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* Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)madmaxoft@gmail.com2012-02-221-0/+2
* Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com2012-02-181-1/+5
* Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com2012-02-181-3/+6
* cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com2012-02-161-2/+5
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-5/+22
* Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth2011-12-261-0/+17