +122,6 @@ public:
/// Saves all chunks in all worlds
void SaveAllChunks(void); // tolua_export
- /// Reloads all the groups
- void ReloadGroups(void); // tolua_export
-
/// Calls the callback for each player in all worlds
bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
@@ -187,17 +184,15 @@ private:
cServer * m_Server;
cMonsterConfig * m_MonsterConfig;
- cGroupManager * m_GroupManager;
cCraftingRecipes * m_CraftingRecipes;
cFurnaceRecipe * m_FurnaceRecipe;
cWebAdmin * m_WebAdmin;
cPluginManager * m_PluginManager;
cAuthenticator m_Authenticator;
cMojangAPI m_MojangAPI;
+ cRankManager m_RankManager;
cHTTPServer m_HTTPServer;
- cMCLogger * m_Log;
-
bool m_bStop;
bool m_bRestart;
diff --git a/src/Server.cpp b/src/Server.cpp
index 42ad133f1..958fe83c8 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -11,7 +11,6 @@
#include "World.h"
#include "ChunkDef.h"
#include "Bindings/PluginManager.h"
-#include "GroupManager.h"
#include "ChatColor.h"
#include "Entities/Player.h"
#include "Inventory.h"
@@ -117,7 +116,9 @@ cServer::cServer(void) :
m_MaxPlayers(0),
m_bIsHardcore(false),
m_TickThread(*this),
- m_ShouldAuthenticate(false)
+ m_ShouldAuthenticate(false),
+ m_ShouldLoadOfflinePlayerData(false),
+ m_ShouldLoadNamedPlayerData(true)
{
}
@@ -469,25 +470,17 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
PrintHelp(split, a_Output);
return;
}
- if (split[0] == "reload")
+ else if (split[0] == "reload")
{
cPluginManager::Get()->ReloadPlugins();
- cRoot::Get()->ReloadGroups();
return;
}
- if (split[0] == "reloadplugins")
+ else if (split[0] == "reloadplugins")
{
cPluginManager::Get()->ReloadPlugins();
return;
}
- if (split[0] == "reloadgroups")
- {
- cRoot::Get()->ReloadGroups();
- a_Output.Out("Groups reloaded!");
- a_Output.Finished();
- return;
- }
- if (split[0] == "load")
+ else if (split[0] == "load")
{
if (split.size() > 1)
{
@@ -502,8 +495,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
return;
}
}
-
- if (split[0] == "unload")
+ else if (split[0] == "unload")
{
if (split.size() > 1)
{
@@ -519,21 +511,21 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
// There is currently no way a plugin can do these (and probably won't ever be):
- if (split[0].compare("chunkstats") == 0)
+ else if (split[0].compare("chunkstats") == 0)
{
cRoot::Get()->LogChunkStats(a_Output);
a_Output.Finished();
return;
}
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- if (split[0].compare("dumpmem") == 0)
+ else if (split[0].compare("dumpmem") == 0)
{
LeakFinderXmlOutput Output("memdump.xml");
DumpUsedMemory(&Output);
return;
}
- if (split[0].compare("killmem") == 0)
+ else if (split[0].compare("killmem") == 0)
{
for (;;)
{
@@ -542,7 +534,7 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
}
#endif
- if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
+ else if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();
return;
diff --git a/src/Server.h b/src/Server.h
index c1640b388..f20e6932f 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -120,7 +120,7 @@ public: // tolua_export
const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; }
/** Returns true if authentication has been turned on in server settings. */
- bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; }
+ bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export
/** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
diff --git a/src/SetChunkData.cpp b/src/SetChunkData.cpp
index 6e0c2733e..af6ad1251 100644
--- a/src/SetChunkData.cpp
+++ b/src/SetChunkData.cpp
@@ -13,6 +13,9 @@
cSetChunkData::cSetChunkData(int a_ChunkX, int a_ChunkZ, bool a_ShouldMarkDirty) :
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ),
+ m_IsLightValid(false),
+ m_IsHeightMapValid(false),
+ m_AreBiomesValid(false),
m_ShouldMarkDirty(a_ShouldMarkDirty)
{
}
diff --git a/src/StringUtils.h b/src/StringUtils.h
index 7699a18bd..a63d852ee 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -13,7 +13,6 @@
-
typedef std::string AString;
typedef std::vector<AString> AStringVector;
typedef std::list<AString> AStringList;
diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp
index ab6925e55..23eedbd14 100644
--- a/src/WebAdmin.cpp
+++ b/src/WebAdmin.cpp
@@ -159,28 +159,6 @@ void cWebAdmin::Stop(void)
-AString cWebAdmin::GetTemplate()
-{
- AString retVal = "";
-
- char SourceFile[] = "webadmin/template.html";
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- return "";
- }
-
- // copy the file into the buffer:
- f.ReadRestOfFile(retVal);
-
- return retVal;
-}
-
-
-
-
-
void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
{
if (!a_Request.HasAuth())
@@ -198,9 +176,9 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
