summaryrefslogtreecommitdiffstats
path: root/src/Mobs/PassiveAggressiveMonster.cpp
blob: 16f8d7fdd496b4a86d72d47083766a62f4b359f0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "PassiveAggressiveMonster.h"

#include "../Entities/Player.h"





cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, float a_Width, float a_Height) :
	Super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_SoundAmbient, a_Width, a_Height)
{
	m_EMPersonality = PASSIVE;
}





bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
	if (!Super::DoTakeDamage(a_TDI))
	{
		return false;
	}

	if ((GetTarget() != nullptr) && GetTarget()->IsPlayer())
	{
		if (static_cast<cPlayer *>(GetTarget())->CanMobsTarget())
		{
			m_EMState = CHASING;
		}
	}
	return true;
}





void cPassiveAggressiveMonster::EventSeePlayer(cPlayer *, cChunk & a_Chunk)
{
	// don't do anything, neutral mobs don't react to just seeing the player
}