index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cEntity.cpp
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*
That 2nd assert didn't make much sense...
faketruth
2012-02-22
1
-1
/
+2
*
Added some asserts to trace a bug
faketruth
2012-02-22
1
-1
/
+1
*
Removed some more cChunkPtr usage
madmaxoft@gmail.com
2012-02-20
1
-30
/
+53
*
Using own ASSERT() that logs to file
faketruth
2012-02-20
1
-1
/
+1
*
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
faketruth
2012-02-15
1
-21
/
+18
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-113
/
+163
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-1
/
+3
*
Terrain generation is synchronous again, async generation has bugs.
faketruth
2012-01-19
1
-1
/
+1
*
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
faketruth
2011-12-26
1
-14
/
+3
*
- fixed the code from the last commit :)
lapayo94@gmail.com
2011-12-25
1
-4
/
+6
*
- Fixed a critical bug, which caused players to not getting spawned on the others client
lapayo94@gmail.com
2011-12-25
1
-0
/
+5
*
Fixed some "Entity was not found in any chunk!" warnings
faketruth
2011-11-02
1
-10
/
+29
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-0
/
+2
*
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
2011-10-31
1
-11
/
+15
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+283