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* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-101/+101
* Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com2012-06-061-3/+7
* Merged the composable_generator branch into the trunkmadmaxoft@gmail.com2012-05-251-1/+10
* No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth2012-02-151-2/+2
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-2/+3
* - Implemented Drops from Burning animalslapayo94@gmail.com2011-12-281-6/+0
* - improved ClosestPlayerDetection (Really the closest now ;))lapayo94@gmail.com2011-12-261-1/+1
* - Linux compatible fixes including updated makefilemtilden@gmail.com2011-12-261-0/+1
* - Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com2011-12-251-0/+3
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-0/+4
* MCServer c++ source filesfaketruth2011-10-031-0/+85