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#pragma once
#include "PedType.h"
class CStats
{
public:
enum {
TOTAL_FASTEST_TIMES = 16,
TOTAL_HIGHEST_SCORES = 16
};
static int32 &DaysPassed;
static int32 &HeadsPopped;
static bool& CommercialPassed;
static bool& IndustrialPassed;
static bool& SuburbanPassed;
static int32 &NumberKillFrenziesPassed;
static int32 &PeopleKilledByOthers;
static int32 &HelisDestroyed;
static int32(&PedsKilledOfThisType)[ePedType::NUM_PEDTYPES];
static int32 &TimesDied;
static int32 &TimesArrested;
static int32 &KillsSinceLastCheckpoint;
static int32 &DistanceTravelledInVehicle;
static int32 &DistanceTravelledOnFoot;
static int32 &CarsExploded;
static int32 &PeopleKilledByPlayer;
static int32 &ProgressMade;
static int32 &TotalProgressInGame;
static float &MaximumJumpDistance;
static float &MaximumJumpHeight;
static int32 &MaximumJumpFlips;
static int32 &MaximumJumpSpins;
static int32 &BestStuntJump;
static int32 &NumberOfUniqueJumpsFound;
static int32 &TotalNumberOfUniqueJumps;
static int32 &PassengersDroppedOffWithTaxi;
static int32 &MoneyMadeWithTaxi;
static int32 &MissionsGiven;
static int32 &MissionsPassed;
static char (&LastMissionPassedName)[8];
static int32 &TotalLegitimateKills;
static int32 &ElBurroTime;
static int32 &Record4x4One;
static int32 &Record4x4Two;
static int32 &Record4x4Three;
static int32 &Record4x4Mayhem;
static int32 &LivesSavedWithAmbulance;
static int32 &CriminalsCaught;
static int32 &HighestLevelAmbulanceMission;
static int32 &FiresExtinguished;
static int32 &LongestFlightInDodo;
static int32 &TimeTakenDefuseMission;
static int32 &TotalNumberKillFrenzies;
static int32 &TotalNumberMissions;
static int32 &ShotsMade;
static int32 &KgsOfExplosivesUsed;
static int32 &InstantHitsFiredByPlayer;
static int32 &InstantHitsHitByPlayer;
static int32 &BestTimeBombDefusal;
static int32 &mmRain;
static int32 &CarsCrushed;
static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
public:
static void RegisterFastestTime(int32, int32);
static void RegisterHighestScore(int32, int32);
static void AnotherKillFrenzyPassed();
static void AnotherLifeSavedWithAmbulance();
static void AnotherCriminalCaught();
static void RegisterLevelAmbulanceMission(int32);
static void AnotherFireExtinguished();
static void Register4x4OneTime(int32);
static void Register4x4TwoTime(int32);
static void Register4x4ThreeTime(int32);
static void Register4x4MayhemTime(int32);
static void RegisterLongestFlightInDodo(int32);
static void RegisterTimeTakenDefuseMission(int32);
static void SetTotalNumberKillFrenzies(int32);
static void SetTotalNumberMissions(int32);
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void RegisterElBurroTime(int32);
static void SaveStats(uint8 *buf, uint32 *size);
static void Init(void);
};
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