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path: root/src/Generating/DungeonRoomsFinisher.cpp (follow)
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* Made -Weverything an error.tycho2015-05-241-2/+2
* Fixed DungeonRooms edges not generating sometimes.Mattes D2014-12-111-2/+2
* Fixed forgotten semicolonSTRWarrior2014-12-021-1/+1
* Using IntNoise3DInt instead of IntNoise3DSTRWarrior2014-12-021-1/+1
* Suggestions by xoftSTRWarrior2014-12-021-3/+3
* Using static cast for Dungeon spawnersSTRWarrior2014-12-011-1/+1
* Dungeons spawners now spawn mobsSTRWarrior2014-12-011-1/+22
* DungeonRooms: Changed to work with the new shape generators.Mattes D2014-11-151-10/+15
* Generator: Shape initial refactoring.Mattes D2014-11-121-2/+6
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-2/+2
* Reversed wrong fix for #1517.STRWarrior2014-10-161-8/+2
* Reversed the order of the lootSTRWarrior2014-10-151-7/+15
* Added loot to dungeons.STRWarrior2014-10-151-1/+27
* DungeonRooms: Fixed an off-by-one error.Mattes D2014-08-271-2/+2
* More basic style fixes.Mattes D2014-08-271-2/+2
* DungeonRooms: Added a height probability distribution function.Mattes D2014-08-271-3/+7
* DungeonRooms: Added the spawner in the center of the room.Mattes D2014-08-271-0/+15
* DungeonRooms: Chests are never placed next to each other.Mattes D2014-08-261-22/+27
* DungeonRooms: Random pattern for floors.Mattes D2014-08-261-1/+32
* DungeonRooms: Replaced explicit switch with CanBeTerraformed().Mattes D2014-08-261-11/+3
* Added initial dungeon rooms finisher.Mattes D2014-08-261-0/+232