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#pragma once
#include "AggressiveMonster.h"
class cEnderDragon:
public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cEnderDragon();
CLASS_PROTODEF(cEnderDragon)
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
} ;
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