}
// Check if the contents should be wrapped in the template:
- AString URL = a_Request.GetBareURL();
- ASSERT(URL.length() > 0);
- bool ShouldWrapInTemplate = ((URL.length() > 1) && (URL[1] != '~'));
+ AString BareURL = a_Request.GetBareURL();
+ ASSERT(BareURL.length() > 0);
+ bool ShouldWrapInTemplate = ((BareURL.length() > 1) && (BareURL[1] != '~'));
// Retrieve the request data:
cWebadminRequestData * Data = (cWebadminRequestData *)(a_Request.GetUserData());
@@ -215,7 +193,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
HTTPTemplateRequest TemplateRequest;
TemplateRequest.Request.Username = a_Request.GetAuthUsername();
TemplateRequest.Request.Method = a_Request.GetMethod();
- TemplateRequest.Request.Path = URL.substr(1);
+ TemplateRequest.Request.Path = BareURL.substr(1);
if (Data->m_Form.Finish())
{
@@ -258,7 +236,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque
return;
}
- AString BaseURL = GetBaseURL(URL);
+ AString BaseURL = GetBaseURL(BareURL);
AString Menu;
Template = "{CONTENT}";
AString FoundPlugin;
diff --git a/src/WebAdmin.h b/src/WebAdmin.h
index f48e8ce9e..aefc1d145 100644
--- a/src/WebAdmin.h
+++ b/src/WebAdmin.h
@@ -208,9 +208,6 @@ protected:
/** The HTTP server which provides the underlying HTTP parsing, serialization and events */
cHTTPServer m_HTTPServer;
-
- AString GetTemplate(void);
-
/** Handles requests coming to the "/webadmin" or "/~webadmin" URLs */
void HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request);
diff --git a/src/World.cpp b/src/World.cpp
index 5298f3b03..69d1217f1 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BlockID.h"
@@ -250,8 +251,38 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_SkyDarkness(0),
+ m_GameMode(gmNotSet),
+ m_bEnabledPVP(false),
+ m_IsDeepSnowEnabled(false),
+ m_ShouldLavaSpawnFire(true),
+ m_VillagersShouldHarvestCrops(true),
+ m_SimulatorManager(NULL),
+ m_SandSimulator(NULL),
+ m_WaterSimulator(NULL),
+ m_LavaSimulator(NULL),
+ m_FireSimulator(NULL),
+ m_RedstoneSimulator(NULL),
+ m_MaxPlayers(10),
+ m_ChunkMap(NULL),
+ m_bAnimals(true),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
+ m_MaxCactusHeight(3),
+ m_MaxSugarcaneHeight(4),
+ m_IsCactusBonemealable(false),
+ m_IsCarrotsBonemealable(true),
+ m_IsCropsBonemealable(true),
+ m_IsGrassBonemealable(true),
+ m_IsMelonStemBonemealable(true),
+ m_IsMelonBonemealable(true),
+ m_IsPotatoesBonemealable(true),
+ m_IsPumpkinStemBonemealable(true),
+ m_IsPumpkinBonemealable(true),
+ m_IsSaplingBonemealable(true),
+ m_IsSugarcaneBonemealable(false),
+ m_bCommandBlocksEnabled(true),
+ m_bUseChatPrefixes(false),
+ m_TNTShrapnelLevel(slNone),
m_Scoreboard(this),
m_MapManager(this),
m_GeneratorCallbacks(*this),
@@ -406,7 +437,7 @@ void cWorld::InitializeSpawn(void)
int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist);
IniFile.WriteFile(m_IniFileName);
- LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
+ LOG("Preparing spawn area in world \"%s\", %d x %d chunks, total %d chunks...", m_WorldName.c_str(), ViewDist, ViewDist, ViewDist * ViewDist);
for (int x = 0; x < ViewDist; x++)
{
for (int z = 0; z < ViewDist; z++)
@@ -3327,7 +3358,7 @@ void cWorld::AddQueuedPlayers(void)
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
{
- ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
+ ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
m_Players.push_back(*itr);
diff --git a/src/World.h b/src/World.h
index 6df1758e9..578c9682b 100644
--- a/src/World.h
+++ b/src/World.h
@@ -235,7 +235,7 @@ public:
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
- virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
+ virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) override; // tolua_export
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
diff --git a/src/WorldStorage/FastNBT.h b/src/WorldStorage/FastNBT.h
index 4ef72e379..ebf99103f 100644
--- a/src/WorldStorage/FastNBT.h
+++ b/src/WorldStorage/FastNBT.h
@@ -76,7 +76,9 @@ public:
cFastNBTTag(eTagType a_Type, int a_Parent) :
m_Type(a_Type),
+ m_NameStart(0),
m_NameLength(0),
+ m_DataStart(0),
m_DataLength(0),
m_Parent(a_Parent),
m_PrevSibling(-1),
@@ -88,7 +90,9 @@ public:
cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) :
m_Type(a_Type),
+ m_NameStart(0),
m_NameLength(0),
+ m_DataStart(0),
m_DataLength(0),
m_Parent(a_Parent),
m_PrevSibling(a_PrevSibling),
diff --git a/src/main.cpp b/src/main.cpp
index 106233342..86ecd4000 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -273,6 +273,8 @@ int main( int argc, char **argv)
}
} // for i - argv[]
+ cLogger::InitiateMultithreading();
+
#if !defined(ANDROID_NDK)
try
#endif