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2012-10-06Completely removed the old (buggy) redstone simulator.madmaxoft@gmail.com1-122/+0
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-122/+122
2012-03-06Fixed redstone repeater bug where it could not get the direction when it has delay bits setfaketruth1-3/+3
2012-03-06Yay redstone repeaters!faketruth1-0/+87
2012-02-22Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the timefaketruth1-20/+21
2011-11-09Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com1-2/+3
2011-11-07Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com1-2/+2
2011-11-06Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.admin@omencraft.com1-1/+1
2011-11-06Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)admin@omencraft.com1-1/+3
2011-11-04celeaning up the mess I made of cRedstone.h. >.>admin@omencraft.com1-77/+0
2011-11-04Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com1-0/+108