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* No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth2012-02-151-3/+3
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-9/+24
* Very alpha water physic for pickups (The swim now)lapayo94@gmail.com2011-12-241-0/+4
* MCServer c++ source filesfaketruth2011-10-031-0/+34