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* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-1/+13
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-261-1/+10
* Updated VS2010 project filesfaketruth2011-10-261-6/+132
* Visual Studio 2010 solution and project filesfaketruth2011-10-031-0/+1015