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#pragma once
#include "BlockHandler.h"
class cBlockFireHandler : public cBlockHandler
{
public:
cBlockFireHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override
{
a_World->DigBlock(a_X, a_Y, a_Z);
}
virtual char GetDropCount() override
{
return -1;
}
virtual bool IsClickedThrough() override
{
return true;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};
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