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// DropperEntity.cpp

// Implements the cRtopperEntity class representing a Dropper block entity

#include "Globals.h"
#include "DropperEntity.h"
#include "Player.h"
#include "Simulator/FluidSimulator.h"





cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
	super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL)
{
	SetBlockEntity(this);  // cBlockEntityWindowOwner
}





cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
	super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
	SetBlockEntity(this);  // cBlockEntityWindowOwner
}





void cDropperEntity::DropSpenseFromSlot(int a_SlotNum)
{
	int DispX = m_PosX;
	int DispY = m_PosY;
	int DispZ = m_PosZ;
	NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
	AddDropSpenserDir(DispX, DispY, DispZ, Meta);

	cItems Pickups;
	Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum).CopyOne());
	m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ);
}