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2020-04-16Using Super.Mattes D1-3/+4
2016-02-05Bulk clearing of whitespaceLogicParrot1-2/+2
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-11Third round of fixesTiger Wang1-2/+1
2013-10-09Second round of fixesTiger Wang1-0/+2
2013-09-10Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan1-1/+0
2013-09-07Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan1-5/+3
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-27/+27
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-1/+4
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-1/+1
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-6/+15
2012-11-01Added Bats and Witches.luksor111@gmail.com1-14/+14
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-14/+14
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-12/+5
2011-10-03MCServer c++ source filesfaketruth1-0/+21