summaryrefslogtreecommitdiffstats
path: root/Server/Plugins/APIDump/Classes/Projectiles.lua
blob: b92f6d2a85a9f9d8768a1f9f5520024a8cad2911 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
return
{
	cArrowEntity =
	{
		Desc = [[
			Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
		]],
		Functions =
		{
			CanPickup =
			{
				Params =
				{
					{
						Name = "Player",
						Type = "cPlayer",
					},
				},
				Returns =
				{
					{
						Type = "boolean",
					},
				},
				Notes = "Returns true if the specified player can pick the arrow when it's on the ground",
			},
			GetBlockHit =
			{
				Desc = "Gets the block arrow is in",
				Returns =
				{
					{
						Type = "Vector3i",
					},
				},
			},
			GetDamageCoeff =
			{
				Returns =
				{
					{
						Type = "number",
					},
				},
				Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff",
			},
			GetPickupState =
			{
				Returns =
				{
					{
						Type = "cArrowEntity#ePickupState",
					},
				},
				Notes = "Returns the pickup state (one of the psXXX constants, above)",
			},
			IsCritical =
			{
				Returns =
				{
					{
						Type = "boolean",
					},
				},
				Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot.",
			},
			SetDamageCoeff =
			{
				Params =
				{
					{
						Name = "DamageCoeff",
						Type = "number",
					},
				},
				Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff",
			},
			SetIsCritical =
			{
				Params =
				{
					{
						Name = "IsCritical",
						Type = "boolean",
					},
				},
				Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage",
			},
			SetPickupState =
			{
				Params =
				{
					{
						Name = "PickupState",
						Type = "cArrowEntity#ePickupState",
					},
				},
				Notes = "Sets the pickup state (one of the psXXX constants, above)",
			},
		},
		Constants =
		{
			psInCreative =
			{
				Notes = "The arrow can be picked up only by players in creative gamemode",
			},
			psInSurvivalOrCreative =
			{
				Notes = "The arrow can be picked up by players in survival or creative gamemode",
			},
			psNoPickup =
			{
				Notes = "The arrow cannot be picked up at all",
			},
		},
		ConstantGroups =
		{
			ePickupState =
			{
				Include = "ps.*",
				TextBefore = [[
					The following constants are used to signalize whether the arrow, once it lands, can be picked by
					players:
				]],
			},
		},
		Inherits = "cProjectileEntity",
	},
	cExpBottleEntity =
	{
		Desc = [[
			Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}.
		]],
		Functions =
		{

		},
		Inherits = "cProjectileEntity",
	},
	cFireChargeEntity =
	{
		Desc = [[
			Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass
			of the {{cProjectileEntity}}.
		]],
		Functions =
		{

		},
		Inherits = "cProjectileEntity",
	},
	cFireworkEntity =
	{
		Desc = [[
			Represents a firework rocket.
		]],
		Functions =
		{
			GetItem =
			{
				Returns =
				{
					{
						Type = "cItem",
					},
				},
				Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data.",
			},
			GetTicksToExplosion =
			{
				Returns =
				{
					{
						Type = "number",
					},
				},
				Notes = "Returns the number of ticks left until the firework explodes.",
			},
			SetItem =
			{
				Params =
				{
					{
						Name = "FireworkItem",
						Type = "cItem",
					},
				},
				Notes = "Sets a new item to be used for the firework.",
			},
			SetTicksToExplosion =
			{
				Params =
				{
					{
						Name = "NumTicks",
						Type = "number",
					},
				},
				Notes = "Sets the number of ticks left until the firework explodes.",
			},
		},
		Inherits = "cProjectileEntity",
	},
	cGhastFireballEntity =
	{
		Desc = "",
		Functions =
		{

