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* Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com2012-08-191-2/+2
* Another handful of packets rewritten.madmaxoft@gmail.com2012-08-191-16/+4
* Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com2012-08-181-59/+70
* Added partial shift+click handling to the survival inventorymadmaxoft@gmail.com2012-08-111-16/+56
* A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com2012-08-061-10/+13
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-332/+332
* Fixed a warning in a Release buildmadmaxoft@gmail.com2012-03-191-1/+4
* Made some logging output debug-onlymadmaxoft@gmail.com2012-03-191-6/+6
* Basic cWindow thread-safetymadmaxoft@gmail.com2012-03-191-13/+56
* Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com2012-02-161-5/+40
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-2/+6
* CreativeInventory Updatelapayo94@gmail.com2012-01-011-3/+3
* - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com2012-01-011-3/+3
* Hold item is now dropped when inventory is closedlapayo94@gmail.com2011-12-251-2/+2
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-211-0/+12
* MCServer c++ source filesfaketruth2011-10-031-0/+235