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path: root/src/Mobs/PathFinder.cpp (follow)
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* handled the infinite loop and stylex12xx12x2022-04-201-1/+1
* Valid Height is now checked by vector.x12xx12x2022-04-201-35/+39
* Chest, weather, crash, and miscellaneous fixes (#5215)Tiger Wang2021-04-301-1/+1
* Update entity sizesTiger Wang2021-04-121-4/+3
* Unify DoWithBlockEntity (#5168)Tiger Wang2021-03-281-0/+1
* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-5/+2
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
* Deal with covered switches consistently (#4161)peterbell102018-02-051-7/+1
* Fix issues below y = 0LogicParrot2016-04-181-2/+8
* PF - "Special blocks" handlingSafwat Halaby2015-12-241-39/+59
* PF - Improved mob jumpingSafwat Halaby2015-12-211-1/+5
* Revert "Changed cPath to have a reset method".Safwat Halaby2015-12-211-8/+8
* Changed cPath to have a reset method.tycho2015-12-161-8/+8
* Changed raw cPath to an unique_ptr, fixes memory leakLukas Pioch2015-12-151-8/+8
* Decoupled cMonster and path recalc logic, re-implemented recalcSafwat Halaby2015-12-131-0/+261