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#pragma once
#include "BlockHandler.h"
class cBlockFlowerHandler :
public cBlockHandler
{
public:
cBlockFlowerHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
return IsBlockTypeOfDirt(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ));
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual bool CanBePlacedOnSide(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;
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