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path: root/src/Mobs/Path.cpp (follow)
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* Valid Height is now checked by vector.x12xx12x2022-04-201-1/+1
* Unify DoWithBlockEntity (#5168)Tiger Wang2021-03-281-0/+1
* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-9/+2
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-0/+6
* Remove double includes part 2 (#3890)peterbell102017-08-031-2/+0
* FastRandom rewrite (#3754)peterbell102017-06-131-1/+1
* Out of world blocks are now always considered air blocksLogicParrot2016-04-231-1/+1
* Pathfinder now properly treats nonsolids above fenceLogicParrot2016-02-041-11/+15
* Use IsBlockWater in cPathLogicParrot2016-01-171-1/+1
* Deleted cPath::BlockTypeIsFenceLogicParrot2015-12-271-29/+2
* Update fences and gates listSafwat Halaby2015-12-251-2/+9
* PF - "Special blocks" handlingSafwat Halaby2015-12-241-107/+244
* PF - Improved mob jumpingSafwat Halaby2015-12-211-78/+139
* Revert "Changed cPath to have a reset method".Safwat Halaby2015-12-211-62/+28
* Changed cPath to have a reset method.tycho2015-12-161-28/+62
* Decoupled cMonster and path recalc logic, re-implemented recalcSafwat Halaby2015-12-131-4/+9
* Stop pathfinding over cobble wallsGargaj2015-12-131-0/+1
* Blocks outside the world are never solidworktycho2015-11-131-0/+4
* Fixed a position bug in the pathfinderTiger Wang2015-08-221-21/+4
* Unified the doxy-comment format.Mattes D2015-07-311-2/+4
* Improved mapsTiger Wang2015-07-141-1/+1
* Fixed wrong indent.Alexander Harkness2015-05-301-1/+1
* Merge pull request #2171 from SafwatHalaby/fenceAlexander Harkness2015-05-301-1/+7
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| * PF - Handle all fencetypesSafwatHalaby2015-05-301-1/+7
* | PF - Fixed diagonal cuttingSafwatHalaby2015-05-301-5/+12
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* Fix commentstycho2015-05-281-9/+9
* Fix warnings in cPathtycho2015-05-241-9/+9
* Pathfinder - Bounding boxes and some tweaksSafwatHalaby2015-05-231-17/+100
* Path recalculation improvementsSafwatHalaby2015-05-201-2/+10
* Removed UniquePTR from PathFinderSafwatHalaby2015-05-191-17/+7
* Pathfinder - approximated paths when original destination unreachableSafwatHalaby2015-05-171-24/+74
* PathFinder uses UniquePtr for cell map.SafwatHalaby2015-05-161-7/+2
* Revert "PathFinder - smart pointers"worktycho2015-05-151-2/+7
* uniquePTRSafwatHalaby2015-05-151-7/+2
* PF - Less calcs per tickwiseoldman952015-05-101-1/+1
* Spaces in cPathwiseoldman952015-05-081-0/+1
* Merge pull request #1949 from SafwatHalaby/burnworktycho2015-05-071-25/+0
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| * (duplicate) AI - Livestock escape fixed, water jumping fixedwiseoldman952015-05-061-25/+0
* | Actually empty the open listworktycho2015-05-061-1/+1
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* PF - Swimming bugfixwiseoldman952015-05-061-3/+3
* PF - Fixed mobs not reaching leaning playerwiseoldman952015-05-061-1/+7
* Entity improvementsTiger Wang2015-05-041-40/+61
* PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman952015-05-031-6/+4
* PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman952015-05-021-41/+26
* A* Pathfinding and better monster AIwiseoldman952015-05-011-0/+379