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* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-2/+2
* Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com2012-02-151-2/+2
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-7/+24
* More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com2012-01-301-3/+2
* M$ BS...mtilden@gmail.com2011-12-291-1/+1
* - Chests open and close on clients when opened/closedmtilden@gmail.com2011-12-291-0/+10
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-1/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+42