index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cClientHandle.cpp
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*
It's a Squirrel!!
faketruth
2011-11-08
1
-0
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+1
*
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
admin@omencraft.com
2011-11-07
1
-15
/
+34
*
Added Sebi's changes to pistons and item drops.
admin@omencraft.com
2011-11-07
1
-13
/
+20
*
Pistons now generate noise and animate when moving.
admin@omencraft.com
2011-11-07
1
-1
/
+1
*
Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.
admin@omencraft.com
2011-11-06
1
-2
/
+6
*
Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)
admin@omencraft.com
2011-11-06
1
-9
/
+29
*
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
admin@omencraft.com
2011-11-06
1
-7
/
+5
*
Added all the items up to Beta 1.9.5. Added pistons and piston class.
admin@omencraft.com
2011-11-05
1
-2
/
+10
*
Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.
admin@omencraft.com
2011-11-04
1
-5
/
+27
*
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
admin@omencraft.com
2011-11-03
1
-2
/
+0
*
Added some redstone items.
admin@omencraft.com
2011-11-03
1
-6
/
+30
*
Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
admin@omencraft.com
2011-11-03
1
-7
/
+17
*
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
2011-11-02
1
-7
/
+26
*
Fixed some "Entity was not found in any chunk!" warnings
faketruth
2011-11-02
1
-4
/
+8
*
Fixed player spawn teleport postion.
admin@omencraft.com
2011-11-02
1
-1
/
+2
*
fixed player spawning in the ground.
admin@omencraft.com
2011-11-01
1
-0
/
+4
*
Accidentally removed a line of code
faketruth
2011-11-01
1
-1
/
+2
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-46
/
+49
*
Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)
admin@omencraft.com
2011-11-01
1
-5
/
+23
*
Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)
admin@omencraft.com
2011-11-01
1
-3
/
+3
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-15
/
+16
*
Fixed a memory leak
faketruth
2011-10-27
1
-0
/
+1
*
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
2011-10-26
1
-3
/
+4
*
Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
admin@omencraft.com
2011-10-26
1
-2
/
+2
*
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
2011-10-26
1
-3
/
+3
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
1
-0
/
+2
*
added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.
admin@omencraft.com
2011-10-26
1
-3
/
+70
*
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
faketruth
2011-10-23
1
-19
/
+3
*
Compiles for linux
faketruth
2011-10-21
1
-2
/
+8
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+1082