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* MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com2012-12-2218-87/+97
* Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com2012-12-2235-200/+85
* Added sounds to levers and mobsluksor111@gmail.com2012-12-2122-0/+47
* Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com2012-12-215-31/+66
* Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com2012-12-2148-267/+75
* Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com2012-12-2149-594/+574
* Refactored the world time.madmaxoft@gmail.com2012-11-016-12/+16
* Added Bats and Witches.luksor111@gmail.com2012-11-014-0/+128
* Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com2012-10-1910-0/+314
* Removed a few debugging messages from the release builds.madmaxoft@gmail.com2012-10-061-4/+5
* Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com2012-09-244-12/+12
* Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com2012-09-2340-0/+1986