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#pragma once
#include "cMonster.h"
class cSkeleton : public cMonster
{
public:
cSkeleton();
~cSkeleton();
virtual bool IsA( const char* a_EntityType );
virtual void GetMonsterConfig(const char* pm_name);
virtual void Tick(float a_Dt);
virtual void KilledBy( cEntity* a_Killer );
virtual void InStateIdle(float a_Dt);
virtual void InStateChasing(float a_Dt);
virtual void InStateEscaping(float a_Dt);
//float m_ChaseTime;
protected:
float m_ChaseTime;
};
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