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-rw-r--r--src/ChunkDef.h10
-rw-r--r--src/Entities/Player.cpp2
2 files changed, 4 insertions, 8 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index 959841ecc..2bfa2949c 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -399,21 +399,17 @@ public:
typedef std::list<cChunkCoords> cChunkCoordsList;
typedef std::vector<cChunkCoords> cChunkCoordsVector;
-namespace std
-{
-
/** A simple hash function for chunk coords, we assume that chunk coords won't use more than 16 bits, so the hash is almost an identity.
Used for std::unordered_map<cChunkCoords, ...> */
-template<> struct hash<cChunkCoords>
+class cChunkCoordsHash
{
- size_t operator ()(const cChunkCoords & a_Coords)
+public:
+ size_t operator () (const cChunkCoords & a_Coords) const
{
return (static_cast<size_t>(a_Coords.m_ChunkX) << 16) ^ static_cast<size_t>(a_Coords.m_ChunkZ);
}
};
-} // namespace std
-
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 7bdd1c6f7..1d5cc6554 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2206,7 +2206,7 @@ void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_R
}
// Divide the block changes by their respective chunks:
- std::unordered_map<cChunkCoords, sSetBlockVector> Changes;
+ std::unordered_map<cChunkCoords, sSetBlockVector, cChunkCoordsHash> Changes;
for (const auto & blk: blks)
{
Changes[cChunkCoords(blk.m_ChunkX, blk.m_ChunkZ)].push_back(blk);