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path: root/src/Items/ItemMobHead.h (follow)
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* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-12/+9
* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-65/+52
* Add player statistics to API (#5193)nshah252021-05-031-1/+1
* Chest, weather, crash, and miscellaneous fixes (#5215)Tiger Wang2021-04-301-4/+1
* Unify DoWithBlockEntity (#5168)Tiger Wang2021-03-281-31/+27
* Properly deprecate more XYZ parameter'd functions (#5147)Tiger Wang2021-03-151-1/+1
* Add Statistics and Achievements for newer Network standards12xx122020-08-191-1/+1
* Vector3 in Handlers (#4680)Mattes D2020-04-211-17/+44
* Using Super.Mattes D2020-04-161-5/+6
* BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0092017-09-251-22/+22
* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-51/+24
* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-24/+51
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-51/+24
* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
* Spawn baby mobshallucino2015-07-161-1/+1
* Refactored block placement workflow.Mattes D2015-06-211-15/+18
* MobHead: Fixed wither spawning.Mattes D2014-12-251-13/+40
* MobHeads: fixed regular head placement.Mattes D2014-12-251-2/+22
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-0/+261
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Rename SkullEntity to MobHeadEntityHowaner2014-02-191-0/+42