index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cChestEntity.cpp
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Files
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*
Refactored windows.
madmaxoft@gmail.com
2012-09-20
1
-11
/
+7
*
Progress on the 1.3.2 protocol.
madmaxoft@gmail.com
2012-08-31
1
-1
/
+1
*
Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.
madmaxoft@gmail.com
2012-08-24
1
-3
/
+4
*
Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.
madmaxoft@gmail.com
2012-08-19
1
-15
/
+11
*
Prepared WindowOwner class hierarchy for minecart with chest.
madmaxoft@gmail.com
2012-08-07
1
-1
/
+1
*
A bit of cleanup and documentation around the UI window handling
madmaxoft@gmail.com
2012-08-06
1
-8
/
+6
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-234
/
+234
*
Configurable classic composition generator
cedeel@gmail.com
2012-06-08
1
-18
/
+0
*
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
2012-06-06
1
-2
/
+3
*
Chests and Furnaces are now saved properly into Anvil scheme.
madmaxoft@gmail.com
2012-05-28
1
-2
/
+10
*
Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)
madmaxoft@gmail.com
2012-04-23
1
-1
/
+1
*
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
2012-03-24
1
-12
/
+0
*
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
2012-03-23
1
-0
/
+12
*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-1
/
+0
*
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
2012-02-16
1
-5
/
+0
*
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
madmaxoft@gmail.com
2012-02-15
1
-5
/
+5
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-12
/
+44
*
More cFile cleanup; removed old format writing for block entities
madmaxoft@gmail.com
2012-01-30
1
-26
/
+20
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-4
/
+11
*
- Chests open and close on clients when opened/closed
mtilden@gmail.com
2011-12-29
1
-4
/
+48
*
Code improvements
lapayo94@gmail.com
2011-12-25
1
-1
/
+1
*
Player data is saved and loaded as human readable JSON now.
faketruth
2011-10-31
1
-16
/
+2
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-3
/
+4
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+185