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path: root/src/Simulator/IncrementalRedstoneSimulator/PressurePlateHandler.h (follow)
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* Ignore dead entities and spectator players on pressure plates (#5294)Ethan Jones2021-09-151-2/+14
* Redstone: inline -> staticTiger Wang2021-01-221-6/+6
* Warnings improvementsTiger Wang2020-12-181-4/+5
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-2/+2
* Replace PowerData struct with PowerLevelTiger Wang2020-08-211-13/+13
* Remove std::make_unique from redstone handler creationTiger Wang2020-08-211-52/+49
* Remove the redstone solid block handlerTiger Wang2020-08-081-17/+12
* Ensure updating relatives calls the correct base caseTiger Wang2020-08-021-1/+1
* Use SimulateChunk in redstone simulatorTiger Wang2020-07-261-70/+62
* Buttons can now be triggered by arrows. (#4670)DrButcher2020-05-031-3/+3
* Using Super.Mattes D2020-04-161-2/+4
* Pressure plate sounds and delay (#4643)DrButcher2020-04-141-7/+141
* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
* cPressurePlateHandler: Fix uninitialised variables. (#4047)peterbell102017-09-251-2/+2
* Replace ItemCallbacks with lambdas (#3993)peterbell102017-09-111-23/+11
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-4/+4
* Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot2017-09-021-11/+23
* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-23/+11
* Allocate redstone component handlers upfrontpeterbell102017-07-171-14/+10
* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+111