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#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"
class cBlockStemsHandler : public cBlockHandler
{
public:
cBlockStemsHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool NeedsRandomTicks() override
{
return true;
}
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
{
return 0;
}
virtual int GetDropID() override
{
if(m_BlockID == E_BLOCK_MELON_STEM)
return E_ITEM_MELON_SEEDS;
return E_ITEM_PUMPKIN_SEEDS;
}
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
//TODO: Handle Growing here
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};
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