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* Using Super.Mattes D2020-04-161-2/+2
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* Ocelots no longer multiply exponentially (#4272)peterbell102018-07-301-1/+0
| | | | | Along with a call to `destroyentities`, this fixes #4271 I'm guessing the intention of this code was to modify the normal spawning of ocelots. However, `cEntity::SpawnOn` is actually called to send the entity to an individual client. That means this code was run for every single player, every time they were sent a chunk with ocelots in it. Thus, the ocelots population would grow exponentially as players log in and move around.
* Ocelots don't take fall damage (#4171)Bond-0092018-02-041-0/+1
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* Add cUUID class (#3871)peterbell102017-08-251-3/+4
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* Sitting cats block enderchests from opening (#3906)Bond-0092017-08-171-0/+3
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
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* Added basic ocelot behavior (#3829)Bond-0092017-07-121-4/+45
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
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* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
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* implement breedingGargaj2015-11-291-0/+5
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* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+26