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path: root/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h (follow)
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* Redstone: inline -> staticTiger Wang2021-01-221-3/+3
* Doors: check power & toggle correctlyTiger Wang2020-09-291-20/+55
* Fix doors and trapdoors closing on server restartPeter Bell2020-08-251-1/+3
* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-4/+4
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-6/+5
* Remove the redstone solid block handlerTiger Wang2020-08-081-4/+17
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-37/+15
* Vector3 in Handlers (#4680)Mattes D2020-04-211-1/+13
* Using Super.Mattes D2020-04-161-2/+4
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
* cWorld: Manually bind deprecated broadcast functions (#4265)peterbell102018-07-271-1/+1
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-5/+5
* Allocate redstone component handlers upfrontpeterbell102017-07-171-12/+10
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+59