summaryrefslogtreecommitdiffstats
path: root/Tools/QtBiomeVisualiser/ChunkSource.cpp
blob: 9e0ea5751b8d1194e8f3109c8d3051be40d9b1be (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
#include "Globals.h"
#include "ChunkSource.h"
#include <QThread>
#include "Generating/BioGen.h"
#include "inifile/iniFile.h"





/** Map for converting biome values to colors. Initialized from biomeColors[]. */
static uchar biomeToColor[256 * 4];

/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/
static struct
{
	EMCSBiome m_Biome;
	uchar m_Color[3];
} biomeColors[] =
{
	{ biOcean,                { 0x00, 0x00, 0x70 }, },
	{ biPlains,               { 0x8d, 0xb3, 0x60 }, },
	{ biDesert,               { 0xfa, 0x94, 0x18 }, },
	{ biExtremeHills,         { 0x60, 0x60, 0x60 }, },
	{ biForest,               { 0x05, 0x66, 0x21 }, },
	{ biTaiga,                { 0x0b, 0x66, 0x59 }, },
	{ biSwampland,            { 0x2f, 0xff, 0xda }, },
	{ biRiver,                { 0x30, 0x30, 0xaf }, },
	{ biHell,                 { 0x7f, 0x00, 0x00 }, },
	{ biSky,                  { 0x00, 0x7f, 0xff }, },
	{ biFrozenOcean,          { 0xa0, 0xa0, 0xdf }, },
	{ biFrozenRiver,          { 0xa0, 0xa0, 0xff }, },
	{ biIcePlains,            { 0xff, 0xff, 0xff }, },
	{ biIceMountains,         { 0xa0, 0xa0, 0xa0 }, },
	{ biMushroomIsland,       { 0xff, 0x00, 0xff }, },
	{ biMushroomShore,        { 0xa0, 0x00, 0xff }, },
	{ biBeach,                { 0xfa, 0xde, 0x55 }, },
	{ biDesertHills,          { 0xd2, 0x5f, 0x12 }, },
	{ biForestHills,          { 0x22, 0x55, 0x1c }, },
	{ biTaigaHills,           { 0x16, 0x39, 0x33 }, },
	{ biExtremeHillsEdge,     { 0x7f, 0x8f, 0x7f }, },
	{ biJungle,               { 0x53, 0x7b, 0x09 }, },
	{ biJungleHills,          { 0x2c, 0x42, 0x05 }, },

	{ biJungleEdge,           { 0x62, 0x8b, 0x17 }, },
	{ biDeepOcean,            { 0x00, 0x00, 0x30 },	},
	{ biStoneBeach,           { 0xa2, 0xa2, 0x84 },	},
	{ biColdBeach,            { 0xfa, 0xf0, 0xc0 },	},
	{ biBirchForest,          { 0x30, 0x74, 0x44 },	},
	{ biBirchForestHills,     { 0x1f, 0x5f, 0x32 },	},
	{ biRoofedForest,         { 0x40, 0x51, 0x1a },	},
	{ biColdTaiga,            { 0x31, 0x55, 0x4a },	},
	{ biColdTaigaHills,       { 0x59, 0x7d, 0x72 },	},
	{ biMegaTaiga,            { 0x59, 0x66, 0x51 },	},
	{ biMegaTaigaHills,       { 0x59, 0x66, 0x59 },	},
	{ biExtremeHillsPlus,     { 0x50, 0x70, 0x50 },	},
	{ biSavanna,              { 0xbd, 0xb2, 0x5f },	},
	{ biSavannaPlateau,       { 0xa7, 0x9d, 0x64 },	},
	{ biMesa,                 { 0xd9, 0x45, 0x15 },	},
	{ biMesaPlateauF,         { 0xb0, 0x97, 0x65 },	},
	{ biMesaPlateau,          { 0xca, 0x8c, 0x65 },	},

	// M variants:
	{ biSunflowerPlains,      { 0xb5, 0xdb, 0x88 }, },
	{ biDesertM,              { 0xff, 0xbc, 0x40 }, },
	{ biExtremeHillsM,        { 0x88, 0x88, 0x88 }, },
	{ biFlowerForest,         { 0x2d, 0x8e, 0x49 }, },
	{ biTaigaM,               { 0x33, 0x8e, 0x81 }, },
	{ biSwamplandM,           { 0x07, 0xf9, 0xb2 }, },
	{ biIcePlainsSpikes,      { 0xb4, 0xdc, 0xdc }, },
	{ biJungleM,              { 0x7b, 0xa3, 0x31 }, },
	{ biJungleEdgeM,          { 0x62, 0x8b, 0x17 }, },
	{ biBirchForestM,         { 0x58, 0x9c, 0x6c }, },
	{ biBirchForestHillsM,    { 0x47, 0x87, 0x5a }, },
	{ biRoofedForestM,        { 0x68, 0x79, 0x42 }, },
	{ biColdTaigaM,           { 0x24, 0x3f, 0x36 }, },
	{ biMegaSpruceTaiga,      { 0x45, 0x4f, 0x3e }, },
	{ biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, },
	{ biExtremeHillsPlusM,    { 0x78, 0x98, 0x78 }, },
	{ biSavannaM,             { 0xe5, 0xda, 0x87 }, },
	{ biSavannaPlateauM,      { 0xa7, 0x9d, 0x74 }, },
	{ biMesaBryce,            { 0xff, 0x6d, 0x3d }, },
	{ biMesaPlateauFM,        { 0xd8, 0xbf, 0x8d }, },
	{ biMesaPlateauM,         { 0xf2, 0xb4, 0x8d }, },
} ;





static class BiomeColorsInitializer
{
public:
	BiomeColorsInitializer(void)
	{
		// Reset all colors to gray:
		for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++)
		{
			biomeToColor[i] = 0x7f;
		}

		// Set known biomes to their colors:
		for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
		{
			uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
			color[0] = biomeColors[i].m_Color[2];
			color[1] = biomeColors[i].m_Color[1];
			color[2] = biomeColors[i].m_Color[0];
			color[3] = 0xff;
		}
	}
} biomeColorInitializer;





/** Converts biomes in an array into the chunk image data. */
static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image)
{
	// Make sure the two arrays are of the same size, compile-time.
	// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
	static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image)      + 1];
	static const char Check2[ARRAYCOUNT(a_Image)      - 4 * ARRAYCOUNT(a_Biomes) + 1];

	// Convert the biomes into color:
	for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
	{
		a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0];
		a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1];
		a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2];
		a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3];
	}
}





////////////////////////////////////////////////////////////////////////////////
// BioGenSource:

BioGenSource::BioGenSource(QString a_WorldIniPath) :
	m_WorldIniPath(a_WorldIniPath),
	m_Mtx(QMutex::Recursive)
{
	reload();
}





void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
{
	cChunkDef::BiomeMap biomes;
	{
		QMutexLocker lock(&m_Mtx);
		m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
	}
	Chunk::Image img;
	biomesToImage(biomes, img);
	a_DestChunk->setImage(img);
}





void BioGenSource::reload()
{
	cIniFile ini;
	ini.ReadFile(m_WorldIniPath.toStdString());
	int seed = ini.GetValueSetI("Seed", "Seed", 0);
	bool unused = false;
	QMutexLocker lock(&m_Mtx);
	m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
	lock.unlock();
	ini.WriteFile(m_WorldIniPath.toStdString());
}