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* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-231-1/+1
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-4/+78
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-0/+3
* Fixed bug in cMakeDir where it would only create directories named "world"faketruth2011-10-261-31/+11
* MCServer c++ source filesfaketruth2011-10-031-0/+162