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* Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com2012-08-291-80/+0
* Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com2012-08-281-9/+0
* Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com2012-08-271-3/+6
* Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )madmaxoft@gmail.com2012-08-171-26/+15
* Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com2012-08-031-0/+3
* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-94/+94
* Using own ASSERT() that logs to filefaketruth2012-02-201-2/+2
* Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com2012-02-071-31/+64
* Slight cleanupmadmaxoft@gmail.com2012-02-071-2/+2
* cClientHandle: gotten rid of the obnoxious m_pState, now using direct members insteadmadmaxoft@gmail.com2012-02-021-1/+4
* Removed a few duplicate includesmadmaxoft@gmail.com2012-02-011-6/+7
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-4/+3
* MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Expressmadmaxoft@gmail.com2012-01-271-1/+3
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-261-2/+0
* Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com2011-10-261-0/+2
* Compiles for linuxfaketruth2011-10-211-2/+2
* MCServer c++ source filesfaketruth2011-10-031-0/+56