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2023-09-26adding endermite (#5460)Debucquoy Anthony tonitch1-0/+2
2020-10-11Adding Silverfish Spawning Blocks (#4946)12xx121-0/+1
2020-05-16Upgrade to C++17 [CMake] (#4717)Tiger Wang1-9/+5
2020-05-09Update submodules (#4727)peterbell101-1/+1
2020-04-10Add Zombie VillagersBond-0091-2/+4
2020-04-04Implement wither skeletons (#4563)Mat1-0/+2
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-3/+0
2018-01-03Add the fmt library (#4065)peterbell101-0/+1
2017-09-14Fix switch warnings (#4013)peterbell101-4/+0
2017-07-12Added basic ocelot behavior (#3829)Bond-0091-0/+1
2016-08-24Fixed type-casting-related warnings.Mattes D1-1/+1
2016-07-18CMake: Remove needless minimum version specifications.Mattes D1-2/+0
2016-01-01Renamed leftover strings to Cuberite / Server, as needed.Mattes D1-1/+1
2015-12-13Decoupled cMonster and path recalc logic, re-implemented recalcSafwat Halaby1-1/+3
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-3/+1
2015-05-24Made -Weverything an error.tycho1-1/+3
2015-05-19Make -Werror disabling file onlytycho1-0/+4
2015-05-01A* Pathfinding and better monster AIwiseoldman951-0/+2
2014-12-20Added Rabbit.h and Rabbit.cpp to the CMakeListMasy981-0/+2
2014-12-18Added Entity GuardianMasy981-0/+2
2014-10-05Fixed eMonsterType Lua API mismatch.madmaxoft1-0/+1
2014-07-19Subdirs: Only add_library if not using MSVCarchshift1-1/+3
2014-07-19Mobs/CMakeLists.txt: Replaced glob with list of filesarchshift1-5/+69
2014-04-25Cmake generated projects for IDEs include headers in project files.archshift1-0/+1
2013-12-11moved mobs to globsTycho Bickerstaff1-1/+5
2013-12-10more cmakeTycho Bickerstaff1-1/+1
2013-12-10more cmake stuffTycho Bickerstaff1-1/+1
2013-12-10started work on cmakeTycho Bickerstaff1-0/+7