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-rw-r--r--src/World.cpp2
-rw-r--r--src/WorldStorage/WorldStorage.cpp35
-rw-r--r--src/WorldStorage/WorldStorage.h3
3 files changed, 5 insertions, 35 deletions
diff --git a/src/World.cpp b/src/World.cpp
index bd7694e96..48c3448a3 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2776,10 +2776,8 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
void cWorld::SaveAllChunks(void)
{
- LOGINFO("Saving all chunks...");
m_LastSave = m_WorldAge;
m_ChunkMap->SaveAllChunks();
- m_Storage.QueueSavedMessage();
}
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 6867ad5bc..d3f35384b 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -17,13 +17,6 @@
-/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage())
-#define CHUNK_Y_MESSAGE 2
-
-
-
-
-
/// Example storage schema - forgets all chunks ;)
class cWSSForgetful :
public cWSSchema
@@ -168,17 +161,6 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-void cWorldStorage::QueueSavedMessage(void)
-{
- // Pushes a special coord pair into the queue, signalizing a message instead
- m_SaveQueue.EnqueueItem(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
- m_Event.Set();
-}
-
-
-
-
-
void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true));
@@ -286,19 +268,12 @@ bool cWorldStorage::SaveOneChunk(void)
{
cChunkCoords ToSave(0, 0, 0);
bool ShouldSave = m_SaveQueue.TryDequeueItem(ToSave);
- if(ShouldSave) {
- if (ToSave.m_ChunkY == CHUNK_Y_MESSAGE)
- {
- LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
- return ShouldSave;
- }
- if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
+ if (ShouldSave && m_World->IsChunkValid(ToSave.m_ChunkX, ToSave.m_ChunkZ))
+ {
+ m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
+ if (m_SaveSchema->SaveChunk(ToSave))
{
- m_World->MarkChunkSaving(ToSave.m_ChunkX, ToSave.m_ChunkZ);
- if (m_SaveSchema->SaveChunk(ToSave))
- {
- m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
- }
+ m_World->MarkChunkSaved(ToSave.m_ChunkX, ToSave.m_ChunkZ);
}
}
return ShouldSave;
diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h
index bb189b6c9..1204b4310 100644
--- a/src/WorldStorage/WorldStorage.h
+++ b/src/WorldStorage/WorldStorage.h
@@ -67,9 +67,6 @@ public:
void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- /// Signals that a message should be output to the console when all the chunks have been saved
- void QueueSavedMessage(void);
-
/// Loads the chunk specified; returns true on success, false on failure
bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);