| Commit message (Collapse) | Author | Age | Files | Lines |
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* Moved end generator back to 3d perlin noise
* Replaced magic numbers where constants are available
* Use auto instead of NOISE_DATATYPE
Fixed redeclaration of distanceFromSpawn variable
Renamed EndGenIslandFlatness optoin to EndGenIslandThickness
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Use the standard NDEBUG.
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The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
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* Store block entities in a map from block index
* Cleanup ForEachBlockEntity
* Cleanup DoWithBlockEntityAt
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The code compiles, but several structure generators are broken, crash on start.
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Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
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Changed a number of funcictions from using integers to store biomes to using EMCSBiome
Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
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This function is necessary for plugins manipulating the generated chunks, they need to update the heightmap before it is passed back to the generator.
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