blob: 6256c8e78a6f86e6eb1b7525d9c553dc076d12dc (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
// VaporizeFluidSimulator.cpp
// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
#include "Globals.h"
#include "VaporizeFluidSimulator.h"
#include "BlockType.h"
#include "../OpaqueWorld.h"
#include "../Chunk.h"
#include "../Blocks/BroadcastInterface.h"
void cVaporizeFluidSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
{
if ((a_Block == m_FluidBlock) || (a_Block == m_StationaryFluidBlock))
{
a_Chunk.FastSetBlock(a_Position, E_BLOCK_AIR, 0);
World::GetBroadcastInterface(m_World).BroadcastSoundEffect(
"block.fire.extinguish",
Vector3d(a_Position),
1.0f,
0.6f
);
}
}
void cVaporizeFluidSimulator::Simulate(float a_Dt)
{
// Nothing needed
}
|