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#pragma once

#include "AggressiveMonster.h"





class cSpider :
	public cAggressiveMonster
{
	typedef cAggressiveMonster super;
	
public:
	cSpider(void);

	CLASS_PROTODEF(cSpider)

	virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
	virtual void EventSeePlayer(cEntity *) override;
	virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;