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path: root/src/Items/ItemItemFrame.h (follow)
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* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-6/+3
* Prevent placing of hangables on illegal blocks and break when support block broken (#5301)Ethan Jones2021-10-031-2/+8
* Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D2020-08-011-1/+1
* Unify entity spawn packet sendingTiger Wang2020-05-011-2/+2
* Vector3 in Handlers (#4680)Mattes D2020-04-211-26/+34
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+1
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
* Changed entity ownership model to use smart pointersTiger Wang2017-08-071-4/+3
* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-5/+10
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
* Normalized comments.madmaxoft2014-07-171-2/+2
* Nullify deleted pointers.archshift2014-06-191-0/+1
* Fixed deadlock when moving players to other worlds.Mattes D2014-06-081-1/+1
* Add fireball interactHowaner2014-03-141-1/+5
* Fixed possible ASSERT failureTiger Wang2014-02-181-1/+1
* Changed BlockFace type to eBlockFaceTiger Wang2014-02-181-13/+1
* Added an explanatory commentTiger Wang2014-02-181-0/+2
* Used new BLOCK_FACE constantsTiger Wang2014-02-181-7/+8
* Implemented item frames, a part of #689Tiger Wang2014-02-181-0/+62