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* A new Block handling system :olapayo94@gmail.com2012-07-151-7/+11
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-688/+688
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-12/+23
* Fixed a crash when fluid would try to go below the world (y = -1)faketruth2012-03-311-4/+6
* Fixed block-getting so that simulators work againmadmaxoft@gmail.com2012-02-211-7/+58
* Updated fluid simulators with geser's patch file!faketruth2012-02-141-49/+324
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-1/+3
* Cactus towers can be destroyed by removing the bottom blockfaketruth2012-01-231-2/+34
* - Pickups should now burn in firelapayo94@gmail.com2011-12-291-8/+10
* - water slacks fire nowlapayo94@gmail.com2011-12-291-0/+8
* Fixed some small memory leakslapayo94@gmail.com2011-12-281-0/+6
* Little improvement to save some cpu time but it´s still very heavy cpu loadlapayo94@gmail.com2011-12-281-1/+5
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-1/+1
* - improved Simulator system lapayo94@gmail.com2011-12-261-14/+4
* - Implemented function to check item categorylapayo94@gmail.com2011-12-251-1/+2
* Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com2011-12-251-0/+304