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2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-2/+2
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-2/+2
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-7/+24
2012-01-30More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com1-3/+2
2011-12-29M$ BS...mtilden@gmail.com1-1/+1
2011-12-29 - Chests open and close on clients when opened/closedmtilden@gmail.com1-0/+10
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+42