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path: root/src/BlockEntities/DispenserEntity.h (follow)
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* Remove BLOCKENTITY_PROTODEFTiger Wang2020-10-241-5/+1
* Using Super.Mattes D2020-04-161-1/+1
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-5/+25
* BlockEntities: Support cloning self.Mattes D2017-06-161-3/+3
* Updated API documentation.Mattes D2016-07-181-3/+3
* Update Dispensers and let them act more like in VanillaQUSpilPrgm2016-06-031-1/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
* Changed cEntity::m_UniqueID to UInt32.Mattes D2015-03-211-2/+3
* BlockEntities: Removed the extra semicolon.Mattes D2014-11-271-1/+1
* cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D2014-10-191-2/+2
* DispenserEntity code cleanup after PR merge.madmaxoft2014-06-111-7/+12
* - Fixed a lot of astethicsJoannisO2014-06-041-1/+4
* - Cleaned up the code massivelyJoannisO2014-06-031-6/+2
* - Added doxy comments and exported to luaJoannis2014-06-031-6/+6
* - Changed the name of the ProjectileLookVector method.JoannisO2014-05-311-1/+1
* - Prefixed all args with "a_"JoannisO2014-05-291-1/+1
* - Implemented vertical dispensing for projectiles.Joannis2014-05-281-1/+1
* - Fixed the ampersands and asterisks to fit the format.Joannis2014-05-271-1/+1
* - Added support for more types of projectiles in the DispenserJoannisO2014-05-261-0/+7
* Added Arrow- and FireCharge-Dispensing to DispenserEntity.JoannisO2014-05-261-8/+7
* Moved source to srcAlexander Harkness2013-11-241-0/+38