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* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-2/+2
* - implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com2011-12-281-0/+53
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-1/+3
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-0/+9
* MCServer c++ source filesfaketruth2011-10-031-0/+33