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path: root/source/Mobs/Monster.cpp (follow)
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* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-221-42/+54
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-221-18/+11
* Added sounds to levers and mobsluksor111@gmail.com2012-12-211-0/+4
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-211-1/+2
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-211-19/+0
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-211-9/+12
* Refactored the world time.madmaxoft@gmail.com2012-11-011-2/+2
* Removed a few debugging messages from the release builds.madmaxoft@gmail.com2012-10-061-4/+5
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-241-7/+7
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-231-0/+590