		},
		Inherits = "cProjectileEntity",
	},
	cProjectileEntity =
	{
		Desc = "Base class for all projectiles, such as arrows and fireballs.",
		Functions =
		{
			GetCreator =
			{
				Returns =
				{
					{
						Type = "cEntity",
					},
				},
				Notes = "Returns the entity who created this projectile. May return nil.",
			},
			GetCreatorName =
			{
				Returns =
				{
					{
						Type = "string",
					},
				},
				Notes = "Returns the name of the player that created the projectile. Will be empty for non-player creators",
			},
			GetCreatorUniqueID =
			{
				Returns =
				{
					{
						Type = "number",
					},
				},
				Notes = "Returns the unique ID of the entity who created this projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} if the projectile wasn't created by an entity.",
			},
			GetMCAClassName =
			{
				Returns =
				{
					{
						Type = "string",
					},
				},
				Notes = "Returns the string that identifies the projectile type (class name) in MCA files",
			},
			GetProjectileKind =
			{
				Returns =
				{
					{
						Type = "cProjectileEntity#eKind",
					},
				},
				Notes = "Returns the kind of this projectile (pkXXX constant)",
			},
			IsInGround =
			{
				Returns =
				{
					{
						Type = "boolean",
					},
				},
				Notes = "Returns true if this projectile has hit the ground.",
			},
		},
		Constants =
		{
			pkArrow =
			{
				Notes = "The projectile is an {{cArrowEntity|arrow}}",
			},
			pkEgg =
			{
				Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}",
			},
			pkEnderPearl =
			{
				Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}",
			},
			pkExpBottle =
			{
				Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}",
			},
			pkFireCharge =
			{
				Notes = "The projectile is a {{cFireChargeEntity|fire charge}}",
			},
			pkFirework =
			{
				Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}",
			},
			pkFishingFloat =
			{
				Notes = "The projectile is a {{cFloater|fishing float}}",
			},
			pkGhastFireball =
			{
				Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}",
			},
			pkSnowball =
			{
				Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}",
			},
			pkSplashPotion =
			{
				Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}",
			},
			pkWitherSkull =
			{
				Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}",
			},
		},
		ConstantGroups =
		{
			eKind =
			{
				Include = "pk.*",
				TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
			},
		},
		Inherits = "cEntity",
	},
	cSplashPotionEntity =
	{
		Desc = [[
			Represents a thrown splash potion.
		]],
		Functions =
		{
			GetEntityEffect =
			{
				Returns =
				{
					{
						Type = "cEntityEffect",
					},
				},
				Notes = "Returns the entity effect in this potion",
			},
			GetEntityEffectType =
			{
				Returns =
				{
					{
						Type = "cEntityEffect",
					},
				},
				Notes = "Returns the effect type of this potion",
			},
			GetItem =
			{
				Returns =
				{
					{
						Type = "cItem",
					},
				},
				Notes = "Gets the potion item that was thrown.",
			},
			GetPotionColor =
			{
				Returns =
				{
					{
						Type = "number",
					},
				},
				Notes = "Returns the color index of the particles emitted by this potion",
			},
			SetEntityEffect =
			{
				Params =
				{
					{
						Name = "EntityEffect",
						Type = "cEntityEffect",
					},
				},
				Notes = "Sets the entity effect for this potion",
			},
			SetEntityEffectType =
			{
				Params =
				{
					{
						Name = "EntityEffectType",
						Type = "cEntityEffect#eType",
					},
				},
				Notes = "Sets the effect type of this potion",
			},
			SetPotionColor =
			{
				Params =
				{
					{
						Name = "PotionColor",
						Type = "number",
					},
				},
				Notes = "Sets the color index of the particles for this potion",
			},
		},
		Inherits = "cProjectileEntity",
	},
	cThrownEggEntity =
	{
		Desc = [[
			Represents a thrown egg.
		]],
		Functions =
		{

		},
		Inherits = "cProjectileEntity",
	},
	cThrownEnderPearlEntity =
	{
		Desc = "Represents a thrown ender pearl.",
		Functions =
		{

		},
		Inherits = "cProjectileEntity",
	},
	cThrownSnowballEntity =
	{
		Desc = "Represents a thrown snowball.",
		Functions =
		{

		},
		Inherits = "cProjectileEntity",
	},
	cWitherSkullEntity =
	{
		Desc = "Represents a wither skull being shot.",
		Functions =
		{

		},
		Inherits = "cProjectileEntity",
	},
}