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* Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com2012-08-241-0/+10
* Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com2012-08-191-22/+9
* Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com2012-08-181-4/+4
* Prepared WindowOwner class hierarchy for minecart with chest.madmaxoft@gmail.com2012-08-071-2/+2
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-401/+401
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-2/+3
* Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com2012-05-281-25/+80
* Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com2012-03-241-15/+0
* Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com2012-03-231-0/+15
* Basic cWindow thread-safetymadmaxoft@gmail.com2012-03-191-36/+22
* Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com2012-03-141-1/+0
* Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com2012-02-151-4/+4
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-17/+45
* More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com2012-01-301-46/+33
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-2/+3
* - Chests open and close on clients when opened/closedmtilden@gmail.com2011-12-291-0/+1
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-27/+4
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-12/+6
* MCServer c++ source filesfaketruth2011-10-031-0/+372