index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Player.h
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Author
Age
Files
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*
Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions.
madmaxoft
2013-07-28
1
-1
/
+12
*
First implementation of movement-related hunger and API
madmaxoft@gmail.com
2013-07-12
1
-15
/
+47
*
Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes.
madmaxoft@gmail.com
2013-07-07
1
-1
/
+31
*
Fixed player moving between worlds.
madmaxoft@gmail.com
2013-07-03
1
-1
/
+1
*
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
2013-07-01
1
-4
/
+4
*
Implemented proper player crouching.
madmaxoft@gmail.com
2013-06-04
1
-0
/
+8
*
LuaWindow: Fixed memory leaks with unclosed windows
madmaxoft@gmail.com
2013-06-02
1
-3
/
+3
*
LuaWindow: Initial code, the window can be opened, but not much manipulated
madmaxoft@gmail.com
2013-05-30
1
-7
/
+17
*
Implemented left-click inventory painting
madmaxoft@gmail.com
2013-05-30
1
-4
/
+18
*
Refactored cInventory to use cItemGrid for the actual Storage
madmaxoft@gmail.com
2013-05-24
1
-2
/
+4
*
Inventory code cleanup, players can now see each other's armor
madmaxoft@gmail.com
2013-05-19
1
-2
/
+1
*
Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.
keyboard.osh@gmail.com
2013-04-22
1
-0
/
+2
*
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
2013-04-13
1
-2
/
+2
*
Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.
keyboard.osh@gmail.com
2013-03-22
1
-1
/
+1
*
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
2013-01-12
1
-38
/
+39
*
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
2012-12-22
1
-1
/
+1
*
Fixed linux compilation
madmaxoft@gmail.com
2012-12-21
1
-2
/
+0
*
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
2012-12-21
1
-1
/
+3
*
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
2012-12-21
1
-12
/
+43
*
Added initial adventure mode support
luksor111@gmail.com
2012-11-27
1
-0
/
+1
*
Cleanup: Removed deprecated functions from Lua API
madmaxoft@gmail.com
2012-11-11
1
-2
/
+0
*
Converted some const char*s and std::strings to AStrings
faketruth
2012-10-18
1
-4
/
+8
*
Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now)
faketruth
2012-10-14
1
-6
/
+6
*
Lua plugins can get player's equipped item
madmaxoft@gmail.com
2012-10-06
1
-1
/
+1
*
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
2012-09-24
1
-0
/
+171