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* Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cppfaketruth2011-12-264-251/+274
* - Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)mtilden@gmail.com2011-12-265-11/+22
* Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth2011-12-267-73/+104
* - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com2011-12-268-5/+80
* - Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com2011-12-2540-1235/+347
* - fixed the code from the last commit :)lapayo94@gmail.com2011-12-252-5/+7
* - Fixed a critical bug, which caused players to not getting spawned on the others clientlapayo94@gmail.com2011-12-252-84/+89
* - Implemented function to check item categorylapayo94@gmail.com2011-12-253-2/+43
* Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com2011-12-256-549/+382
* Hold item is now dropped when inventory is closedlapayo94@gmail.com2011-12-254-8/+32
* Code improvementslapayo94@gmail.com2011-12-258-5/+486
* The missing file! cChunkGenerator.h/cppfaketruth2011-12-252-0/+195
* - improved and simplified the door system (shorter, clearer)lapayo94@gmail.com2011-12-254-62/+85
* Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth2011-12-2510-82/+184
* Very alpha water physic for pickups (The swim now)lapayo94@gmail.com2011-12-244-6/+168
* Max. players and MOTD are now changeable in the settings.inilapayo94@gmail.com2011-12-243-7/+42
* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-235-9/+55
* Digging leaves with shears now drops leaveslapayo94@gmail.com2011-12-227-11/+52
* Fixes:lapayo94@gmail.com2011-12-2210-18/+30
* Missed a class in r94 ;) Sorry guys :Dlapayo94@gmail.com2011-12-212-0/+96
* - Crafting fixed in 1.0.0lapayo94@gmail.com2011-12-2142-275/+315
* Changed chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement.admin@omencraft.com2011-11-151-12/+37
* Put view distance back to 13. Didn't mean to change that.admin@omencraft.com2011-11-121-1/+1
* Found and fixed a bug not letting users place blocks in water or lava.admin@omencraft.com2011-11-112-3/+8
* Fixed logging in underground bug this time. A hack, but it works. :Dadmin@omencraft.com2011-11-101-4/+4
* Can now set gamemode via lua.admin@omencraft.com2011-11-105-4/+19
* Some more changes to redstone. admin@omencraft.com2011-11-101-12/+14
* Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com2011-11-106-26/+258
* Fixed doors. I forgot to actually return proper Hex value. Started work on adding farmland, farming, and leaf decay support.admin@omencraft.com2011-11-102-6/+11
* Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.admin@omencraft.com2011-11-103-5/+108
* Storms were WAY too frequent. I toned them down.admin@omencraft.com2011-11-101-4/+4
* Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com2011-11-105-20/+191
* Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com2011-11-096-3/+79
* bugfix to redstone, it can climb walls again.admin@omencraft.com2011-11-092-16/+43
* Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com2011-11-096-108/+298
* Fixed world timefaketruth2011-11-082-1/+13
* It's a Squirrel!!faketruth2011-11-0811-31/+529
* Fixed bug in cChunk.cpp not calculating RedstoneCircuits at the correct positions. Also, forgot to mention you can now place colored wool.admin@omencraft.com2011-11-081-2/+2
* Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.admin@omencraft.com2011-11-076-121/+238
* More updates to cPiston.cpp. Piston action will now only be broadcasted to players who have the chunk with the moving piston loaded.admin@omencraft.com2011-11-071-2/+6
* Added Sebi's changes to pistons and item drops.admin@omencraft.com2011-11-076-423/+172
* Pistons now generate noise and animate when moving.admin@omencraft.com2011-11-073-4/+50
* Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.admin@omencraft.com2011-11-078-50/+232
* Redstone wire now updates correctly when added and removed. it also updates all currently programmed redstone items and wire circuits. Also cleaned up the mess I left of the code.admin@omencraft.com2011-11-063-194/+47
* Redstone is now self aware. It's not quite as dumb as it used to be at any rate. Redstone wires have no range and understand they are supposed to stay on whenever there's an active torch touching it. (Need to add other power devices)admin@omencraft.com2011-11-063-42/+232
* Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com2011-11-0612-276/+523
* Finished most of piston class. Pistons should work when a redstone current with wire is lit up or extinguished near them but don't yet. There'sa bug to kill.admin@omencraft.com2011-11-063-48/+408
* Change SetBlock to FastSetBlock in cRedstone.cpp and grass will now grow if any one hit block is above it.admin@omencraft.com2011-11-052-22/+27
* Added all the items up to Beta 1.9.5. Added pistons and piston class.admin@omencraft.com2011-11-055-18/+364
* Added cRedstone to project filefaketruth2011-11-042-7/+6
* Changed use of deprecated function.admin@omencraft.com2011-11-041-14/+19
* celeaning up the mess I made of cRedstone.h. >.>admin@omencraft.com2011-11-041-77/+0
* Added (Probably incorrectly) a cRedstone class. Also, palcing a redstone torch will recursively light any redstone wire it's connected to. Removing a torch from an active wire will unlight the entire length. Class needs to be updated to make use of non deprecated function. Current deprecated function warning drastically slows redstone performance.admin@omencraft.com2011-11-045-25/+215
* Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.admin@omencraft.com2011-11-035-14/+15
* Added some redstone items.admin@omencraft.com2011-11-033-7/+54
* Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)admin@omencraft.com2011-11-033-11/+42
* Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com2011-11-026-7/+128
* Fixed some "Entity was not found in any chunk!" warningsfaketruth2011-11-028-28/+74
* Fixed player spawn teleport postion.admin@omencraft.com2011-11-021-1/+2
* Fixed crash when client only sends a space in the chatfaketruth2011-11-021-0/+2
* Changed world gamemode location to world.ini for world based gamemodes.admin@omencraft.com2011-11-021-2/+4
* fixed player spawning in the ground.admin@omencraft.com2011-11-013-6/+5
* Accidentally removed a line of codefaketruth2011-11-011-1/+2
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-0116-165/+476
* forogt to update all of cPlayer.cpp for player based gamemode.admin@omencraft.com2011-11-011-1/+1
* Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com2011-11-013-14/+56
* Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com2011-11-012-3/+4
* denotch map converter works! :Dadmin@omencraft.com2011-10-311-8/+9
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-3110-74/+317
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-3140-206/+402
* Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.admin@omencraft.com2011-10-301-5/+0
* Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"admin@omencraft.com2011-10-292-6/+11
* Fixed a memory leakfaketruth2011-10-271-0/+1
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-2611-19/+26
* Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com2011-10-263-8/+9
* Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com2011-10-265-5/+8
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-268-6/+81
* Updated VS2010 project filesfaketruth2011-10-261-104/+43
* Fixed bug in cMakeDir where it would only create directories named "world"faketruth2011-10-263-34/+16
* added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.admin@omencraft.com2011-10-261-3/+70
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com2011-10-2629-10/+1707
* Using SSE instructions for noise (terrain generation)faketruth2011-10-253-9/+84
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-236-88/+165
* Found something that calls a function when a segfault happens, might be useful.faketruth2011-10-221-4/+16
* Compiles for linuxfaketruth2011-10-2117-24/+63
* MCServer c++ source filesfaketruth2011-10-03233-0/+35759