summaryrefslogtreecommitdiffstats
path: root/src/Generating/Prefab.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-0/+49
* Made -Weverything an error.tycho2015-05-241-5/+5
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Prefabs don't draw into chunk if they don't intersect.madmaxoft2014-06-231-0/+11
* Fixed prefab test initialization.madmaxoft2014-05-261-0/+3
* Added support for Miners' Village.madmaxoft2014-05-251-2/+4
* Added Japanese village prefabs.madmaxoft2014-05-241-0/+9
* Village houses are height-adjusted onto the terrain.madmaxoft2014-05-171-2/+10
* cPrefab can be constructed in code.madmaxoft2014-05-151-0/+36
* Prefabs can specify that they don't want flooring.madmaxoft2014-05-051-30/+33
* Removed unneeded assertTycho2014-04-271-1/+1
* Added prefab hitboxes.madmaxoft2014-04-211-1/+8
* Added area flooring.madmaxoft2014-04-171-1/+42
* Added Prefab initializers to SELFTEST code.madmaxoft2014-04-171-1/+13
* Prefabs can have per-piece per-placement weights.madmaxoft2014-04-171-1/+73
* Added asserts for critical data in cPrefab.madmaxoft2014-03-301-0/+4
* cPrefab now uses a struct for block type definition in CharMap.madmaxoft2014-03-291-9/+94
* Fixed Prefab's rotations.madmaxoft2014-03-281-4/+28
* cPrefab can draw itself into a cChunkDesc.madmaxoft2014-03-271-4/+7
* Prefabs support connectors, rotations and merge strategy.madmaxoft2014-03-261-2/+63
* Added a basic cPrefab class.madmaxoft2014-03-251-0/+139