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#include "cPacket_Handshake.h"
bool cPacket_Handshake::Parse(cSocket & a_Socket)
{
//printf("Parse: NEW Handshake\n");
m_Socket = a_Socket;
if( !ReadString16( m_Username ) ) return false;
return true;
}
bool cPacket_Handshake::Send(cSocket & a_Socket)
{
//LOG("Send: NEW Handshake %s", m_Username.c_str() );
unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short);
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendString16( m_Username, Message, i );
bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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